Project SYNTHESIS

Um... I can usually capture Constantinople the second turn... and the Indie culture doesn't spread until the third turn

Well, not for me. The starting tile has no road and so the cannons cannot be moved on one turn and the Independent or East Roman(if they have captured the city in Anatolia) culture overwhelms me in a turn and I am pushed north of the Caucasas. And leading 5 horse archers against a city with longbows is suicide.
 
With the several new luxury resources added, other luxuries need to deplete to keep the game balanced. You really can't have the cake and eat it here.

at certain times you could have resources be replaced or disappear, personally I've never had unhappiness as a problem
 
With the several new luxury resources added, other luxuries need to deplete to keep the game balanced. You really can't have the cake and eat it here.

Yup, this was what I was thinking.

Well, not for me. The starting tile has no road and so the cannons cannot be moved on one turn and the Independent or East Roman(if they have captured the city in Anatolia) culture overwhelms me in a turn and I am pushed north of the Caucasas. And leading 5 horse archers against a city with longbows is suicide.

Lemme check this out again. I'll probably fix it with a road on the tile.

at certain times you could have resources be replaced or disappear, personally I've never had unhappiness as a problem

I want resource depletion to be somewhat in your control though. If you don't work a tile, resources replenish, so you have some control over it.
 
With the several new luxury resources added, other luxuries need to deplete to keep the game balanced. You really can't have the cake and eat it here.
There are better ways to balance the game.
1) Happiness has never been a major problem for me; if u think it is a concern why not just make the unhappiness penalty more.
2) Resources should dissapear as time goes along. For example, Coffee was a major product of Yeman in the middle ages but after 1600s it should dissapear in Yeman as Yeman was no longer a major coffee producer. The same is true for incense, horses, dye among other resources
3) Resources should be made rarer in quantity.
I want resource depletion to be somewhat in your control though. If you don't work a tile, resources replenish, so you have some control over it.
Replacing and dissapearing/replacing resources is much more historical. Resource replenishment can still be implemented but only for a limited amount of resources such as Ivory, Oil, Coal etc

Replacing/Disappearing resources would overall make the game more balanced. For example if u want a civilization/city to dominate a certain time period without the civ becoming powerful for the entire game; the replacing resources would be a great option (examples include: Romans, Persian, Arabs, Mongols). Other than that, it will also mean that old resources that are no longer important as time goes would disspear. Meaning that silk, horses, incense could dissapaear make room for new resources as time goes on. instead of having horses in the 20th century; why not just have them replaced with Coal, Aluminum, etc. This would mean that you dont have to overflow a city with resources you can just simply replace it (if that what ur looking for).
 
Do you plan on adding more civs? If you're adding more civs it would create more competition for resources and alleviate some of the balance issues from having too many resources.
I also don't think resources depletion is a good idea, sounds too tedious
 
Thanks:)
About resource depletion, I think that the resources should deplete faster in places which have more than one of that resource eg. horses in spain or oil in arabia whereas places which have only a single resource of that kind in a large area and that resource is kind of elusive eg. iron in NA or Australia, there the resources should deplete slower(at half the rate or so)
WB a settler
Could you suggest how many(for balance)? I think that RFC begins with 3 or 4 settlers for the ottomans.

And BTW,AWESOME MODMOD Linkman:goodjob:
And hope you complete your story From D2D:)
 
IIRC DoC has 3 settlers spawn with the workers
 
How is the progress on resources? (any release dates?). And do you need any help with making map changes or moving resources


Below are the files that i mentioned a few days earlier. I added Damascus, Naples and Nanjing to the map; moved some resources and imported Leoreth's mechanic for the Arab unit spawn ( credit goes to Leoreth).

Following are the changes i will be making in the future:
1) tweak the Chinese and Arab settler map. The Chinese settle north too much and the Arabs build useless cities.
2) Add Copenhagen and Krakow as Indies
3) I would like to find a way to make it more likely for the Arabs to conquer Central Asia and North Africa before they get raized (usually they only conquer one of the above)
4) Change the Chinese starting location; dont have a clue on how to do that.

Tell me what you guys think. I would appreaciate if somebody could test it out and tell me if any balancing is required. :D

BTW: For anybody having problems, paste the 600ad file in Public Map and paste the rhyesandfall in Python which is in assets. Make sure you replace the previous files (back em up just in case)
 

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Merging the latest version of DoC (best feature: Safavids!) into Synthesis as we speak! :)

JPride- Nice changes. I'll add these soon.
 
It's the Safavids. I know it's only two phonemes, but an entirely different dynasty ;)
 
Just so u know I added the rhyesandfall file from the last version of DOC so if u merge ur mod with DOC u would only need to add the map file.
And while ur adding the Safavids, you should might as well add their unique assets.

Are you going to consider overwriting/deleting resources to represent their rise and fall in certain areas. This will really help u free up space for ur new resources

BTW: I have a request; can you please go over the Arabian settler map (Cvrhyes.cpp) and lower the value of arabian peninsula and higher the values of Persia, Egypt and North Africa. Currently the Arabs (even with the change in unit spawn) dont conquer Tripolis, Iran and Central Asia; something to change that would be nice.
 
Afetr several hours of annoying WinMerging and even more annoying bug fixing, I have finished adding all new DoC features to Sythesis. I've uploaded it to the SVN, but expect bugs.

Resource fixes, however, will not be uploaded to the SVN. They're not done.

The enxt version won't include resource fixes either. It will be released later tonight ot tomorrow, and will include JPride's changes and some of his suggestions.

Are you going to consider overwriting/deleting resources to represent their rise and fall in certain areas. This will really help u free up space for ur new resources

Yes.

BTW: I have a request; can you please go over the Arabian settler map (Cvrhyes.cpp) and lower the value of arabian peninsula and higher the values of Persia, Egypt and North Africa. Currently the Arabs (even with the change in unit spawn) dont conquer Tripolis, Iran and Central Asia; something to change that would be nice.

Sure.
 
BTW: I have a request; can you please go over the Arabian settler map (Cvrhyes.cpp) and lower the value of arabian peninsula and higher the values of Persia, Egypt and North Africa. Currently the Arabs (even with the change in unit spawn) dont conquer Tripolis, Iran and Central Asia; something to change that would be nice.
The settler maps don't influence the military behaviour of the AI.
 
Yep. But as I've stated somewhere else already, they also only can influence which civs get declared on, not which cities the AI goes after.
 
The settler maps don't influence the military behaviour of the AI.
Sorry, I phrased it wrong so u misunderstood me. Those were 2 differend suggestions:
1)go over the Arabian settler map (Cvrhyes.cpp) and lower the value of arabian peninsula and higher the values of Persia, Egypt and North Africa
2)Somehow make it more probable for the Arabs to conquer Iran and Central Asia (unit spawns on a certain date come to mind)
 
When you merged DOC; did you also include the changes to made by to the Settler map (CvRhyes.cpp).

Also, any dates on the release
 
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