Lord Parkin
aka emperor
Do you realise that you can put in more troops into these cities to further reduce the risk of revolt, eventually to 0%? Because that's one option.So I have this game that is essentially a won game but I still have questions. A number of cities have a substantial risk of revolt. I can reduce this by adding a garrison, however, is there another way to reduce or eliminate the risk?
Yes, though this is often an incredibly slow method of pushing back the revolt chance, especially deep within former enemy territory. The exception would be Great Artist bombs.Producing culture in the city?
I presume you mean with Spies? This is very fiddly and time consuming, not to mention incredibly expensive in terms of espionage points and not particularly effective anyway. Plus it won't work at all for wonders. It's the long-term culture from a still-existing civ that counts for the revolt chance, so slowing down their culture rate won't help you that much.Destroying culture producing buildings in my nearby vassals's cities?
The much faster, and usually cheapest, way to fix the problem is to build up and army and just take/raze the enemy cities that are providing problems with cultural borders.
Obsolete units DO reduce the revolt chance, though as I recall (and I'm not sure about this), I think the reduced revolt chance may be proportional to unit strength. So if that's the case, obsolete units wouldn't be quite as effective as more modern units, though they'll still help reduce the revolt chance.Will obsolete units do the same job in reducing the revolt chance?
I don't think so, no. Neither do units like Scouts, Explorers, Workers, and Settlers.Do air and or naval units reduce the revolt chance?
Not that I can think of. Honestly, your best bet is to build an army (if you don't have a sufficient one already) and just take/raze any enemy cities that are providing you with cultural problems. That's what I'd do anyway.Anything else?
