RB6 - Island Hopping

So very sorry, I am here finally. I have quickly skimmed through the thread. Was busy with work and reformatting my hard drive and all which that entails. Sorry to disapoint alternate alternate alternators...I am ready....Going to bed now though so I should be home by 12:30am EST wednesday December 14. The only thing I will mention is that friday and saturday I am going to my parents place for the weekend and the computer there could barely run civ 3...so if my turn does come up during that time, you can skip me and I can come back in on sunday. My email should be in my profile if ya need to contact me.

Look forward to playing this, hope I do not disapoint!!

And with that....good night...err...morning as the case may be....
 
And just echoing zagaz, I will not be around on Friday/most of Saturday due to xmas committments (ok, a piss-up pub-crawl :beer: and backing up for another party on Saturday). I will however be around on Sunday if I am needed to play some turns. Sydney is currently ahead +16 hours of U.S. EST, if that counts or means anything.

Already Thursday here (12:40am) :thumbsup:
 
Ok! Here we go.... I'll be including my thoughts as we go along so I have an opportunity to learn from Sirian the Mighty (TM) (and the lurkers!)

2800 BC: Not much to this turn, start moving our westernmost warrior towards the hill that is just to the east of Pink Dot, both to keep less barbarians about, and to keep an eye on the site. Pink Dot is my first goal! Both Hunting and the Work Boat at Paris complete in 2 turns, so it will be uneventful until then.

2760 BC: Fortify our eastern warrior by blue dot. It looks like our island is pretty much explored, so he can sit pretty for a bit.

2720 BC: Discover Hunting, start on Pottery. My thought is to get granaries, to better get early population growth, and to feed our slavery mill that we will be shortly starting up. :whipped: Start a Settler in Paris, to get Pink Dot as early as feasible.

Run our workboat out northward, to the island just north of Paris to check that out, then eastward to explore around where we want to decide where to put white dot. Also this keeps it fairly close to where it will eventually make a Fish-filet-factory-force-feeding-fodder (i.e. our slaves).

On the way out northward, we discover.... no other island to hop to, but MORE FISH! Possibly a fishing village later on?
RB6-22.JPG


2640: Our fishing boat heads off towards the eastern marches, with dreams of vast fishing yards taking up much of the crew's spare time. :viking:

2600: Workers finish farm, start another farm.
2560-2520: Quiet.

2480: Hark! What do I glimpse to the east? More land! To the east!
RB6-23.JPG


Heading East, our intrepid fishermen discover YET MORE FISH, and Lions-on-an-island. I'm not sure I can tell if there's more land north of the island. Can the AI drop animals on single tile islands?
RB6-24.JPG


2440: Discover Pottery, start on Mining (on the way to Bronze working for the forest chop, and our civic of choice, slavery - fueled by granaries, and loads of fish filets. My thought is we won't need writing till we meet another civ, and would rather get our growth pumped out of the gate.

As for our intrepid fishermen-explorers they have discovered NEW LAND! :viking: :woohoo:
RB6-25.JPG


Sheep AND Marble! -- We could sure use that marble to get a few wonders out the door REALLY fast.

2400 BC: That wolf that has been hanging around, finally got around to trying to attack our warrior out west. You can guess the results :hammer: I leave our warrior in the West unpromoted. Best to leave options open for now.

We meet Tokugawa. There shall be peace in our Time!
RB6-26.JPG

Continued...........
 
Hrm, not sure why the images are not posting. :mad: I'm using the IMG tags, not URL tags :confused:

Anyhow, if someone can tell me how to fix my posts later, I'll do so. On with the game!


More posts in a few minutes. :)
 
Lurker's instructions:
Code:
[img=http://www.url.com/file.ext][/img]

Those are dynamic pages though, so they won't work - the Manage Attachments dialogue should let you see where the file actually is.

I'm not sure I can tell if there's more land north of the island. Can the AI drop animals on single tile islands?
Not sure about the latter, but there's another tile attached to the NE of those lions. EDIT: As you found out yourself; should really have thought of that :)
 
I keep a text file on my desktop whose contents looks like this:


Code:
http://www.civfanatics.net/uploads10/

{img}http://www.civfanatics.net/uploads10/??.jpg{/img}


EDIT: Arrgh! :aargh: Stupid "code" tags are FAILING to display part of the code. :rolleyes: One wonders what is the point, then. :crazyeye:

Anyway... I had to substitude curly brackets for the straight ones that are actually there in my file.

The purpose is to never have to type all of that again. I open the text file, copy the applicable line (one is for images, the other for anything else), and then paste that line over and over and over for each use, editing only the file name.


I also use the Upload File option which is at the bottom of every CivFanatics forum page, third from the left in the bottow row of options.

Upload the files to the server (one at a time, unfortunately) and then link to them as shown above.

The site recommends using the forum attachment function so that you can erase files later, but why would anybody want to erase my SG files? :crazyeye: I go to all the trouble to write up these things. I hope to have people read them, even sometimes months after they were played, because new people will continue streaming in for a good while yet. :)

Anyway... Yes, that's part of being an SG newbie: figuring out how to work the attachment process. I should have posted something up front, but I forgot. :wallbash: Sorry. :mischief:


- Sirian
 
Dont appologize. Instruction is always best when prac-app is being done.

Well at least I always learned better trying and doing rather than sitting listening to (or reading) what the teacher was saying.
 
weakciv said:
Dont appologize. Instruction is always best when prac-app is being done.

Well at least I always learned better trying and doing rather than sitting listening to (or reading) what the teacher was saying.

Yeah, but it's now on Page Three. Which means it's not in a place easy to reference, for those who will come later, in future games and times. ... Oh well. :) Maybe I'll just link them to page 3. :crazyeye:


- Sirian
 
Actually if you look at the content of his post (e.g. by quoting it) you can see that he's formatted his post correctly. It's just something screwed up is happening with the forum so that it is not displaying the images properly. Now he has capitalized his IMG tags and his JPG extensions, but that shouldn't matter. Also it's clear Civfanatics knows where the images are since it can display them when you click on the links, it's just not formatting them inline properly. It seems to me the problem is on CivFanatics' end.

I've seen this sort of thing happen before; for a while on a different forum all attachments I uploaded behaved the same way as Arhiss's. Then sometime later, it was fixed and I could add images and have them display normally again. Never did find out what the problem was though. I went back and edited my posts on that forum that were not working correctly (without actually changing anything) and then they worked fine.
 
Sorry for the delay -- several minutes stretched till my lunch break ;)

On with the show! :hammer:

Looks like the Japanese are off to our East.

RB6-27.JPG



2360 - 2320 BC: - More farms with our worker - Mining in 2 turns. I could be building cottages ritht now, but right now we want Paris to grow fast, and commerce can be taken care of by the 8 sea tiles available. We can always shift strategy later. Settler in 3 turns.

2280 BC - More wolves about to go after our warriors in the West. They should win.

IT: Warriors Defeat wolf. They are hurt slightly though. (1.8 / 2) More exp for us! :spank:

2240 - Discover Mining. Start Bronze working, currently will discover in 11 turns.

Our explorer viking fishermen discover Tokugawa's lands. :goodjob:
RB6-28.JPG


2200: Trained Settler in Paris, start Granary. Settler heads off towards Pink Dot.

Our viking fisherman continue to explore. Toku's city is a new one; it hasn't expanded beyond the original 9 squares.
RB6-29.JPG


2160, 2120 - Viking Fishermen (TM) :viking: continue to explore. They should probably turn around soon if we intend to use them to fish at blue dot after we build our next settler. Settler headed to Pink Dot.

2080 - Done farm, starting on Mines to Boost Paris's production. In the meantime Paris has grown to size 4. Growing at a somewhat-healthy 4 surplus food a turn.

2040 BC - Settler reaches pink Dot. :beer:

2000 BC - Rosette founded! :bounce: (Not sure on the etiquette of completing the turn you are supposed to hand off on or whether you are supposed to save it pristine, but I HAD to!) Start warrior. (Next up feel free to veto).
 
Summary:

Tokugawa's lands:
RB6-30.JPG


Our lands:
Paris Growing in 5 turns, Bronze working in 4, Granary in 7.
RB6-31.JPG


Detail of Paris:
RB6-32.JPG


Note that it is still emphasizing food. A quick bit of management shows that switching off food emphasis drops growth to 7 turns, while only speeding the granary up by 1 turn. I leave it as it is.

My concerns: Have we made a blunder in not getting archery sooner? The barbarians should be waking up soon I think :eek:. We do have a fair ammount of the island under view from our two watching warriors, but there are still some gray areas they could come storming out of.

Do we really have the capability (if we either suspend the granary, or start right after the granary) to go after that marble, or does it pretty much belong to Toku?

Other than those concerns, next player is UP!!!! :hammer:
 
I think the problem is that Arhiss is using the post attachment link, which contains a .php?xxx entry, i.e. is not a fixed link, so it won't work for images. If you do them like Sirian mentioned above they'll work, because it's a fixed URL.
 
I think the problem is that Arhiss is using the post attachment link, which contains a .php?xxx entry, i.e. is not a fixed link, so it won't work for images. If you do them like Sirian mentioned above they'll work, because it's a fixed URL.

If I have time this afternoon I can try to fix those up. It looks like it would mean re-uploading all the files the way Sirian suggested.

To be honest I just wanted to get the turn posted. I can edit the posts again later tonight, if need be.
 
I dunno whether the pun is intentional or not... but it's brilliant ! :lol:

"Rosette" for pink dot, ok... but unless I'm mistaken you've renamed Lyons, and it so happens that the "rosette" is a specialties from Lyons ! ;)
 
Arhiss said:
If I have time this afternoon I can try to fix those up. It looks like it would mean re-uploading all the files the way Sirian suggested.

To be honest I just wanted to get the turn posted. I can edit the posts again later tonight, if need be.

I don't think you have to re-upload. (I could be mistaken.) Try pointing URLs at the uploads10 folder (as I showed above, but with straight brackets) to the filenames in question. Only if that doesn't work should you re-upload (and probably also then wipe out the versions you attached to the posts).


- Sirian
 
One other note: please don't load the games by double-clicking on them. This overwrites the game name with your default user name. Load them by starting up the game and using the Load Game option.

What's the command for resetting the game name, again? Ctrl-D?

It should be reset to "RB6 Island Hoppers" at the next opportunity. (Next player up can do it, I think.)


Zagaz... if you can take the game, you're Up Now! You have it for 15 turns. I believe that will take the game date to 1400BC. After that, it's 10 turns per round for all players. (1000BC, 750BC, 500BC, etc).


- Sirian
 
Alt-D, I believe.
 
Playing game at the moment...should be done and all posted by 1:30am EST hopefully...Oh...I use dot dot dot excessively...yeah...get used to it :)
 
IT: Lord Macauley has completed his list of most wealthy. Island hoppers are 2nd and Tokugawa is 7th and I used Alt-D to switch our name back

1960BC: Moved warrior into Rosetta as there is a barbarian snooping about.
snoopinbarbs.JPG


Alas our intrepid fisher viking folk have been trapped by the expansion of a japaneese city...peace in our time indeed.

Well, at least they can survive off the fishies nearby...Hurry up and overfish those banks, leave no fish for the treacherous Japaneese!!

1920BC: Nothing to report.

1880BC: Pondering taking 5 turns to get worker to Rosetta and get that corn hooked up and getting another worker shortly from Paris to complete modifications...off he goes!:hammer:

1840BC: Bronze working discovered, going for writing to get open borders, get started on good relations with the Japaneese at least, and call back our intrepid viking fishers. Also implement slavery right off the bat, you know it's gonna be allright! And if not...get out yer whips boys!! :whipped:

1800BC: Government is reastiblished, 7 turns for writing. Tokugawa's western city will get copper when it expands....still no word on the forums if we should try the risky manouevre of getting that marble, we could get sheeps and possibly cut off 1 source of copper...hmm...decisions decisions. :ack:

After conferring with The Oracle (ie my roomie,) I have decided
to go for it...switching off of granary to galley then settler. City growth in 4 galley in 7 turning off emphasize growth...oh and lookie here...a new shipment of whips have arrived!!

1760BC: Rosette's borders have expanded...there was much rejoicing...:beer:

1720BC: Worker begins farming that corn...he seems to have frightened off the barbarian...good good! Fear my mighty hoe!!

1680BC: Nothing else happens...steady on old chaps...err..Mes Amis!

1640BC and 1600BC: Ibid

1560BC: Galley complete, switched to settler 10 turns...should have left worker there, well, he should be able to hurry back for 1 chop to help out..damn me!! On second thought, leaving him there. All told with turns it would take to get there and chop closest trees, 9 turns...will just have to whip that settler out the door!!

1520BC: Writing completed, the sages are busy working on Masonry, they have heard legends of Marble to the east and are aware of an expedition that will soon be setting off to claim our Heritage!!

Tokugawa does not like us enough for open borders :( ...well...he shall pay for that!!
Corn should be hooked up in 2 turns, moving galley to the eastern peninsula to get a head start, awaitinghis precious, precious cargo.

expeditionheadstart.JPG


1480BC: Warrior trained in Rosette, will work on another until it grows to size 3 and work on settler to claim some other resources on our little island.

Maybe yellow dot could be moved over the the west, on the ice by the mountain to claim the deer and the copper...Moving Rosette warrior to the south west to see what happened to the barbarian and have that area visible

1440BC: Worker gonna mine the hills to the east of Rosette.

1400BC: Whip the good citizens of paris, let's get this expedition started! Paris now at size 3.

pariswhip.JPG


So then, thus ends my turn...hopefully not too disastrous. Settler will be out next turn, you can continue building warrior in Rosette or switch to ettler...or something else. Masonry in 3 turns and warrior almost in position to expose the south west chunk of the island. Tokugawa still not liking us enough to get open borders.

As stated before, I recommend moving yellow dot, would have to tinker with positions of other spots. I really hope I did not screw anything up. Here is the save and a final oerview of things.

stateofempire.JPG



http://www.civfanatics.net/uploads10/RB6_Island_Hoppers_BC-1400.Civ4SavedGame Island Hoppers BC-1400
 
OK, so it's been more than 48 hours since I sent off the PMs. I think we still have one Missing In Action, but the fight must go on. :hammer:

So it looks like our final roster is set. (Or we can hope!)


RB6 ROSTER:

Sirian
Arhiss
Zagaz
Sadan --- UP NOW!
Garath -- On Deck

Alternates:
* weakciv
* rabhison

Retired:
* Jkaen
* Anjinsan (missing in action)


Sadan, the next ten are yours. Make us proud. :)


- Sirian
 
Back
Top Bottom