Ok here goes!
IT -- Not much happens.
475 BC: Road completed near lyons as planned, sent one worker off toward deer. Set worker that was chopping near Rosette to making a road from the corn to the farm to it's SE. Plan is to have corn already hooked up and speed settler travel to the new site.
450 BC: Worker finished in Rosette; start on Barracks. Will let that run 1 turn, then switch to Granary and break out the
The worker heads towards where white dot will be to chop. The 2 workers near Lyons are going to hook up the other deer there and do some chops in our "wasted tiles" section. Chariot Finished in Paris, leave unpromoted and sitting in Paris as a quick reaction force. If we want to move it elsewhere we can, but from paris, we have access to the road network to speed us on our way.
425 BC: Quiet. Switch Rosette over to Granary, start oiling the whips for future use.
400 BC: Toku sends more archers to stare at our "mighty fleet" off the shores of Tokyo. Rosette magically finds the wherewithal to finish Granary next turn. (wonder how that happened??
)
375 BC: Paris finishes Axeman; starts on settler.
350 BC: Livy completes his work - "The most powerful civs". We rank 6th.
Confucionism is FIDAL. So much for rushing to code of laws for that. However it can perhaps serve as a jumping off point for something else. We're REALLY behind the 8-ball as far as tech goes.
Worker at Lyons starts on the last bit of road to hook up deer and connect him to road network. You'll also notice I'm very slowly bleeding our bank account dry trying to push some research. Will need to adjust science down again soon.
325 BC: Lyons completes granary, starts on Lighthouse.
300 BC: Cash reserves at 4 gold, dropping at 1/turn. Can still get a 1 turn advantage leaving it this way, but since we can't use gold to rush anything yet, and aren't near currency to use it in other ways, I'm "using" the cash to speed our reasearch that little bit extra. Rosette finishes barracks, starts on Archer (more military!).
275 BC: The latest forest chop has generated a 25 shield overflow for Paris's settler. Paris is also at max happiness, so could pull something similar to what we did with Rosette (use surplus, switch, whip, then complete).
250 BC: Paris completes Settler. Overflow plus shields will give us a lighthouse in 1 turn, with a 3 shield overflow. I'd suggest getting a library running ASAP afterwards (use the whip!) we need to catch up in the tech race.
Orleans completes lighthouse; starts on Archer (can veto, we can TRY for great lighthouse in 22 turns, though I'm not confident at all we'd get it). A forest chop that finished this turn dropped the archer's completion to 1 turn -- I'd say let the archer complete at this point.
The fishing boat is in place right outside of white dot, settler to arrive in 3 turns.
There are 2 worker's in the forest area that I'll leave un-moved so the next player has some flexibility.
Last thing I do is set research to 80% -- I've lost the 1 turn advantage, and now 80% breaks even for us. No more slow slide to bankruptcy!
IT -- Not much happens.
475 BC: Road completed near lyons as planned, sent one worker off toward deer. Set worker that was chopping near Rosette to making a road from the corn to the farm to it's SE. Plan is to have corn already hooked up and speed settler travel to the new site.
450 BC: Worker finished in Rosette; start on Barracks. Will let that run 1 turn, then switch to Granary and break out the

425 BC: Quiet. Switch Rosette over to Granary, start oiling the whips for future use.
400 BC: Toku sends more archers to stare at our "mighty fleet" off the shores of Tokyo. Rosette magically finds the wherewithal to finish Granary next turn. (wonder how that happened??

375 BC: Paris finishes Axeman; starts on settler.
350 BC: Livy completes his work - "The most powerful civs". We rank 6th.
Confucionism is FIDAL. So much for rushing to code of laws for that. However it can perhaps serve as a jumping off point for something else. We're REALLY behind the 8-ball as far as tech goes.

Worker at Lyons starts on the last bit of road to hook up deer and connect him to road network. You'll also notice I'm very slowly bleeding our bank account dry trying to push some research. Will need to adjust science down again soon.
325 BC: Lyons completes granary, starts on Lighthouse.
300 BC: Cash reserves at 4 gold, dropping at 1/turn. Can still get a 1 turn advantage leaving it this way, but since we can't use gold to rush anything yet, and aren't near currency to use it in other ways, I'm "using" the cash to speed our reasearch that little bit extra. Rosette finishes barracks, starts on Archer (more military!).
275 BC: The latest forest chop has generated a 25 shield overflow for Paris's settler. Paris is also at max happiness, so could pull something similar to what we did with Rosette (use surplus, switch, whip, then complete).
250 BC: Paris completes Settler. Overflow plus shields will give us a lighthouse in 1 turn, with a 3 shield overflow. I'd suggest getting a library running ASAP afterwards (use the whip!) we need to catch up in the tech race.
Orleans completes lighthouse; starts on Archer (can veto, we can TRY for great lighthouse in 22 turns, though I'm not confident at all we'd get it). A forest chop that finished this turn dropped the archer's completion to 1 turn -- I'd say let the archer complete at this point.
The fishing boat is in place right outside of white dot, settler to arrive in 3 turns.
There are 2 worker's in the forest area that I'll leave un-moved so the next player has some flexibility.
Last thing I do is set research to 80% -- I've lost the 1 turn advantage, and now 80% breaks even for us. No more slow slide to bankruptcy!
