500BC: Just like that, my round is over. Wow, that wen't quick.
* Paris made it to size 6 and finished its barracks.
* The copper is connected.
* Trained a Work Boat and whipped a Granary at Orleans.
* Trained a Work Boat and whipped a Lighthouse at Rosette.
* Trained a Worker at Rosette and almost another. Set up a forest chop.
* Sent our galley to pester the Japanese
Here's the new normal back home:
Green Box, there's a worker building a road.
Make SURE that the road finishes on your first turn, before you send the other worker to the Deer.
Red Boxes are wasted tiles, meaning those yellow forests are ripe for plucking.
Get the Deer hooked up first, though!
Need to chop White Dot, too.
One of the things you often have to realize is that settlers slow you down!
You can choose wonders or settlers, but not both at the same time.
Sometimes the extra settlers are what needs to wait!
I doubt we will get the Great Lighthouse.
However, we SHOULD try for Colossus and/or Great Library!
You have to bite the bullet for either, though, and research some pricey techs!
If you've been paying attention to the screenies... (You have, right?

... Right?)
...then you have seen my research choices.
Happiness is in short supply, and previous player spent our research on the religion branch.
Before that, someone spent research on Writing.
It was just a hop from there to go for Confucianism.
Even if we don't get it, the courthouses will help.
It seemed like something useful to do while we wait on our civ to build stuff we already have access to!
As for the West... two options.
Plan A: settle in a way that tries to extend our reach westward, island hopping style.
It would have to be Orange Dot.
Red X is hopeless, and Red Dot need 100 culture to expand far enough to open the way.
Settling ON the sheep is a gamble, a bet that there is a passage to the west.
If there isn't, then we'll have sacrificed city quality on a failed gambit.
Plan B: forget trying to advance to the west, and make the most of the area.
Settle Green Dot and leave the red zone unsettled until later in the game, when we can fund a crappy city.
Plans A and B are both valid. One's a big gambit, the other is the conservative move.
We don't have to choose for a little while, but it won't be too long.
Rosette is a powerful settler/worker producer!
We don't want to squander the half-built settler at Paris.
But it's a fairly safe bet that that's the last settler it should make for a while!
I put some military units in line ahead of the settler.
You can click on the items to remove them from the queue if desired.
The Japanese have built a Lighthouse at Tokyo. You can literally see it on the map!
Our ship should park on the Gray Dot and dare them to remove us.
Blockade their city for as long as we remain at war!
(Or until they send enough ships to move us out of there!)
RB6 ROSTER:
Sirian
Arhiss --- UP NOW!
Zagaz
Sadan
Garath
Alternates:
* weakciv
* rabhison
Retired:
* Jkaen
* Anjinsan (missing in action)
- Sirian
EDIT: Rosette whipped seven or eight turns ago. It will be ready to whip again shortly.
Need one turn of production in on an item to whip the rest at non-ripoff prices.
Best deal would be to start a granary or barracks, with the forest chop carry-over,
then SWITCH to the other item, put one turn in on that, WHIP two pop points!
Then let the half-built item finish.
Up to you, though.
