RBD12 - Roman Conquest!

And I wouldn't be surprised if that 1 square island with the incense on it is the only source of incense on the entire map, and if you don't grab it right now, you'll have to go without (indeed, you'll likely have to put off finishing your world conquest) until Amphibious Warfare.
 
:smoke: Pompeii :smoke: should :smoke: have :smoke: been :smoke: one :smoke: square :smoke: SE :smoke:

I mean, it's so obvious. Don't put the city on the elephants, put it next to the elephants, get the game forest working immediately. I noticed it within seconds of looking at the map.

So why didn't I think of it while I was playing? :spank:
 
1225 BC: Veii Finishes Spearman, begins on worker. We need IRON so we can KILL! :hammer:
1200 BC: Rush Temple in Cumae.
1175 BC: Cumae finishes Temple, starts on Barracks. Neapolis rushes Temple.
1150 BC: Rome builds Galley, starts on Spearman. Antium builds worker, starts on spearman
1125 BC: We get Code of Laws. Switch to literature.
1100 BC: I take decisive action, and push the "Enter" key
1075 BC: I have made Contact with the Zulus. They smell.
1050 BC: Rome goes into unrest. Good thing that spearman is only 1 turn away.
1025 BC: "Montezuma" offers masonry for writing. We laugh him out. Yeah, lets just give the comp the tech to cross oceans so they can get MORE tech!
Rome Starts on Colossus, will finish in 29 turns. Nobbad.
1000 BC: That's all, folks. The road to iron will be finished soon, so we can build swordsmen. Our enemies are so close, we don't need the Great Lighthouse to wipe them out easily :)
 
I like the location of Pompeii right where it is, Jaffa. That's where I would have put it. Less short term production but more long term potential. Icy lands = food priority.
 
Got it, but I probably won't have time for it in the next couple days. Earliest I could get going on it would likely be Saturday.
 
1000 BC (0): Hmm. We seem to have contact with lots of folks, but no-one else does. Even the Zulus & Aztecs don't know about each other & they are practically on one another's doorstep. Lots of trading to get a better understanding of Sirian's surprise... :)

- Alphabet, Mysticism, and our Territory map to Zulus for Masonry & their World map.
- The Wheel to England for their World map.
- Territory map & gold to Aztecs & Iroquois for their World maps.

Using this map info we spot yellow & blue cultural borders in the south. Sirian's surprise is revealed! Each civ has their own little island to grow to maturity on -- in order to fight anyone we will have to land an invasion force. However, looks like everywhere is easily accessible by galley. Some important notes:

- The other civs will not be able to contact each other until they get mapmaking if we don't broker contact! This is huge as it slows down their tech advancement enormously. In order to get the most out of our UU we want to slow down the tech race as much as possible. We need to keep an eye on England as it's closest to mapmaking, and to Zulu/Aztec since they may be able to contact one another directly if their cultural borders expand enough. I tried not to swap Writing around so as to slow up the AIs in their quest for Mapmaking.
- The other civs are all rich from accumulated years of not being able to trade with anyone. We want to be sure to steal as much of their gold as possible before they make contact with other civs.
- We're the only ones with a sizeable world map -- everyone else is limited to their territory map and possibly ours. That's worth quite a bit of cash.

In other news in 1000 BC, I swap city production around a bit. We do not need spearmen right now except for military police, there's no way we can be attacked! What we need is to expand as fast as possible and get our infrastructure up so we're the dominant empire economically; once that's done we can put together an invasion force. Rome & Antium swap to settler, Neapolis & Cumae to worker, and Veii swaps from Granary to Pyramids. We should be able to get any wonder we want pretty easily, so let's get the best one available right now! We could eventually go for the Great Library so as to further slow down the tech race by making the AIs discover everything for us -- while we put everything into cash to support a big army.

Another suggestion: When we eventually go on the warpath, we don't want to be capturing cities, we want to be razing them! The reason being, (a) we don't want to exascerbate our corruption problems (this is a tiny map remember!), and (b) it will be hard for the AIs to resettle since they will have to send settlers over by ship.

975 BC (1): Our galley sinks a Barbarian galley, losing 2 hp but becoming Veteran. It spots a barb camp; we send an elite Warrior to investigate.

925 BC (3): Our elite warrior disperses the barb camp. Cumae builds worker & starts barracks.

900 BC (4): Neapolis builds worker & starts barracks. Rome builds settler & starts barracks.

875 BC (5): We make contact with Egypt. They have all our technologies already except Horseback Riding and Code of Laws, and that includes Mapmaking! Looks like they have contact with China already.

850 BC (6): We discover Literature and start on Philosophy.

825 BC (7): We make contact with China; they have obviously been trading tech with Egypt as they're all caught up as well other than Code of Laws. We trade both them and Egypt Horseback Riding and our Territory map for their World maps. China is close to the Aztecs and English, and Egypt is close to the Zulus; they could make contact if borders expand. Looks like there are is another set of cultural borders to the west of China and east of Egypt.

800 BC (8): Rome finishes barracks, starts Settler. Antium completes settler, starts Temple. Pisae founded on our FP spot, and starts temple. Looks like Egypt has discovered Code of Laws. I'd broker it to China but they're broke.

750 BC (10): Contact made with Babylon! We give them Alphabet and our Territory map for their World Map. They have Polytheism, which no-one else does! We don't need it yet though. That's it, we've now met everyone and got their maps.


Notes for the future:
- We have a settler on the way to found our Dye city, and after that we only have a couple more cities left to settle; one in the west on that little spit of land, and one in the north where it can get at that whale. We could potentially also squeeze one more in the south on that jungle peninsula. We also could definately use several more workers.

- Pisae is our FP city. We want to get started on that ASAP, but we need some irrigation down there to get our land capable of supporting more than a few people. For now we can borrow some of Neapolis's tiles. It should be possible to get irrigation through the hills on a corner, but if not we can take the long route around the hills down at Neapolis.

- Be very watchful on the Diplomatic front. Keep a close eye on what borders are expanding, and try to sell contact & tech parity before that happens. Also keep an eye on China and Egypt which have Mapmaking and could start exploring with Galleys anytime.
 
Meldor again assumes the gilded crown. He peers out over the empire and see much work to be done and not enough workers. Using the legendary veto stamp, he changes Antium, Cumae and Neapolis to workers and will resume their current projects as soon as they are done.

(1) 730 BC - Having done so much during his rise to power his first act is to take a rest.

(2) 710 BC - Ravenna is founded and will bring Rome new liquids to color our togas with but first a temple must be built. The great scholars present Meldor with Philosophy and he wonders if there could be more than one Roman god. He sends them to descuss this amongst themselves. Stories reach his ears of the Zulu's attempting to build Pyramids. He has a nice laugh. then he hears that the Zulu have finished a giant statue they call a Colosus and vows that he will own it one day.

(3) 690 BC - Stories again reach his ears of poeple building pyramids, this time the English.

(4) 670 BC - Agian another culture begins the Pyramids...the Babylonians. An Egyptian galley is spotted by ours and Meldor suspects the cat is out of the bag.

(5) 650 BC - Meldor breaks out smiles as he begins a worldwind tour of the lesser nations and trades ensue bringing the Roman treasury up to 956g. We start Monarchy.

(6) 630 BC - Hispalis is founded south of Rome. In a shocking bit of news an Eygptian Galley is spotted off of the spit of land with horses and a second warrior is sent to try and keep any incursion from occuring.

(7) 610 BC - Galley was spotted to late and second warrior is out of position. Egypt land a settler and spearman on our coast next to horses. With an elite warrior there and one more on the way Meldor has big dilema. He walks away from advisors and goes to sit on porcillan thrown (A gift from the Minoans, who known how to rid themselves of bull). Does he let them settle and take it later? Does he attack and get two free workers but then have war to pass on to next guy? After long session of interspection, he gathers the advisors together. the world is small and Egypt can easily gethere with galleys full of warriors. The Roman army is non-existant. So, he reluctantly passes on attacking the pair and lets Egypt found El-SoonToBeOurs on Roman soil. The English begin the Great Lighthouse.

(8) 590 BC - Word reaches Meldor that the English have also started the Great Library.

(9) 570 BC - Another settler finishes in Rome but Meldor has become Meldencoly and has withdrawn to his private thrown. he sends so much time there that he is privately refered to as Melodorous. Great Library is started in Rome but much will have to be done to get the turns down.

(10) 550 BC - Advisor's searching for Meldor come across strong odors coming from private chamber and rather than risk it, seal them up and start search for new ruler.

Notes - Settler is west of rome to found the Whaling village. I started the great irrigation project as we only have one source of pure water and must dog ditches all across the country. Antium, Cumae and Neapolis are back to what the were building to start with. We are near the end of our internal expansion and therefore must start building military. I think that the Zulus would make nice targets, and then the English. Of course we can get at the darn Egyptians without going to sea.
 
Looks good so far... :) It would have been nice if we could have settled our continent sooner, but I didn't really pay attention to the others' turns so I'm not sure how possible that would have been.
 
This is just a test for my possible participation in future RBD SG games...

Someone please see if you can load this save game, as I use the Mac version. It should work, but...

The file is at:

http://www.lurkerlounge.com/mavfin/civ3macsave.zip

I'll grab a PC save file off one of these threads to check the other way.

Thanks for any confirmation that it works or doesn't. (They say it does, but it would be nice to know for sure)

EDIT: Infantry game save file worked great for me.
 
Is it my turn? I'm not sure what we're doing because of my turn mix-up....:confused:
 
I DL'ed the Zip save, but civ crashes every time I try to click next turn. :cry: I thought it might have something to do with not having played civ since the Cretan game, but it still crashed when I pulled the Bull Rider folder out onto my desktop.

I'm pretty busy, so take it Xrang. Hope you have better luck. My only suggestion is that you bump science up to get monarchy in 10 turns, going to -6g/turn.

This is my first experience on a tiny map. WOW corruption sucks! We might want to set up a temporary colony on the Iron so we can actually make some legionaires, since it's going to be about 18 turns at this rate before we can even pop-rush the temple, plus 5 turns to expand. We want them now, not when pikes come out. ;)
 
After reading Warstrike's post, I decided to see if the save file was OK. Well, it's locking up for me, too. I wonder what's wrong.

Meldor... if you could, see if you can get past turn 550. Go back to an earlier save (you have one right?) if necessary. Then let us know what you find.

As far as I know, there should not be any fatal problems with the map. No rules were changed, and nothing odd was done with the alterations. However, if the worst case, and something is wrong that won't let the game procreed, we'll see if we can get the attiontion of someone at Firaxis to have a look at it.


- Sirian
 
I had problems with it, too...as soon as I told it to go next turn, I got the hourglass and it didn't do anything after that, so I think that save is hosed...

(I'm peeking at several of the SG saves, now that I can, but I'm not telling what I find..)
 
I tried to load all of the save I have for the game...even the original one I downloaded....I even re-unzipped it. I can not get any one of them to go to teh next turn.

Next I loaded a game I just save and posted for LK14 and it worked without any problem and can procede playing without locking up.

I will try redownloading the beginning file and try playing my turns again, as close as possible to what occurred the firs time without using foreknowledge.

I will post if that works or not. Someone may want to download the save before mine and see if they can get it to work as well.
 
I can load any other saved game but this one and have no problems.....I even downloaded the prior save (at 1000BC) and still can't get passed the opening turn. If someone can open either of the last two saves ( prior to mine) and get them to work, let me know and I will assume there is something wrong with my install.
 
Same results as Mavfin on your save-file, hourglass hang as opposed to a crash. (Although if any special folders or install for this map, obviously I didn't do that)

Mav, I was able to open and play your savefile without problem, so good deal :p

Charis
 
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