RBD12 v2.0 - Roman Conquest!

I chose a lump sum payment because you actually pay less with a lump sum than with gpt. A tech that costs 400 gold in lump sum will probably cost you 25g/turn in a per turn payment. This is because the AI civs don't trust you any more than you trust them. I prefer to pay in a lump sum as well because I'd rather deal with the payment now when I can afford it as opposed to the future when my income may be less or have changed somehow. I also don't like passing off a succession game with a per turn payment deal that could hobble the actions of the next player. That's not the case here, but I have seen other games where it is, and I like to stay in good habits. :) Trust me though that you pay less in lump sums than in per turn deals; I tend not to worry about AI civs breaking deals either because they are not nearly as devious as us humans and will not exploit us like that unless the attack was coming anyway.
 
Moreover, if your rep has been ruined by whatever means (e.g. you declared peace while in an active alliance, you declared war with an active trade deal, whatever) you will not just pay somewhat more with GPT deals, you will pay a LOT more with GPT deals... assuming you can get the AI civs to talk GPT at all. Straight up cash is almost always cheaper/better, except in 2 circumstances:
- You are out of cash and can get a tech with an immediate benefit to your civ (e.g. steam power, industrialization, a wonder tech so you don't lose all your shields due to cascade, etc.)
- You suspect the gpt deal will get cut short due to actions other than your own (e.g. the civ is about to be eliminated, they are about to sneak attack you, etc.)

You can also buy a tech for gpt and then backstab, but of course that will really blacken your rep.


EDIT:

Zed-F << On Deck
Jaffa Tamarin
LKendter
Architect
Sullla
meldor <<<< UP
 
Had to switch to another computer...darn copy protection doesn't like CD-RW drive and/or windows XP. Drives me nuts.


1150 AD - Zulu attack with one warrior and one archer. It makes one rifle an elite without taking any damage.

1160 AD - Kill one Musket and one Impi.

1170 AD - Babys and Egypt sign an MMP, English start Univeral Sufferage.

1180 AD - Zimbabwe falls and Sirians OCC is no more. We now have the Colossus and the Pyramids in a very corrupt city on an island with only one city. Oh Boy!!!!

1210 AD - China founds Chendu on the Aztec island.

1230 AD - Iroquois start Universal Sufferage.


Some how our rep is shot. I can't even trade 3 to 1 for luxes. They will give about 30g for one lux or we can pay way to much. There are three cav ready to take out Eygpt. They have an MPP with the Babys, and the Babys have an MMP with China. We could get an MPP with the Babys and let Egypt make the first attack after we declare and then turn on China and do the same. There is a modest fleet of units waiting to be directed that could hit mainland China with any problem. I left these for the next person to decide. And yes, I did start Rome on Wall STreet.

Pax Roma
 
There is a version of Civ available from Firaxis WITHOUT the copy protection. I seen it talked about before, but I am not sure exactly where to find it.
 
I have seen files for the exe that will run without the copy protection, but these are for the pirates. I wouldn't trust the exe to be any good over the long run. It is a pain but I can run from the other computer until I figure something out. I was playing in the KittenOfChaos game, and if I read the statement correctly it was ruined because someone was playing a cracked version. Don't want to repeat that......
 
3 for 1 lux deals doesn't have to mean your rep is shot. It may mean you are three times as large! Lux and Resources trade value is based on #cities and #population in the purchasing empire. This is just one more balancing factor, in that any lux unit "provides enough" for any size civ, giving smaller civs more trade bang for the buck vs larger civs.

- Sirian
 
Results of my tenure:

Military: We're well into the industrial age; it's about time we caught up in tech and production. Moreover, since the rest of the world is at peace, they are rapidly outstripping us in the tech race. We have a small attack force of cavalry and cannon but it's not really enough to go on a serious offensive. The factors combine to give us a couple options: take a break from war while we build up, or go on a limited offensive. I vote for the latter.

In order to slow down everyone else, I get an MPP with the Babs and the Chinese. I then declare war against the Iros and English. I pick the latter because (a) they are technologically behind the curve relative to China and Babylon, and (b) their culture levels are a bit lower. We're still behind on the culture curve but not quite as badly as before. I then start moving troops toward the Iro coast but don't cross their border just yet. Sure enough, the Iros and English attack, and our MPP triggers the Chinese and Babs in on our side. The Egyptians also get in on the act, triggered by an MPP with the Babs. Note to future players: remember to cancel the MPPs whern they expire if they become inconvenient!

Our cavalry/cannon stack lands near the westernmost Iro city and take it with minimal losses (a couple cav.) We're left with a size 11 city and a choice... keep it and hope it doesn't flip, or raze it. We don't have any settlers handy, and we need a base of operations, so I keep it. Our troops quell resisters fairly quickly and I start starving the city to reduce flip risk. We don't have the troops to sustain an offensive and the main purpose of this expedition is to try to get the Babs and Chinese into wartime mode, so rather than keep going I hole up and risk the flip. The Iros send a couple token troops (a couple rifles, spears, a pike, and a warrior) but our cavs take them all out with cannon support, taking no losses. At the end of my turn we've quelled all resisters and are still starving, and have just rushed a temple; we need a barracks for healing and upgrades (I think we already have the needed harbour.)

Also, the English landed a trio of rifles and a sword on Azteca; we fought them off, losing a couple legions and an infantry. We are really short on defenders everywhere in Azteca, Rome, and Egypt, but especially in Azteca. We need to rectify that before we go on our next serious offensive (we don't need a LOT of good defenders on every island, but we do need some.)

Domestic: Factories and Coal plants. Also rushed a lot of basic improvements in Egypt and Azteca near our FP and capital. Our workers are busy improving every flat tile in our empire; I pumped out a couple more in Egypt and Azteca to help with that operation, especially in cities stuck at size 6. This means that some of our cities have more food than they need, but we want fast growth right now to get more income anyway, and we can always go back and adjust some irrigated grass to mines after we have finished all our rail net. Note: our FP city has a couple tiles in Azteca that it can use, that need to be improved.

Science/Diplomacy: Aside from the aforementioned MPP, I also got Medicine, Electricity, and Replaceable Parts from the AI. This means we have Infantry, Artillery, and faster workers. Our Cavalry are ok to go up against the Iros and possibly England since they don't have Replaceable Parts (yet) but they will be of limited use after that. We're researching Sanitation at minimum rate. There's a single scientist somewhere in Greece working on it. We're still missing Communism, Scientific Method, and the Corporation, but none of those are critical; I don't really see us going for ToE -> Hoover, since Hoover only affects 1 continent, but we could if desired -- we're building Wall Street in Rome and could swap to ToE if we want to race the AI. No idea whether we'd win or not though; there are AIs building ToE already. I'd think we would be better sticking with coal plants.

http://www.civfanatics.net/uploads/rbd12-romans-1300ad.zip
 
We have more infantry. We have a stack of artillery bombarding Salamanca (which is down to one injured pikeman defending, and I ran out of troops in range to take it on my turn).

Niagara Falls has been building one artillery piece per turn for the past few turns (by rushing a worker first then switching to artillery, so total cost is 360g instead of 560g).

We have over 2K in the bank, and our income is up around 380gpt. I didn't do much diplomacy -- sold chemistry to Egypt for 112g, because, umm, why not? :)

With our production advantage, we could probably take out the rest of the world with cavalry, infantry and stacks of artillery.

1350AD
 
(0) 1350 AD - We are still behind in tech.
We are lacking Communism, Scien Method and The Corp.
We buy The Corp from Babylon for $220, furs, incense.
We find out Refining is also known.
We buy Refining for Gems, Ivory, $560.
We have Oil sources.
No new tech surprises show up.
Nothing else worth buying.

Babylon beats us to taking Salamanca :mad:
I continue JT mad artillery rush plan.
:crazyeye: Egypt declares war on us.
Babylon completes the ToE


(1) 1355 AD -
(I) The Iroqoius recover Salamanca :)


(2) 1360 AD - Salamanca is a Roman city now.
We have Bach's - How much use on this map?
(I) England / Babylon peace treaty.
OH NO - Egypt lands junk units


(3) 1365 AD - We take Tlaxcala (with a legionary) and get this wonderful message.



(4) 1370 AD -


(5) 1375 AD - The order is giving to turn Grand River into a pile of rubble.


(6) 1380 AD - Our ironclads toast 2 Iroqoius ships.


(7) 1385 AD - Grand River is ours! With the Babylon landing, I had to attack this turn.
Now I hope size 7 GR doesn't flip.


(8) 1390 AD - The march on Allegheny begins.
Scratch 2 ManO'War.


(9) 1395 AD - A 1 hp demonic Rifleman kills 2 cavalry units attacking Allegheny.


(10) 1400 AD - Allegheny falls.
A message I never argue with.


We slaughter the England landing near Grand River.


Summary - Galleons are gathering for the invasion of England.
I starting moving some artillery by Nottingham - to take advantage of the way the city is located.

I starting building up cash - so that the next player can make a decision on buying tech.

:goodjob: Thanks for a neat rush building trick JT.


http://www.civfanatics.net/uploads/RBD12-1400AD.zip
 
Looks like this game is nearing completion; this will almost certainly be the last turn for Architect and myself. Exactly how many civs are still left against us? By my reckoning, we still have to deal with China, Babylon, and England.
 
England should be easy - The city I could see have a defending Spearman.

On the other hand, China and Babylon have plenty of infantry. Neither of them will be easy.
 
Architect, you're 48 hrs into your turn. I don't recall if you're ostensibly supposed to have 48 hrs or 72, but some word as to whether you're planning to post today or should be skipped would be nice.
 
1400AD (0) - I decide that we have enough forces to take England in the region and don't need to worry about sending
reinforcements. It is time to focus on China. I can't believe how many troops we have dedicated to defense. I am going to mobilize these troops to take out china. I veto all the infantry production on the roman homeland and switch to artillery. I plan to send all the veteren troops to war and draft defensive troops. China and Babylon sign a mutual protection pact. I guess we will be fighting them both...

1405AD (1) - We attack the english some more. I get steel for 620g. No one will sell me combustion.

1410AD (2) - More bombardment of Nottingham. Moving troops for chinese invasion.

1415AD (3) - More of the same.

1420AD (4) - We take nottingham and get a great leader! I decline the babs offer of a MPP.

1425AD (5) - Attacking English. Buy Combustion for 940g from Babs.

1430AD (6) - I go draft crazy. I put us into mobilization.

1435AD (7) - I attack the chinese drawing the fire of the babs. Our glorious troops land on the beaches of Bejing. Our legion in Azteca beats a rifleman! I'm fortifying workers because we have run out of things todo. China attacks and we lose six artillery, however, we kill 8 infantry in the processes. This was a blunder because I only had 2 infantry defending the stack and didn't expect the chinese to send that many infantry against it.

1440AD (8) - We capture London and now own Universal Suffrage.

1445AD (9) - We lose and retake london. Our attack on china has ground to a halt due to our artillery loses. China lands a mini stack of death near Cumea. I build an army with our leader to defend the iroqouis from the babs.

1550AD (10) - Well, I did some things this turn I don't normally do because I wanted to see the effects and now I know. The mini-stack of death that china dropped on our home continent will probably just impale itself upon our cities. The china campaign is stuck because of the lack of artillery. I have taken to just pillaging the improvements down to roads and trying to occupy every square in china with infantry. This will hopefully starve him down to where we can eat him up with the artillery reserves being built up on our other continents. The english campaign is almost complete as we have plenty of artillery. We are being attacked on a bunch of different fronts but most of them are typical AI bone-head longbowmen assaults the infantry defended city. So while it looks bad, its probably just a bit interesting.

My apologies for not playing this round very well...

I believe I was executed to end this reign
 
Maybe you should have taken that MPP with Babylon, and declared war on China without actually attacking them, letting China attack you to trigger the MPP in your favour...
 
Well the question - will I seen another turn? ;)

It will probably depend on how fast we can free up the artillery in England.
 
Sullla, I agree with you and wartime mobilization. I had it once in a SG handed to me. To restrictive, and I would never use it myself.

I agree with you on drafting to - 2 hp units are just two fragile.
 
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