RBD12 - Roman Conquest!

If I hear from no one concerning this, I will un-install/re-install when I get home from work (~6:00PM CST-USA, -6:00GMT IIRC). If this doesn't fix the problem then I will be at a lost as to what it could be.
 
I expect this is a bit earlier than we want to go, but my last save still works for me, so I'll put it up again. If one of the other players, (Zed) wants to post a more recent save, that would probably be better.
 
Zed's save file from 750BC is working just fine for me. Plus Meldor managed to load it the first time and play through his turn, so I'd say that the corruption happened while the game was in his possession. Where, when, why, how, no idea.

Meldor... you say Zed's file is not working for you any more? Yeah, reinstalling might be a good idea.

Can you try to replay your turn (assuming the problem straightens out) tonight?


- Sirian
 
One final note....I got the file and played about the time that the forum server went south. I actually had to wait a bit before I could repost. Maybe there was something there. Doubt it though.
 
After much running around in circles and a system restore to two weeks ago, I think I have it. Sorry for the trouble.
 
Jaffa Tamarin
Ed Hunter
Zed
meldor
Warstrike <<<< Up
Xrang the II << On Deck
 
Warstrike II ascended the throne in 550 BC. "What? No Legions? The temple will take more than 10 turns to reach pop-rushing level? Hey you - worker - Colonize that Iron! Why are we building a Granary in rome that will beat the Pyramids by 5-7 turns? Set Rome to build a harbor, get some shields in Antium so that Temple comes sometime in the next thousand years or so! Recruit a replacement worker in Ravena instead of a wussie warrior! Make a spear in Hispalis!" Such was the start of his reign.

1) Sent a worker to the iron. Aztecs start the pyramids. MMOW
2) Ravenna makes a worker, set to rax. Iron Colony built. Rome can pump a legion every 6 turns right now, but that will fall with its impending growth.
3) Neapolis and Cumae make workers, and are set to Legionaires at ~1 shield /turn. Virconium founded.
4) Return is hit. Possibly 1 or 2 workers are moved.
5)Bought construction from Cleo for 260 - peddled it to babylon for their treasury ~ 60. Everyone else is broke.
6)Barbs appear by our Fortified warrior in the south. They said something about their ancestors getting murdered by yodelling warriors.
7)Our warrior repels a barb, horsie comes up. Rome completes its harbor and starts a legion.
8)An announcement: There is a massive uprising near Ravenna. Our nearby galley takes a look.
Apparently the barbs are really pissed about Warstrike I's reign, because there are 16 horsies in that camp! :eek:
9/10) Ravenna set to walls, due in 2. Fortified warrior and garrison of nearest town, warrior/spear, set to fortify there. Barbs are now have 3 jungle squares to negotiate, Rome will make a legion just a little too late (4) to join the party (shouldn't have finished that harbor, but I figured we'd need the ships before the legions). Egypt Landed a settling party by the incense (BTW there are 2 land squares there, not 1). I thought they might have landed near the barb camp too, but if they did they are toast. I'd scramble to get more defenses to Ravenna. We will research monarchy in 2 I think, just a little too late again to do cash-building to avoid sacking. I can't remember if you can pop-rush a spear in Ravenna or even want to. The flip side is that I'd think we'd have a shot at a GL if any units can survive the pounding.There is a recovering galley in ravenna too - get it out of there before it gets hit - you can use it to watch the horsemen advance, I suppose, since everything else in the area is bravely running away. Somehow I have become a barbarian magnet in these succession games, which probably spices it up for the people that follow me. :rolleyes: Have fun with the next 10 turns, Xrang.
 
I'll have the game soon. Please give me time! :(
 
Xrang, where are you?! Your 48 hours are nearly up...

Jaffa, if Xrang doesn't respond today, you might want to step in tomorrow.
 
Ok, skip me. May I please go after Jaffa? Thanks!
 
Game locked up when I hit next turn from 330BC. I tried various things, and it seems it always locks up as soon as the AI Civs get Monarchy (which I traded to Egypt during the 330BC turn).
 
Arrgh. Is this problem something to do with the map design? I can't imagine how. No rules were changed, and nothing extraordinary was done with the map, either.

Is this ongoing save-file corruption or a genuine problem with the scenerio? I don't know and, at the moment, don't know how to figure that out. Anybody have any suggestions?

- Sirian
 
I tried it as well....I held off selling Monarchy for a few truns and made it to 290 befroe everyone had it....and then lock up. Have you checked the tech tree or could there be something odd in map?
 
I didn't alter the rules at all, so there should be no problem with the tech tree. Either...

* ...the savegame got fatally corrupted somewhere.
* ...there are bugs in regard to the things I changed on the map (which as you can see, are not all that major).

I asked for help in the tech support forum, perhaps someone at Firaxis or one of the mod gurus can figure it out for us.

- Sirian
 
If a total restart turns out to be necessary, I would be up for whatever is needed. However, first we must KNOW what has gone wrong here, or else there's no point. If it IS a bug in the game, somewhere, we don't want to run afoul of it over and over.

- Sirian
 
Hmm, not sure what's up with this one; I'm assuming we haven't heard anything back from Firaxis. Are we going to restart or let it die? It could be a one-time corruption issue...

Sirian, you're running the show, what's the story?
 
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