Sullla
Patrician Roman Dictator
(0) 1450AD Despite my earlier comments, wartime mobilization is probably a good thing here as there's little infrastructure left to build. We will never get to tanks either in this game, so there's no reason to research. One thing that we will need is some infantry to go with all the artillery, so I make a few changes.England is definiely finished too. I will go for China next, since we have sooo many units there, and leave Babylon to the end.
(1) 1455 Lots of units finish being built. Chinese stack moved next to Cannae. York takes a ridiculous toll from artillery bombardment, but lives for one more turn. In China, massive pillaging takes place. Cannae is fortified with many extra conscrpit infantry to prevent its fall.
(2) 1460 Umm... The English apparently had 1 cavalry left. They walked around my units and recaptured London. Not that it was hard to take London right back. Then we get this message:
This is then tempered by some bad luck. Our infantry ARMY loses to an Babylonian infantry. It was exposed, and I thought, why not take it out? Well apparently even with our 12hp we couldn't do 4 damage. That is just... whatever. Much better luck on our home continent though, as we destroy the Chinese stack with conscripts and only lose one infantry. Granted, they were attacking forces that only had 1hp, but that's still good. Massive promotions to regular status too. Beijing is now getting bombarded into the ground.
(3) 1465 Beijing is now down to size 6; wasn't it like 18 before? Combo of drafting and bombardment beats the hell out of cities. Depending on our luck with the artillery, we can assult Beijing on the next turn. These turns are taking a loooong time; I'm glad this game is almost over. And how on earth can LK play those games on huge earth maps?
(4) 1470 I take Sparta from the Babylonians, which was lightly defended. One of those infantry from hell took out three infantry with 1hp and promoted twice before we killed him though. In China, Beijing gets rocked further but I wait one more turn to finish getting our artillery there. We have 31 artillery and roughly 20 infantry ready to attack Beijing next turn. Who wants to bet on China's chances? They're about as high as China's odds of winning the World Cup.
(5) 1475 After some truly horrendous casulties, we take Beijing. Our artillery was less than accurate, as even 31 shots was not enough to get all the defenders down to 1hp, and their forces went through many, many promotions. About 15 infantry died taking the city. But we have it now, and it will be a worthkless size1 city if (when?) it flips back to them.
(6) 1480 This turn was spent setting up for an attack on Nanking. Unfortunately, without tanks we can't move very fast, but when we get into position the results are very, very nasty for our enemies.
(7) 1485 We need more infantry and no more artillery at this point, so I switched almost everything over to infantry. Nanking gets hit harder than any city I've ever seen: population from 11 to 1, every unit down to 1hp, and all city improvements destroyed. Wow... anyone who doubts the power of a stack of artillery better watch this one.
(8) 1490 The Chinese inexplicably move a defender out of Nanking (?) We oblige them by taking it with a mere 6 infantry, only 1 lost. Average luck this turn instead of bad luck carries the day. Next target will take another 2 turns to set up. The Babylonians continue to do nothing except bombard with two ironclads (I'm real afraid).
(9) 1495 I get a billion messages telling me to switch to hospitals. Why can't we turn this option off? Our artillery SOD moves into range of Canton. China counter-attacks with.... a longbow! They're out of gas. It's just a matter of capturing their cities now.
(10) 1500 Canton isn't even worthy of our SOD; only about 15 shots are needed to destroy everything in it. We can attack it next turn, and it WILL die.
Comments: If you want to speed up the process, start building some cavalry. I was lazy and didn't do so, but they will allow us to destroy cities at twice the speed. We don't need any more artillery! This game is pretty boring at the moment, let's finish it and chalk it up in the win column. I am sure that this was my last turn; someone else gets the honor of finishing the game.
The Game: 1500AD
(1) 1455 Lots of units finish being built. Chinese stack moved next to Cannae. York takes a ridiculous toll from artillery bombardment, but lives for one more turn. In China, massive pillaging takes place. Cannae is fortified with many extra conscrpit infantry to prevent its fall.
(2) 1460 Umm... The English apparently had 1 cavalry left. They walked around my units and recaptured London. Not that it was hard to take London right back. Then we get this message:
This is then tempered by some bad luck. Our infantry ARMY loses to an Babylonian infantry. It was exposed, and I thought, why not take it out? Well apparently even with our 12hp we couldn't do 4 damage. That is just... whatever. Much better luck on our home continent though, as we destroy the Chinese stack with conscripts and only lose one infantry. Granted, they were attacking forces that only had 1hp, but that's still good. Massive promotions to regular status too. Beijing is now getting bombarded into the ground.
(3) 1465 Beijing is now down to size 6; wasn't it like 18 before? Combo of drafting and bombardment beats the hell out of cities. Depending on our luck with the artillery, we can assult Beijing on the next turn. These turns are taking a loooong time; I'm glad this game is almost over. And how on earth can LK play those games on huge earth maps?
(4) 1470 I take Sparta from the Babylonians, which was lightly defended. One of those infantry from hell took out three infantry with 1hp and promoted twice before we killed him though. In China, Beijing gets rocked further but I wait one more turn to finish getting our artillery there. We have 31 artillery and roughly 20 infantry ready to attack Beijing next turn. Who wants to bet on China's chances? They're about as high as China's odds of winning the World Cup.
(5) 1475 After some truly horrendous casulties, we take Beijing. Our artillery was less than accurate, as even 31 shots was not enough to get all the defenders down to 1hp, and their forces went through many, many promotions. About 15 infantry died taking the city. But we have it now, and it will be a worthkless size1 city if (when?) it flips back to them.
(6) 1480 This turn was spent setting up for an attack on Nanking. Unfortunately, without tanks we can't move very fast, but when we get into position the results are very, very nasty for our enemies.
(7) 1485 We need more infantry and no more artillery at this point, so I switched almost everything over to infantry. Nanking gets hit harder than any city I've ever seen: population from 11 to 1, every unit down to 1hp, and all city improvements destroyed. Wow... anyone who doubts the power of a stack of artillery better watch this one.
(8) 1490 The Chinese inexplicably move a defender out of Nanking (?) We oblige them by taking it with a mere 6 infantry, only 1 lost. Average luck this turn instead of bad luck carries the day. Next target will take another 2 turns to set up. The Babylonians continue to do nothing except bombard with two ironclads (I'm real afraid).
(9) 1495 I get a billion messages telling me to switch to hospitals. Why can't we turn this option off? Our artillery SOD moves into range of Canton. China counter-attacks with.... a longbow! They're out of gas. It's just a matter of capturing their cities now.
(10) 1500 Canton isn't even worthy of our SOD; only about 15 shots are needed to destroy everything in it. We can attack it next turn, and it WILL die.
Comments: If you want to speed up the process, start building some cavalry. I was lazy and didn't do so, but they will allow us to destroy cities at twice the speed. We don't need any more artillery! This game is pretty boring at the moment, let's finish it and chalk it up in the win column. I am sure that this was my last turn; someone else gets the honor of finishing the game.
The Game: 1500AD