IT- Trade Medicine to France for 14gpt and 17 gold. May as well get the extra income for an outdated tech. Shuffle a few troops around to try to get an infantry in every city. Egypt signs a MPP with our little brother.
1160AD (1) Build a few more infantry and random improvements.
1170AD (2) Continue to build infantry, colosseums, and stock exchanges.
1180AD (3) Research Steel and start on Combustion. Our silly little brother has researched Steel on the same turn that we have.
1190AD (4) More infantry and colosseums. I trade Nationalism to France for 17gpt and 50 gold.
1210AD (5) One source of oil is exhausted but another pops up. We build our first artillery unit. Most of our cities have two Infantry, so I start to shift production over to artillery. Once we get tanks, we should build a bunch of them and then we will be unattackable.
1220AD (6) Mess around with tile improvements to get several cities to the magical 40spt plateau.
1230AD (7) Finish Combustion and start Mass Production. Our loving little bro gives 129gpt and 60 gold for Combustion. I give Biz Magnetism for 8 gold and then gift him Communism. Hey, everyone deserves a right to destroy their country.
1240AD (8) I work on getting Xinjian to have enough surplus food to grow in two turns. With this being one of our most important cities (Iron Works), we should allow it to control its entire 21 tile radius. It is currently at size 15.
1250AD (9) I trade Joanie Industrialization for 26gpt and 20 gold and continue to crank out Artillery.
1255AD (10) Oops, Canton and Tientsin have both grown to size 20 and go into disorder. With a temple, cathedral, colosseum, and 6 luxuries, it seems that 19 is the limit without a specialist. I rush three Hospitals in cities stuck at size 12. MM Riga, Ningpo, and Chinan next turn to maximize food. For X-Man's birthday I give him 10 Russian Slaves (since Russia is now part of Persia, I thought it might be nice to send our slaves back to their families) and 1000 gold.
Conclusion- Uneventful turn. We are in great shape. I have left a stack of all our 14 artillery and pretty much all of our workers next to Beijing, in case the next leader is wondering where they are. I would recommend continuing to build artillery until tanks arrive and then building lots of those too. I have avoided trading any technology to the three middle powers--Egypt, Babylon, Japan because they barely have any money to offer (at most 20gpt) and the longer we keep them in the industrial age, the more time we give X to build his spaceship to leave this world behind. We have a strong military compared to everyone but Persia, against whom we are weak. Let's fix that, since he probably does not know that we are planning on letting him win. I did not plant any spies because they are not really necessary yet and I don't want to spark a war until we are ready to defend ourselves if need be (once we get some tanks). Currently we have no offensive units to speak of. On an aside note, I think we should definitely build our own spaceship as well, so ultimately we can reload from a few turns before X launches and launch our own for HoF purposes. Just a thought...
PS- There are a ton of workers around Tsingtao who have used up all their movement points. I was messing around with the tiles to find the best arrangement. We really have few worker tasks left besides improving efficiency.
RBD19 - 1255AD