RBD19 - The Return of Big Brother

Hmm.I woudl say dont screw yourself over dur to the ai's incopotence. If i decide i woudl say do the desal you want as long as X comesout on top. if that menas givng him 5 techs for a tech you REALLY need/want but he wants commy for a tech you dont want. do your deal.

Remember. You dotn ALWAYS get what you want for christmas/birthday.
 
@Widdowmaker: Well, I would say at this point, it doesn't matter what we do. As long as we research the Space Ship techs and give them to X-Man, and don't launch ourselves, he will get a Spaceship Victory. I hope he won't mind when we plant a spy to make sure he is making good progress. I love our little brother. :love:

PS- I've got a Solo Deity OCC game going that is looking very good. I am only behind by about 4 Industrial Age techs and with a little more strong play, should be able to eek out a Diplomatic Victory. It is quite a difficult variant, but definitely not a guarenteed loss.
 
damnit your the 5th or 6th perosn to say that. how do you win with ONE city! you are allowed 4 or 5 military units. INCULDING WORKERS.
 
@ Widdowmaker: I think you are misinterpreting what "allowed units" means. After 4 units per city, you have to pay 1 gold per unit. This is only in Despotism however (and perhaps Communism, though I'm not exactly sure how it works because I have never used it). In Monarchy, Republic, and Democracy you get no free units and must pay one gold for each of them. The victory goal of a OCC game, however, is not military, since you are right, you cannot support many units. I currently only have about 9 units: 3 workers, 2 musketmen, 2 cannons, and 2 swordsmen. By careful trading of technology and resources (I continually trade my only iron and saltpeter), it is possible to stay relatively caught up in technology until Fission, when you build the UN and win by diplomacy. The most difficult part is staying on everyone's good side, finding good tech buying and trading opportunities, and somehow grabbing a military golden age (if you cannot get one through wonders) without being killed. It is quite difficulty, but not impossible.
 
Not to nitpick, Speaker, but Monarchy and Communism give you 2, 4, and 8 units per town, city, and metropolis. Despotism gives 4 per, regarless of size.
 
Ah yes. I knew Communism gave something, but didn't know what. Forgot about Monarchy because I also never use it. I always go from Despotism to Republic and then to Democracy if necessary. Thanks for the correction Cromagnon. I also forgot to mention the possibility of a 20k cultural victory, though the vicious deity cascade often squashes that idea.
 
Early: I ship Magnetism to France for 20 gold + 9gpt.

I ship Scientific Method to Japan for 20 gold + 18gpt.

Our military is antiquated! We've got this game in the bag, the only risk being if someone (like Persia, perish the thought!) attacks us, and overruns us. We don't need to take risks like that, so I start upgrading our military.

I start building cathedrals and colloseums in most of our cities.

Middle: We finish the Hoover Dam.

Coal traded to Babylon for 12 gpt. Not much, but better us then someone else get it, and they're locked in a vicious-looking war with Japan anyhow.

Hmm...Persia has gone and researched Free Artistry. We appreciate that you're a cultured kinda guy Xerxes, but really....

Our gems deal runs out, so I trade Scientific Method to Japan for Free Artistry and a new supply of gems.

Late: We discover Radio, and trade it to Persia for Communism, and 207 gpt.

Our wines deal expires, so we buy a supply of wines from our little brother for 760 gold.

We ship steam power to France for 26gpt + 50 gold. Now wouldn't it be nice if some kind person gave her a source of coal? :)

We build the Intelligence Agency. I'll leave it to the next ruler to plant spies.

Birthday time for Xerxes. He gets 8 workers and 800 gold as a gift.

Btw, has any common wisdom developed about civil defense? Good? Bad? I'm thinking it's good in a few outlying cities and that's pretty much it...

-Sirp.

The game is here the file server isn't working at the moment, so this is on my own web space, and I'll likely remove it once Speaker has done his turn, at which time this link will become invalid.
 
8 workers ?
Gee, that's a nice present... wonder how Sulla will appreciate ;)
 
IT- Trade Medicine to France for 14gpt and 17 gold. May as well get the extra income for an outdated tech. Shuffle a few troops around to try to get an infantry in every city. Egypt signs a MPP with our little brother.

1160AD (1) Build a few more infantry and random improvements.

1170AD (2) Continue to build infantry, colosseums, and stock exchanges.

1180AD (3) Research Steel and start on Combustion. Our silly little brother has researched Steel on the same turn that we have.

1190AD (4) More infantry and colosseums. I trade Nationalism to France for 17gpt and 50 gold.

1210AD (5) One source of oil is exhausted but another pops up. We build our first artillery unit. Most of our cities have two Infantry, so I start to shift production over to artillery. Once we get tanks, we should build a bunch of them and then we will be unattackable.

1220AD (6) Mess around with tile improvements to get several cities to the magical 40spt plateau.

1230AD (7) Finish Combustion and start Mass Production. Our loving little bro gives 129gpt and 60 gold for Combustion. I give Biz Magnetism for 8 gold and then gift him Communism. Hey, everyone deserves a right to destroy their country.

1240AD (8) I work on getting Xinjian to have enough surplus food to grow in two turns. With this being one of our most important cities (Iron Works), we should allow it to control its entire 21 tile radius. It is currently at size 15.

1250AD (9) I trade Joanie Industrialization for 26gpt and 20 gold and continue to crank out Artillery.

1255AD (10) Oops, Canton and Tientsin have both grown to size 20 and go into disorder. With a temple, cathedral, colosseum, and 6 luxuries, it seems that 19 is the limit without a specialist. I rush three Hospitals in cities stuck at size 12. MM Riga, Ningpo, and Chinan next turn to maximize food. For X-Man's birthday I give him 10 Russian Slaves (since Russia is now part of Persia, I thought it might be nice to send our slaves back to their families) and 1000 gold.

Conclusion- Uneventful turn. We are in great shape. I have left a stack of all our 14 artillery and pretty much all of our workers next to Beijing, in case the next leader is wondering where they are. I would recommend continuing to build artillery until tanks arrive and then building lots of those too. I have avoided trading any technology to the three middle powers--Egypt, Babylon, Japan because they barely have any money to offer (at most 20gpt) and the longer we keep them in the industrial age, the more time we give X to build his spaceship to leave this world behind. We have a strong military compared to everyone but Persia, against whom we are weak. Let's fix that, since he probably does not know that we are planning on letting him win. I did not plant any spies because they are not really necessary yet and I don't want to spark a war until we are ready to defend ourselves if need be (once we get some tanks). Currently we have no offensive units to speak of. On an aside note, I think we should definitely build our own spaceship as well, so ultimately we can reload from a few turns before X launches and launch our own for HoF purposes. Just a thought...

PS- There are a ton of workers around Tsingtao who have used up all their movement points. I was messing around with the tiles to find the best arrangement. We really have few worker tasks left besides improving efficiency.

RBD19 - 1255AD
 
Very nice turn Speaker, except that you pointed out one thing that no one has done yet:

Originally posted by Speaker
I did not plant any spies because they are not really necessary yet and I don't want to spark a war until we are ready to defend ourselves if need be (once we get some tanks).

The variant rules for this game state that we must plant spies in every other civ at the earliest opportunity. Here's the text from the first post:

We must build the Intelligence Agency at the first opportunity and plant a spy in every civ (including Little Brother -- hey, we've got to keep tabs on him!) This is so we can monitor the space race and "intervene" if necessary.

So the next leader must plant spies in the other civs, even at the risk of war. On my last turn we did not have Espionage, and I had forgetten that we had since discovered it. This is one of the easiest games I've played in a while; guess I've been playing too many on Deity. :cool:

T-Hawk
Sirp
Speaker
voodoocat <<< UP NOW
Sullla <<< on deck
 
Easy isn't necessarily a bad thing though. Having just bought MOO3, I find myeslf back in the status of clueless "n00b" in a game which is far more complex than Civ3. Going to be at least 3 months before I get anywhere near proficiency in that game, much less achieve the dominant state I can play in Civ3.

By the way, the PTW new patch is finally out today. I will patch on my turn if voodoocat hasn't done so already on his. Hooray! [dance] [party]
 
I have the US version of PTW, however the patch does NOT work for me. When I install it, the program crashes on startup. I have posted a message in General Discussions under the new patch thread about this.

I am happy for people to play with the latest patch though, and if it gets round to me and my problem still isn't resolved, then I'll get skipped. (Which is probably equivalent to getting dropped considering how long this game probably has to go).

-Sirp.
 
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