Ok, you probably guessed it already, but the war against Lincoln could get a little harder than the one against Lizzy was, but is that really true? Lincoln has a huge empire, he's currently fighting Peter, and what we're afraid of is the possibility that Lincoln simply shows up with his stack, and then, well, brings us in the situation where sueing for peace would still be an option!
This tells you something about me, and it tells you something about how to conduct wars. First, I didn't think about cease-fire's, I thought "meh, if I'm already in war, I want to end that war in one attempt" , but this often is not possible, and it's no good way either. Back in that round, I was already more advanced with my playstyle, and I thought "I'm just gonna conquer as many cities of Lincoln as possible, then sue for peace, re-organize the troops, wait until Lincoln is attacking Peter again, and then I'm gonna take the rest"

.
This is ment to make you think about using cease-fire mechnics to your advantage, because what I'm assuming, is, that many of you think like I thought before discovering the great power of cease-fires, that they think "a war has to be ended asap and in one attempt" , but now think about it, wouldn't it be really great actually to conquer just a few cities of an opponent, then fool him with conducting peace, and then conquering the rest easily too?
280 AD is the turn where I want to conduct war. This begins with me doing the final checks again. This i. e. means
checking the borders for enemy-units, and there
we find this lone Horse-Archer:
This is the real disadvantage of a warrior-defended empire, and of course, this is something that cannot be prevented with having such broad borders. Lincolns Horse-Archer (is there, because he wants to resettle the site where Lizzy's last city was and it) threatens both cities. Newcastle could be attacked directly after we declare war on Lincoln, now we need a defender for both cities. Newcastle has a lot of hammers this turn which are OF from a previous whip, but the hammers aren't enough to produce a Cho-Ko-Nu in 1 turn.
The solution comes by micro:
Fine, so now we got defenders that'll defend those cities for as long as that Horse-Archer is there (2nd city gets defended by the Cho-Ko-Nu that is in the area by accident) .
I take myself a lot of time to perform such checks, and it's really nothing that I like to do, but checking the borders for enemies is just something that comes along with having a warrior-defended empire and when playing for HoF, so no reloads, it of course must be done before going to war.
Final checks complete. Time to declare war:
Wowowow! I just forgot something really important! Great trick I learned from WastinTime and great move in general:
Explanations already on the screen, but if you asked yourself if giving Lincoln Music is not a bit much for him switching Civics: I thought so too, and what I thought was that "the worst possible that can happen, is, that Lincoln has another World Wonder that he can build for us" . Lincoln getting Engineering so much later, that we can trade it to all others is awesome, and him not being able to whip reinforcements in the first cities is also great, and him not being able to produce double-promoted units via Vassalage during war, again good, so 3 good reasons for this move. Enough for me to decide for giving Lincoln such a tech.
Back to the heroes:
You see, that DMOC is really happy about the effort Denniz makes with ensuring this game for was played without cheating!
DMOC's lucky though:
But it was an easy fight anyhow, wasn't it?
The heroes at Las Vegas stand before a task of greater difficulty:
BigBossPlayer attacks:
And BigBossPlayer retreats!
The heroes are discussing this developement:
Looks like not everybody really understood the orders that Kossin gave in the way that he ment them. One person anyhow... :
Displays that people can count on him. Always. And with having set such an example, the others follow silently.
280 AD, a sad day in the history of the chinese empire. Capture of Las Vegas came with heavy losses,
but "with so much bad luck, chances should look good for the future battles" .
This is one of them, and I wanted to show those screens, because they illustrate
the huge difference between a tripple-promoted Cho-Ko-Nu vs a CR2 Maceman:
This is already after having bombarded the city's cultural defenses and the screenshot itself is from
295 AD.
This screenshot is just to show that
bcool's alive and eagerly xping in his aim to become a legend, and, it's the introduction for informing you that
houston falls without any losses:
Meanwhile, the heroes near New Orleons are having "fun" too:
TMIT fails, but because of his sacrifice, New Orleons also falls without (serious:> )
losses:
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That was a hard piece of work. 3 cities fell with acceptable losses, and with Peter conquering a 4th city from
Lincoln, he
"slided" slightly downwards:
Everything really looks alright, though I could bet that there was something at that time, but I really cannot tell what it was... Maybe you can see something which I cannot?
I wanted to show something different... Here is
the city that Peter conquered from Lincoln again:
This is already a few turns later, turns in which the heroes heal, and I wanted to show you what this means. My usual plans were to get those Spies to Asoka and Pacal, so I was planning a long time ahead at that time, but
Peter conquering that city really changed things:
This is
a topic that I wanted to handle in this writeup, topic is
called something like "
the power of espionage" , because that's one of the latest advancements I've made in Civ. It began with discovering Espionage at all in Replay #5, but it's only now, that I'm compmletely comfortable with it, and it's
something I want you to discover yourself, as it's really very powerful!
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I'm gonna end this post here. I hope you found the latest update interesting and could laugh at least once, I know that it covered only very few turns, but well, that's just how it is. I'll try to report over a greater amount of time in the next part, while I will try to not cut on the fun and information.
Seraiel