bloodeh 'eck, it should not take four months to colour a map 3 (5): Delirious from the blood loss, you miss your mark and go skidding against the ground for 9 damage. George recovers from the assault and trains his gun on you. ROLL TO DODGE! 2 (1): "Nothing... personnel, kid..." he sneers as he shoots you dead. You could not do it. You could not kill the King. 20: Desperate to recover its prestige after the Mexican fiasco, National Defense bankrolls your project with the hope of developing invincible space battleships. You earn a per-turn $120 from corporate kickbacks. 8 (12): He gets a gig as a maid on a liner passing by the African coast, ETA 8 turns. 14: It's a major hit with the radical Left, earning you revolutionary street cred and a healthy $322 in sales. 8: You're rather disappointed to find that Africans don't actually practice the sort of gory Satanic blood rituals you're looking for. President George loots hoplitejoe's $701, 139 , nuclear launch codes, AK-47, and QBZ-95! CivCube is declared AWOL. CubeCannon swaps hendo and the HyenaGeneral! !!!SUDDEN DEATH MODE ACTIVATE!!! Though hoplitejoe is dead, King George decides his plan for World Domination can no longer be delayed, and has declared WAR on the world! Each turn, hordes of Monarchists will attack a neighbouring country. You can help to slow the advance, but conquered territories can't be reclaimed; the only way to save the world is to stop the conspiracy at its source. Note that any player spotted in a conquered region may be attacked by a member of the "Gang of Four" not already in combat. This round ends when all land is conquered/destroyed, or when the Gang of Four and any acquired allies are defeated, with final rankings determined on players' actions during the war. Good luck, Commander.