pre-release info Rome - Antiquity Age Civilization Discussion

pre-release info

Laurana Kanan

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Rome - Antiquity Age Civilization

When most people think of the classical world, they imagine Rome. From humble beginnings, it grew to span three continents, assimilating the wealth and cultures of those it conquered. During the Republic, ad-hoc statecraft and meritocracy spawned fierce competition, spurring the professionalization of military and bureaucracy of the Empire. But cracks turned to chasms, and a foundering economy and repeated invasions brought Rome to collapse.

Unique Ability
  • Twelve Tables: Adds Culture on Districts in the Capital and Towns.
Attributes:
  • Cultural
  • Militaristic
Civic Trees

Exercitus Romanus
  • Tier 1: Unlock the Temple of Jupiter Unique Infrastructure. Unlocks 'Auxilia' Tradition.
  • Tradition - Auxilia: Increased Production towards Military Units in the Capital for every Town.
  • Tier 2: The Legatus Unique Civilian Unit gains the Bulwark promotion for free.
Civis Romanus
  • Tier 1: Unlock the Basilica Unique Infrastructure. Unlocks 'Cursus Honorum' Tradition.
  • Tradition - Cursus Honorum: Producing an Infantry Unit grants Culture equal to a portion of the Unit's production cost.
  • Tier 2: Increased Gold in the Capital for every Town.
Legatus Pro Praetore
  • Tier 1: Gain a free Infantry Unit in new Settlements that you found. Increased Settlement Limit. Unlocks 'Latinitas' Tradition.
  • Tradition - Latinitas: Increased Food, Gold, and Culture in Towns with a Specialization.
Senatus Populusque Romanus
  • Tier 1: Increased Social Policy in the government. Increased Settlement Limit. Unlocks 'Princeps Civitatis' Tradition and Colosseum Wonder.
  • Tradition - Princeps Civitatis: Adds Production on Quarters in the Capital.
Unique Infrastructure
  • Forum (Quarter): Adds Culture and Gold for every Roman Tradition in the government.
  • Temple of Jupiter: Happiness base. Culture adjacency with Happiness Buildings.
  • Basilica: Gold base. Influence adjacency for Culture Buildings.
Unique Civilian Unit
  • Legatus: Army Commander. Can gain the ability to create a new Settlement after a set number of Promotions.
Unique Military Unit
  • Legion: Tier 2 Infantry Unit. Gains Increased Combat Strength for every Roman Tradition in the Government.
Associated Wonder
  • Colosseum: Adds Culture. Increased Happiness on Quarters in this City. Must be placed adjacent to a District.



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So many uniques, I think this will mean that some civilizations end up being left out because they don't have so many unique elements.
 
So many uniques, I think this will mean that some civilizations end up being left out because they don't have so many unique elements.
i really hope not. this new system is so reliant on a bunch of different kinds of civs that if the number of uniques limits them, the game is going to catch-22.

I do appreciate how much depth the civs have. I've always hoped the flavor of civs would go beyond one ability, one or two special units, a special district and a leader ability. Its just a shame we can't play with this depth all the way through
 
Forum I assume is the name of districts that have both a Basilica and a Temple of Jupiter, right?
 
i really hope not. this new system is so reliant on a bunch of different kinds of civs that if the number of uniques limits them, the game is going to catch-22.

I do appreciate how much depth the civs have. I've always hoped the flavor of civs would go beyond one ability, one or two special units, a special district and a leader ability. Its just a shame we can't play with this depth all the way through
See, I have always thought the more "complex" civs with multi-paragraph descriptions in previous games actually made them more forgettable, compared to ones that are seemingly simple yet alter gameplay in a way where you know you're playing that civ.

There will be benefits, but one of my worries about the new civilizations is that they become this faceless list of bonuses that kind of run together becoming not that unique after all.
 
See, I have always thought the more "complex" civs with multi-paragraph descriptions in previous games actually made them more forgettable, compared to ones that are seemingly simple yet alter gameplay in a way where you know you're playing that civ.

There will be benefits, but one of my worries about the new civilizations is that they become this faceless list of bonuses that kind of run together becoming not that unique after all.
I think it’s more likely to be the reverse.

I think one thing is the compound multi-paragraph abilities that are hard to read but this time around it’s still the same amount of bonuses, just split into more digestible chunks

one thing Firaxis has always been pretty good at is preventing civs from becoming too generic. So my hope is this won’t be a problem.
 
Since Rome starts in the Antiquity era, doesn't it get catapults (or ballistas) because they are unlocked with the Machinery technology in the Exploration era?
upd. nevermind, there is a ballista in the Wheel technology
 
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I really like how it's geared towards having a strong capital and a lot of towns, with bonuses for founding them, especially when coupled with Augustus.
 
Newly reuploaded Roman theme is below. Is it just me or does it sound rather slow? It doesn't scream "empire" as much as the Civ 6 Roman theme in my opinion:

 
The Rome theme is plodding and laborious. I think it does feel imperial, but in a way that is non-dynamic, over-expanded, struggling under the mass of an increasingly stagnant culture.
 
The Rome theme is plodding and laborious. I think it does feel imperial, but in a way that is non-dynamic, over-expanded, struggling under the mass of an increasingly stagnant culture.
I've written this in another thread already in a bit of different framing, but I really like Rome's theme (and Greece's) in civ VII. They are less (Hollywood) cliché driven than some previous themes for these civs, and may lack the immediate grandeur that some players might associated with these civs. Yet, they develop the grandeur (and heaviness) over time imho.

And, important for my personal opinion, with these cuts (and Rizzo did this for all his themes in 7 that we know so far), they tried to get a bit closer to actual Roman and Greek music. Not that it is too close to what music archaeologist reconstructed, as it is still pressed into modern Western form, tuning/pitch classes, and rhythmic structure, but it gives a sense of what music might have sounded like in these cultures. In contrast, the tracks by Knorr come around as a bit lazy and uninspired (although they sound really great): it's basically modern recordings of today's traditional music of the respective countries. There is no resemblance between the Egyptian theme and ancient Egyptian music at all - it's just the stuff that you hear at every corner if you go to Egypt now (nonetheless great music, don't get me wrong here). And the same seems true for e.g., Maurya and Khmer. Interpolating with tongue in cheek, this would have meant that the Knorr version of Rome's track would have been an upbeat Tarantella and Greece would have gotten a slushy Rebetiko. I much prefer what we got here from Rizzo.
 
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