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ROTQM12: Re-enactment Of The Queen Mother

Discussion in 'Civ4 - Succession Games' started by Ozbenno, Mar 8, 2018.

  1. pholkhero

    pholkhero Deviant Mind

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    ozbenno > on deck but maybe UP NOW
    ruff_hi > patiently waiting, his life the story of an Aussie trying to make his way in Trump's America
    Nolition > UP NOW? skip or swap?
    Mr Waptop >just played
    Rex > "loved" by his mother

    also, I will probably check in later today/tonight and maybe tomorrow, but then will be OOP until I think 5/6
     

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  2. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Excellent report. I like the 'selecting wifes from the neighbours' portion.

    Not sure on the fogbusting in the south ... we could the barbs to get to 10XP and open up the Hero Shrine. I would love some sentry chariots ... but they seem a few sets away.

    Edit: :mischief::clap::run::run: re Green Dot over White Dot.
     
  3. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Bravo :thumbsup:

    And good luck on the honeymoon!

    Nolition, you've got first dibs on the next set. I'll take it tomorrow night (36 hours) if we don't hear anything in the meantime.
     
  4. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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  5. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Well it was a quiet 1000 years on the war front.

    Our scouting machine escorted a captured worker home and then captured another and gained the woodie III promotion (thought only GG could get this!) by killing an injured archer in the open ground. Once he is back home with the worker (send to Kyoto as London has 3 already) maybe promote to Axe and keep as a medic for the wars ahead.



    I build barracks in both London and Kyoto.

    On last turn, we finish Iron Working (Writing selected for Maths ->Constructions and build a settler in London. Plan is as below.



    Don't stuff it up!
     
  6. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    ozbenno > brilliant plan
    ruff_hi > UP NOW
    Nolition > On Deck
    Mr Waptop > On honeymoon here
    Rex > "loved" by his mother, seeking professional help
     

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  7. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Who cares about the barbarian. We have the great wall. All we need is a quick run and settler ... and no problem.

    BTW ... where is that settler going?
     
  8. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    No reply to my 'where is the settler going' post ... probably because I failed to actually post it until after I had finished my set.

    Anyway ... we are the most advanced civilization (according to Gibbon!)

    Nottingham founded ... on white dot ... Why White? Not sure ... maybe I liked the symmetry.



    Hastings Founded.



    Judaism Founded.



    Sailing complete for trade routes through all of our cities.

    We don't have enough workers. Probably because I founded two more cities. I connected the elephants (+1 Happy) and our happy cap went up 1 or 2 in various cities.

    BTW ... don't turn on avoid growth. There are other ways of managing the happy cap ... put just enough hammers into a worker so that you can double whip it with max overflow and then work off the whip unhappiness and grow back to max happy while building an axe / archer, etc.



    I pushed out some sentries (red circles). The axe in the West is probably mis-located but I think we want a city near the horses soon. Also ... we have a lot of jungle to chop (we need more workers).

    The yellow circle archer (Hills II ... Guerilla II ... I can never remember names of promotions) is also mis-located ... he should probably move up to the hill marked X.


    Spoiler question? :


    Which image is better ... the CFC hosted version or the imgur hosted version?




    PS ... we also snatched a worker from Germany.

    Spoiler log :

    Logging by BUFFY 3.19.003 (BtS 3.19)
    ------------------------------------------------
    Turn 100/750 (1500 BC) [29-Apr-2018 07:21:31]
    Research begun: Polytheism (188 Turns)
    0% Research: 0 per turn
    0% Espionage: 4 per turn
    100% Gold: 21 per turn, 33 in the bank

    After End Turn:

    Other Player Actions:
    Attitude Change: Montezuma (Aztec) towards Alexander (Greece), from 'Friendly' to 'Pleased'
    Attitude Change: Montezuma (Aztec) towards Bismarck (Germany), from 'Cautious' to 'Annoyed'

    Turn 101/750 (1475 BC) [29-Apr-2018 07:22:25]
    0% Research: 0 per turn
    0% Espionage: 4 per turn
    100% Gold: 21 per turn, 54 in the bank

    After End Turn:

    Other Player Actions:
    Attitude Change: Montezuma (Aztec) towards Alexander (Greece), from 'Pleased' to 'Friendly'
    Attitude Change: Montezuma (Aztec) towards Bismarck (Germany), from 'Annoyed' to 'Cautious'

    Turn 102/750 (1450 BC) [29-Apr-2018 07:24:50]
    100% Research: 27 per turn
    0% Espionage: 4 per turn
    0% Gold: -6 per turn, 75 in the bank

    After End Turn:

    Other Player Actions:
    Attitude Change: Montezuma (Aztec) towards Alexander (Greece), from 'Friendly' to 'Pleased'
    Attitude Change: Napoleon (France) towards Bismarck (Germany), from 'Cautious' to 'Pleased'
    Attitude Change: Napoleon (France) towards Mao Zedong (China), from 'Pleased' to 'Friendly'

    Turn 103/750 (1425 BC) [29-Apr-2018 07:26:09]
    Nottingham founded
    Nottingham begins: Granary (45 turns)
    While attacking in Aztec territory near Tenochtitlan, Scouting Machine (2.00/2) defeats Aztec Archer (Prob Victory: 99.9%)
    100% Research: 28 per turn
    0% Espionage: 4 per turn
    0% Gold: -10 per turn, 69 in the bank

    After End Turn:
    London finishes: Axeman
    Kyoto finishes: Archer

    Turn 104/750 (1400 BC) [29-Apr-2018 07:27:41]
    London begins: Settler (7 turns)
    Kyoto begins: Warrior (5 turns)
    100% Research: 28 per turn
    0% Espionage: 4 per turn
    0% Gold: -10 per turn, 59 in the bank

    After End Turn:

    Turn 105/750 (1375 BC) [29-Apr-2018 07:29:08]
    London begins: Settler (7 turns)
    Kyoto begins: Work Boat (9 turns)
    100% Research: 28 per turn
    0% Espionage: 4 per turn
    0% Gold: -10 per turn, 59 in the bank

    After End Turn:

    Other Player Actions:
    Attitude Change: Montezuma (Aztec) towards Napoleon (France), from 'Pleased' to 'Friendly'
    Attitude Change: Napoleon (France) towards Montezuma (Aztec), from 'Pleased' to 'Friendly'

    Turn 105/750 (1375 BC) [29-Apr-2018 07:41:48]
    100% Research: 28 per turn
    0% Espionage: 4 per turn
    0% Gold: -10 per turn, 49 in the bank

    Turn 106/750 (1350 BC) [29-Apr-2018 07:44:38]
    Archer 5 (Kyoto) promoted: Guerilla I
    100% Research: 28 per turn
    0% Espionage: 4 per turn
    0% Gold: -10 per turn, 39 in the bank

    Turn 107/750 (1325 BC) [29-Apr-2018 07:44:41]
    100% Research: 28 per turn
    0% Espionage: 4 per turn
    0% Gold: -10 per turn, 29 in the bank

    After End Turn:
    Tech research finished: Polytheism
    A Hamlet was built near Kyoto

    Other Player Actions:
    Attitude Change: Alexander (Greece) towards Genghis Khan (Mongolia), from 'Pleased' to 'Friendly'
    Attitude Change: Alexander (Greece) towards Bismarck (Germany), from 'Cautious' to 'Pleased'
    Attitude Change: Montezuma (Aztec) towards Alexander (Greece), from 'Pleased' to 'Friendly'
    Attitude Change: Napoleon (France) towards Alexander (Greece), from 'Pleased' to 'Friendly'

    Turn 108/750 (1300 BC) [29-Apr-2018 07:45:04]
    Research begun: Monotheism (6 Turns)
    0% Research: 0 per turn
    0% Espionage: 4 per turn
    100% Gold: 19 per turn, 19 in the bank

    After End Turn:
    York grows to size 4

    Other Player Actions:
    Attitude Change: Genghis Khan (Mongolia) towards Alexander (Greece), from 'Pleased' to 'Friendly'

    Turn 109/750 (1275 BC) [29-Apr-2018 07:46:07]
    London begins: Axeman (4 turns)
    While attacking in the wild, Axeman 1 (London) (5.00/5) defeats Barbarian Archer (Prob Victory: 100.0%)
    0% Research: 0 per turn
    0% Espionage: 4 per turn
    100% Gold: 27 per turn, 38 in the bank

    After End Turn:
    York finishes: Granary

    Turn 110/750 (1250 BC) [29-Apr-2018 07:48:55]
    A Farm was built near London
    York begins: Archer (8 turns)
    0% Research: 0 per turn
    0% Espionage: 4 per turn
    100% Gold: 26 per turn, 65 in the bank

    After End Turn:

    Other Player Actions:
    While defending in English territory at Nottingham, Archer 5 (Kyoto) (3.00/3) defeats Aztec Warrior (Prob Victory: 99.6%)
    While defending in English territory at Nottingham, Archer 5 (Kyoto) (2.52/3) defeats Aztec Archer (Prob Victory: 98.9%)

    Turn 111/750 (1225 BC) [29-Apr-2018 07:50:22]
    Archer 5 (Kyoto) promoted: Guerilla II
    London begins: Settler (1 turns)
    100% Research: 38 per turn
    0% Espionage: 4 per turn
    0% Gold: -10 per turn, 91 in the bank

    After End Turn:
    London finishes: Settler
    Kyoto's borders expand
    Kyoto finishes: Work Boat

    Turn 112/750 (1200 BC) [29-Apr-2018 07:52:35]
    Kyoto begins: Worker (10 turns)
    Kyoto begins: Warrior (5 turns)
    Kyoto begins: Archer (8 turns)
    Kyoto begins: Worker (10 turns)
    100% Research: 39 per turn
    0% Espionage: 4 per turn
    0% Gold: -10 per turn, 81 in the bank

    Turn 113/750 (1175 BC) [29-Apr-2018 07:54:28]
    Hastings founded
    Hastings begins: Granary (90 turns)
    100% Research: 42 per turn
    0% Espionage: 4 per turn
    0% Gold: -15 per turn, 71 in the bank

    After End Turn:
    London finishes: Axeman

    Other Player Actions:
    While defending in the wild near Kyoto, Archer 5 (Kyoto) (2.04/3) defeats Barbarian Archer (Prob Victory: 99.6%)

    Turn 114/750 (1150 BC) [29-Apr-2018 07:55:17]
    Kyoto begins: Warrior (5 turns)
    London begins: Worker (7 turns)
    100% Research: 41 per turn
    0% Espionage: 4 per turn
    0% Gold: -15 per turn, 56 in the bank

    Turn 115/750 (1125 BC) [29-Apr-2018 07:56:06]
    100% Research: 41 per turn
    0% Espionage: 4 per turn
    0% Gold: -15 per turn, 41 in the bank

    After End Turn:
    Tech research finished: Monotheism
    Judaism founded in York
    Judaism has spread: York
    York finishes: Archer

    Other Player Actions:
    Attitude Change: Montezuma (Aztec) towards Bismarck (Germany), from 'Cautious' to 'Annoyed'

    Turn 116/750 (1100 BC) [29-Apr-2018 07:56:33]
    Kyoto begins: Worker (5 turns)
    Research begun: Sailing (3 Turns)

    While attacking in German territory at Berlin, Scouting Machine (2.00/2) defeats German Worker (Prob Victory: 99.6%)
    A Cottage was built near York
    A Camp was built near York
    York begins: Worker (15 turns)
    100% Research: 43 per turn
    0% Espionage: 4 per turn
    0% Gold: -16 per turn, 26 in the bank

    After End Turn:
    Kyoto grows to size 5

    Other Player Actions:
    Attitude Change: Montezuma (Aztec) towards Bismarck (Germany), from 'Annoyed' to 'Cautious'

    Turn 117/750 (1075 BC) [29-Apr-2018 07:59:53]
    A Farm was built near Hastings
    100% Research: 40 per turn
    0% Espionage: 4 per turn
    0% Gold: -16 per turn, 10 in the bank

    After End Turn:
    York's borders expand

    Other Player Actions:
    Attitude Change: Montezuma (Aztec) towards Bismarck (Germany), from 'Cautious' to 'Annoyed'

    Turn 118/750 (1050 BC) [29-Apr-2018 08:01:15]
    50% Research: 19 per turn
    0% Espionage: 4 per turn
    50% Gold: 1 per turn, 2 in the bank

    After End Turn:
    London finishes: Worker
    Kyoto finishes: Worker

    Other Player Actions:
    While defending in the wild near Hastings, Archer 4 (London) (3.00/3) defeats Barbarian Archer (Prob Victory: 99.9%)
    Attitude Change: Montezuma (Aztec) towards Julius Caesar (Rome), from 'Cautious' to 'Pleased'
    Attitude Change: Montezuma (Aztec) towards Napoleon (France), from 'Friendly' to 'Pleased'
    Attitude Change: Mao Zedong (China) towards Napoleon (France), from 'Friendly' to 'Pleased'
    Attitude Change: Napoleon (France) towards Montezuma (Aztec), from 'Friendly' to 'Pleased'
    Attitude Change: Napoleon (France) towards Mao Zedong (China), from 'Friendly' to 'Pleased'

    Turn 119/750 (1025 BC) [29-Apr-2018 08:02:33]
    Kyoto begins: Warrior (6 turns)
    London begins: Settler (8 turns)
    50% Research: 23 per turn
    0% Espionage: 4 per turn
    50% Gold: 4 per turn, 3 in the bank

    After End Turn:
    Tech research finished: Sailing

    Turn 120/750 (1000 BC) [29-Apr-2018 08:04:48]
    Research begun: Writing (227 Turns)
     

    Attached Files:

    Last edited: Apr 29, 2018
  9. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    I guess you will want this ...
     

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  10. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Left obviously. :mischief:

    If we founded Judaism, we should revolt for the extra happy. Might be worth an Organised Religion swap as well.

    Still think research should be headed towards Construction, as we can then start our attack (or be better able to defend)!

    Nolition, you still around and able to pick this up again??
     
  11. Nolition

    Nolition Chieftain

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    I am safely ensconced in Germany, but this laptop doesn't have the MOD installed and I can't get the game to open at present. I'm working on the problem, but itäs frustrating progress without a mouse.

    I will be back into the rotation ASAP. Still reading.
     
  12. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    @ ruff, on my tablet, the first image is better. Looks like higher resolution.
     
  13. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Right, I'll play some more turns later today....
     
  14. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    So I ended up playing one turn.

    I killed a wounded Aztec Archer and this happened.



    Thoughts on what to do?

    Could merge it into London as it will be our main production centre. Could burn it on our Woodie III warrior to create a super healer.
     
  15. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    It feels a little early for a medic. Merge away.
     
  16. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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  17. pholkhero

    pholkhero Deviant Mind

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    Nice turns everyone ~ salt and pepper shaker museum was nice. though our $3 admission went towards part of the souvenirs, I could only afford two sets, so you'll each be getting a Rex OR a remote

    ready to go after ozzies set
     
  18. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Well seeing as Mr hero is back I just played a couple of turns so he can continue on.

    Merged the GG in London



    And waited until the settler was done.

    Can see couple of city locations that would net us Horses.





    Research set to finis Writing at 100% in 3 turns, Maths after that methinks.
     

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  19. pholkhero

    pholkhero Deviant Mind

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    hey I see it, but will probably get to it tomorrow; report maybe in 24 hrs, maybe 48 ~ just started a new job so civ hours have been shortened a bit this week due to the commute for training
     
  20. pholkhero

    pholkhero Deviant Mind

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    hey gents ~ sorry about the delay. training to be a mailman this week and didn't realize how tired i'd be. playing in a bit, then picking up my youngest from gramma's then will post. :thumbsup:
     

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