RR17 - Rage against the machines

Well, I also prefer non-mod solutions, just because there a lot of people that do not like to use them ( I, by my part, am perfectly OK with them in most parts, as long as you don't try to stretch things too much )

On, the variant ... well, I was wondering if we could not force a late cultural win just by forcing people to found all the culture corps. That pretty much excludes going ancient culture win, even if to get the necessary GPs ( one GM for Sushi, one GE for CreCon and one GA for CivJewelers ). Does not exclude espionage, though, in spite of the pure dread of a culture win via spies :p The downside is to leave a lot to the almighty RNGod in a game where the governor auto assigns spy specs ( or priests, in the ol'pre-BtS days ) ...
 
a simple solution is to forbid to use the culture slide completely and require a culture win.

I bet that, with those options, culture corp will be needed in the end ^^
 
That is actually an interesting idea, although I'm not sure a massive artist plus Sistine approach could not work as well [which makes it even more interesting to try]. It also fits with the taxman theme :-).
 
Well, technically , RR6 did not used the culture slider in any meaningful way and we didn't used corps :D . Not that I'm sure that it would beat the corp approach with no culture slider ( especially with Sistine out there ), but it is still a viable solution in that situation....
 
yeah I think you would want to prevent espionage culture, either by decree or via another limitation. From a small selection of screenshots I don't think the slider was the main source of EP's in RR6, so forcing the slider won't help much.
 
If you just enforce the culture corps to be founded, that would probably result in players aiming for a traditional culture win triggered the turn after founding the last of those corps.
 
True, but with Combustion, Mass Media, and Medicine needed there is atleast the option to use Broadcast Towers + late game culture Wonders. May change the standard game enough, extra rules can be added, even something like all Great People barring the ones required for Corps have to be added to Cap, ie no Academy, bulbing, or Great Works.
 
I honestly don't get the Espionage aspect. Can you spread culture to your own city with espionage? Never knew that.

Basically, if you lay down a few rules like the ones I mentioned, there is no way anyone will get 3L cities or even 1 L city in the normal culture range (1200 to 1600AD). Corps most certainly will come into play if we want it too.
 
RR6 variant was spread culture to AI cities through espionage, capture legendary cities, win.

For this variant: no cathedrals, no Sistine, no artist specialists and no culture slider.
 
I honestly don't get the Espionage aspect. Can you spread culture to your own city with espionage? Never knew that.

Basically, if you lay down a few rules like the ones I mentioned, there is no way anyone will get 3L cities or even 1 L city in the normal culture range (1200 to 1600AD). Corps most certainly will come into play if we want it too.

no but you can bombard enemy city and the culture stays after capturing the city if I got the strategy right.

The point is that you can use other source then classical culture slider for generating culture.
 
No culture slider sounds interesting. Almost every culture game I had was a race to trip the slider.
 
Make it found all 3 Culture (Sushi, Jewelers, and Constructions) and no culture slider. Should atleast be different to a 'normal' Culture game.
 
maybe prevent the spy thing i still didn't fully understand (still have to read RR6 :mischief:)

EDIT: I read the beginning andd the end of RR6. I would have never tought of that of my own. brillant exploit of this game ^^
 
Here are some thoughts :

- Disable espionage

- No :culture: from buildings or wonders allowed in the 3 legendary cities, only :culture: multiplier buildings/wonders
I don't know if it's possible to win by :culture: without cathedrals. (They require a temple.)
 
Well, if we go no culture slider, and assuming no espionage culture shenanigans, then we are talking about a very long passive culture game. So Cathedrals and Hermitage should be allowed. Game will be about securing Corp resources.

Not sure what to do about artists and Great Artists though. Obviously, GA pumping can have a huge impact on the date, but without them and the culture slider you are talking about a very long time to 50K. So I think maybe it goes back to putting a limit on them. Your first 2 obviously go to the culture corps. So maybe you can't produce your 3rd+ GA until after those corps are founded.
 
Lymond is right about a long and probably a boring game.

Some mods (like C2C) have guilds, similar like corporations only they come much earlier in the game.
An option could be to make all corporations available with the Guilds tech.

Another idea, play with PAs or teams and your ally must have 3 legendary cities.
 
A radically different proposal for RR18.

I don't know how many of you all have been following Brennus.Quigley's threads on delayed BW but it could make an interesting challenge for a two team SG.

Maybe play Ramses on Great Plains (for non-bronze UU and chance of nabbing Oracle for caste). I couldn't think of a philosophical leader with a non bronze early UU.

Team A: No BW until n techs (2-4) have been bulbed.

Team B: BW must be one of first 5 techs learned.

Difficulty emperor or immortal.
 
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