RR2- No Worker Paradise

Babylon Monarchist cookbook , RRR :p

He's right, you can conquer empires with warriors even on monarch with some luck . But the fact is that dead civs don't do improvements :p And we wanted to have atleast some roads , so we outsourced those things to the AI ;)
 
Start off with the peace treaty as proposed, we aren’t really in any position to pursue the war any further and our goals have been achieved.

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960AD Aesthetics is discovered, The payoff in techs from the peace treaty means we can research Mono in one turn, +25% hammers in all our cities when constructing buildings is a nice payoff and we go down that route

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980AD Mono is discovered and research set to Literature for the HE/NE, Our GG joins the warrior to form the medic three woodsman. Granary whipped in Adrianople. And Ad Hoc the liberator suggests that some oppressed Byzantine workers put their feet up

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1000AD Revolt to Beaurocracy and OR, seems you learn something new everyday, hammers increase by 50% but gold stays the same. Nottingham whips Library and Thessalonica whips Barracks

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1010AD London whips forge and York whips courthouse

1020AD Literature discovered and research set to Machinery, Willem needs some help, don’t think we are in any position to say yes

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1030AD Justinian comes calling with a trade, seems just a tad light

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1040AD Christianity FIDL, London finishes catapult, I think long and hard, I really want to build military but the GL is such a nice wonder…. Start the GL in London

1050AD Adrianople whips Library

1060AD Constantinople whips courthouse and Nicaea whips library.

1080AD Machinery discovered and research set to Engineering as a holder


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a couple of connected resources

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and general info on the empire.

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i think it's time to whip some maces, phants and cats and go visit Joao.
 
What, you want the save as well.... okay but only because its Christmas :D

Merry Christmas everyone
 

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1000AD Revolt to Beaurocracy and OR, seems you learn something new everyday, hammers increase by 50% but gold stays the same
Commerce is multiplied, not gold. You are running 100% science, so only the amount of beakers increases (if you had the gold slider up it would increase). It is less than 50% probably because of other multipliers.
 
We got +16 beaker per turn. This and a few hammers... I don't think we can justify staying in buero too long... the cap doesn't produce enought hammers and commerce for the high upkeep.. I suggest switching to nationalism (and prioritising it) soon.

BTW I'll be away until around the 27th. Around that time it will also be when I FINALLY will be able to play civ. So please slot me in there rolo [party]

Merry Christmas to you all :)
 
Guess I'm up. Got it for after the holidays.
 
Here's our army.

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I suggest we use it to crush the remnants of Byzantine and then turn onto Portugal or Netherlands while continously building more troops. Constantinopole is an excellent boot camp.

Note the GS, popped on the last turn. Bulb philo or edu with him, paper will be done next turn. London finished TGL and is now configured as a GP farm. It could build the NE soon.

Willem offered a nice deal.

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Besides this, I opened borders with Justinian. It had the desired effect of him sending workers to improve Harappan. Soon that city will be worth capturing.

Keep an eye on Caesar. He's big and tough and annoyed at us. He's not WHEOOH right now.
 

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I can't grab this for a couple of days. Can I take a swap with the next player, please? :please:
IIRC, pnaxign is OOP so thats you, r_rolo1.
 
Since noone has picked this up, and I am free again, I'll play this tomorrow.

Got it.
 
Inherited turn:
Since we aren't in a position to build Oxford any time soon, I chose lightbulb Philosophy, so the Liberalism race is absolutely sure.
Taoism was founded in York.
I think we want to attack Joao next, so I'll try to set that up for the next player.


1230: I configure London to max hammers, and start the National Epic.
troops are on the move toward Portugal. :mwahahahaha:

1240: I hear tales of civil unrest near Lisbon. Should we stir things up a bit?
Since the result would be a loss of terrain improvements :eek:, I chose the least powerful option.

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1260: I bought Justinian's world map, and it turns out most of Joao's cities are on an island. We may have to rethink that war.

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1280: A bunch of philistines have appeared, and vowed to destroy civilisation.
:rotfl:

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1300: National Epic complete. Specialists hired in London. The gene pool might be a mite polluted.
In Adrianople, I've left a stack of 9 siege + 11 units, this should be enough to roll Joao's mainland cities.
 

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Sorry it took so long to post the report above. I was beaten by the forums being down for a while.
Roster:

pnaxign is UP
r_rolo1 is ON DECK
 
My questions:

1) Do we want to attack Joao? His war with Orange seems to have caused him to build up troops...but not use them. His stack is weenie, but it's a stack.

One alternative is Justinian: redux. His land is closer to ours, it would reduce our border size, and I don't think he has a bunch of siege to damage our stack with.

2) York. We have Taoism here, and we're building...a harbor? No military, no cash multiplier (for future holy building)...a harbor? The only reason I can see for this is that it's low on health, but it's only low on health because it has a huge population of useless fisherman: 3 2f/2c tiles being worked.

So: do we want to whip there, or move one fisherman to the 2h hill and have 16 production? Or do we really want a slowly growing, unimproved city full of fisherman?

3) Great people. We're on our way, more than likely, to a scientist (4 turns). I have to assume he'll academy London.

4) Wonders. Ankor Wat is available. I usually love this wonder, and given our mass of unimproved tiles, it'd be doubly useful. On the other hand, conquering some improved tiles might be even better.

5) Tech selling. We have a pretty massive lead in tech, and there's no WFYABTA on noble mode, as far as I'm aware. I'd like to sell aesthetics to Joao for 130 gold (and maybe priesthood + map as throw-ins), which puts us 8 gold short of 100% researching our way to edu (4 turns). Part of this will be made up for by the market in our Jewish holy city (10 or so gold/turn); we should be able to go 100% all the way to lib if we sell compass around later (none of our neighbors have it). Basically, I'm not too worried about being "ripped off" selling old techs for cash which feeds our research machine.

Summary:
War? Joao?
What's York's future? Whip military? Build military? Slowly grow into mediocrity?
Great scientist? Academy London?
Ankor Wat?
Sell aesthetics cheap, and maybe compass later? Run 100% tech if possible?
 
My questions:

1) Do we want to attack Joao? His war with Orange seems to have caused him to build up troops...but not use them. His stack is weenie, but it's a stack.

One alternative is Justinian: redux. His land is closer to ours, it would reduce our border size, and I don't think he has a bunch of siege to damage our stack with.

2) York. We have Taoism here, and we're building...a harbor? No military, no cash multiplier (for future holy building)...a harbor? The only reason I can see for this is that it's low on health, but it's only low on health because it has a huge population of useless fisherman: 3 2f/2c tiles being worked.

So: do we want to whip there, or move one fisherman to the 2h hill and have 16 production? Or do we really want a slowly growing, unimproved city full of fisherman?

3) Great people. We're on our way, more than likely, to a scientist (4 turns). I have to assume he'll academy London.

4) Wonders. Ankor Wat is available. I usually love this wonder, and given our mass of unimproved tiles, it'd be doubly useful. On the other hand, conquering some improved tiles might be even better.

5) Tech selling. We have a pretty massive lead in tech, and there's no WFYABTA on noble mode, as far as I'm aware. I'd like to sell aesthetics to Joao for 130 gold (and maybe priesthood + map as throw-ins), which puts us 8 gold short of 100% researching our way to edu (4 turns). Part of this will be made up for by the market in our Jewish holy city (10 or so gold/turn); we should be able to go 100% all the way to lib if we sell compass around later (none of our neighbors have it). Basically, I'm not too worried about being "ripped off" selling old techs for cash which feeds our research machine.

Summary:
War? Joao?
What's York's future? Whip military? Build military? Slowly grow into mediocrity?
Great scientist? Academy London?
Ankor Wat?
Sell aesthetics cheap, and maybe compass later? Run 100% tech if possible?
1. Who shall we attack?
There are good reasons to stay peaceful with Justinian:
he will build roads through our territory and has many workers focusing on
few cities. They will be bigger prizes if we delay them.
He also forms a buffer between us and Augustus (we are his worst enemy).
I also don't want to attack Willem just yet, as he is a huge cottage lover, and hasn't yet cleared all the jungle we want him too.
That just leaves Joao. He may have a stack, but it is really weenie. :p
We could probably kill it with 0 or 1 losses.
2. Harbor increases trade route yield (and we have 4 trade routes there). Probably military would have been better. :whipped: is the way to produce stuff.
3. No. London won't produce very many beakers once we have more cities. Better to lightbulb something or build an Academy at our Oxford city.
4. I don't really rate Angkor Wat. If they instead gave engineers +1gold, then maybe. I just don't see the reason to get unneccesary GProphet points by running priests.
5. There is WFYABTA on noble, but we won't be bringing in that many techs. Sure, sell some techs for cash. A good time is just after a wonder is built, as other AIs will have some refund cash floating around.
Just make sure it isn't peanuts.
We want to take something good from liberalism (rifling, maybe?)
 
1. Who shall we attack?
There are good reasons to stay peaceful with Justinian:
he will build roads through our territory and has many workers focusing on
few cities. They will be bigger prizes if we delay them.
He also forms a buffer between us and Augustus (we are his worst enemy).
I also don't want to attack Willem just yet, as he is a huge cottage lover, and hasn't yet cleared all the jungle we want him too.
That just leaves Joao. He may have a stack, but it is really weenie. :p
We could probably kill it with 0 or 1 losses.
OK, I'll give it a shot. I'm not sure what a good warrior I am (I tend to build massive stacks and just crush a civ), so this will be a test.
2. Harbor increases trade route yield (and we have 4 trade routes there). Probably military would have been better. :whipped: is the way to produce stuff.
Alright. I'll whip out the harbor with good overflow and move to military.
3. No. London won't produce very many beakers once we have more cities. Better to lightbulb something or build an Academy at our Oxford city.
And which city is that?
4. I don't really rate Angkor Wat. If they instead gave engineers +1gold, then maybe. I just don't see the reason to get unneccesary GProphet points by running priests.
GProphets are great -- not as good as engineers, mind you, but they do produce a fair amount of production when settled.
5. There is WFYABTA on noble, but we won't be bringing in that many techs. Sure, sell some techs for cash. A good time is just after a wonder is built, as other AIs will have some refund cash floating around.
Just make sure it isn't peanuts.
We want to take something good from liberalism (rifling, maybe?)

Sounds good. If we want rifling, we should delay liberalism. It'd be nice to explore across the seas so we can use the tech trade screen to see when other civs start nipping at our heels. Another option is to head through gunpowder -- steel/milsci are great war techs, and this is clearly going to be a war-heavy game.
 
Alright. Any great person will bulb (assuming it's something useful). I'll research edu, then avoid liberalism. I'll move to gunpowder, since we'll want it either way, and we can discuss steel vs. rifling later.
 
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