I played a rather short round because I felt team input is needed now... so 8 turns to 960 AD
details:
t152: Switch some builds: Thessa -> barrack (before archer), Adria -> granary, York -> lib (rather near to London, and it's better to run scientists than spy for us

)
The priest is heading Adrianople... and I hire scientists in London
t153: Constantinople -> granary
3 pop whip the lib in York
t154: Notthingham -> lib
Justinian got feudalism this turn
t155: nothing
t156 : CS is in... I didn't revolt in bur as we hadn't discuss of this and I am not sure of the viabillity of the move (no cottages in the city...).
We start Aesthetics in the path of litterature for the NE and HE... I think paper can wait a little regarding our tech lead... Machinery was another choice but we need to discuss before starting that because it prevents to bulb liberalsm latter...
t157: Assault of Nicea... the RNG pissed me off on this one...
I started by loosing 3 cats then I lose an elephant at 98.9%

... preventing us to take the city in one turn... I am

again!
We gain a GG in York though and Justi one in Nicea.
2 pop whip a cat in Notthingham...
t158: Willem declares on Joao

We take Nicea loosing another phants...
We build the Temple of Salomon in Adrianople
I stopped here because I think it's time to end the war ... it's too costly to fight LBs with our loosy production. We can get some nice stuff for peace:
Notes:
Next player should whip the barrack in 2 turns in Thessa.
Next player should whip the granary in Adrianople next turn
Constantinople is running scientists to benefit from the academy (it has no cottages...)
London runs scientists as well as it's a little overwhipped...
The GG can join a forest2 warrior next turn near Thessa to form a forest3medic unit...
The east part of the empire is now connected to London...
Aesthetics due next turn
techs:
Cheers,
Raskolnikov