RR2- No Worker Paradise

I guess barbs don't need to hook up iron as they already have every strategic resource or anything...
The barbs don't have Iron Working (or Archer by the looks of things) yet.

Got It

I'll probably just whip some more Cats+Elephants and scout Justinian's land. I might declare if he moves a Settler stack out of his capital.
 
The next set of build-up will be significantly slower -- I was left an overly happy populace, but I left the next poor sap a well-whipped one. I'd expect another 2 'phants, and 1, maybe 2 cats.

I guess it's unlikely Justinian suspects anything, and this is noble, but I worry he'll snag feudalism and make our lives hard.
 
Inherited Turn:
I take a look around.
I do not want to become like GreyFox, but I need to correct a couple of things:
Units are massing one square outside our territory. This costs us gpt, so I move them inside, saving 2gpt (still the same distance from Justinian's city). One unit moves to scout instead.

Our cities are too big. They need to be :whipped: more. London is size 9, yet it only has 3 really good tiles (seafood). The riverside cows are marginal, they add commerce, but there is no way we should be working unmined hills or forests. I expect to whip London 5 times this turnset.
I MMed York and London a bit, to try and finish York's half-finished unwhippable Catapult ASAP so I can start whipping stuff there.
A Cat is started in London so I can whip it for 2pop, so the overflow will finish the Elephant in progress.

IBT:

Justinian captures the Barbarian city.
A Great Prophet is born in one of Joao.

t126: 275AD


There are two Archers in Thessalonica.
Justinian has a Settler/Spear pair just outside our borders.


:whipped: London
MMed York to finish the Catapult in 1 turn.
Metal Casting is finished, options are:
> something on the line to Monarchy,
> Calendar for the Silks,
> Compass for Harbors to boost our TRE.
> Code of Laws for Courthouses and Confucianism

I chose Compass, since Justinian has Calendar and will give it to us for peace.

IBT:
Justinian founds Angora on our doorstep.

t127: 300AD
Cats are done in London and York.
A partially built War Elephant is continued in London, another Cat is ordered in York.
There is another Axe in Thessalonica.
Nicea is to the North of Thessalonica, it has two Guerilla Archers and is on a hill.
I notice we have a Woodsman II Warrior fortified near Antioch. It has two Archers. I activate the Warrior.

t128: 325AD
Phant is done in London. I start another one. I hire two scientists to speed tech and the next GP generation
:whipped: the Cat in York
The Axeman has moved out of Thessalonica, it's probably moving toward Angora.

IBT:
A Barbarian Galley appears north of London.

t129: 350AD
A Cat is done in York, we have enough of these for now, a Stable is next for the Elephants.
:whipped: the Elephant in London, and immediately switched out to a Trireme to whip next turn.
:whipped: Nottingham's Catapult for 2pop.
Constantinople has an Axeman and an Archer.

t130: 375AD
:whipped: the Trireme in London.
:whipped: the Stable in York.
A Catapult is done in Nottingham, a Lighthouse is ordered.
There is a Settler in Constantinople.

t131: 400AD
The Stable is done in York. A War Elephant is ordered. Guess what is happening next turn.
The Trireme is done in London. The overflow goes into the already-whipped War Elephant.
Adrianople has an Axeman and an Archer.
Constantinople has two Archers, an Axeman and a Settler.

IBT:
I trade Construction to Joao for Calendar and 10 gold.
The Barbarian Galley suicides on our Trireme.

t132: 425AD
:whipped: the War Elephant in York.
A War Elephant is done in London. Thanks to all the overflow that has accumulated, this one will be finished in 2 turns, and will not be whipped. Nope, I starve temporarily to MM it down to one turn.
One Archer moves out of Constantinople, I think it's moving to reinforce Harrapan (the barbarian city to our west).

t133: 450AD
Elephant is done in London, another one is ordered.
Elephant is done in York, another one is ordered.
:whipped: Lighthouse in Nottingham
The Spearman from Nicea is on the move.

IBT: The Kashi Viswanath is BIDL

t134: 475AD
Lighthouse is done in Nottingham, I realize there isn't a Granary there. I should have built one of those instead. :smoke:
Granary is ordered. It will take a little while to grow to pop4 to whip it.
Compass is in. Code of Laws is selected.
The stack in Constantinople is Archer, Axeman, Spearman, Settler.
:whipped: War Elephant in London.


t135: 500AD
:whipped: the Elephant in York.
An Elephant is done in London, another one is ordered. Perhaps a Harbor is in order, I leave that decision to the next player.
The Spearman at Constantinople is gone, presumably towards Adrianople.

For the next player:
I leave you a heavily whipped empire, which can only sustain a couple of whips per city in the next set. I am sorry about that.
However, I have left you a sizeable force of 8 War Elephants and 8 Catapults to play with.
I have left most of them unmoved so you can manage the war. Have fun!
Here is a parting screenshot of our future land:

civ4screenshot0025kg3.jpg


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Roster:

r_rolo1 UP NOW
Mystyfly
Ad Hoc
Stuge
ZPV - just played
pnaxighn
 

Attachments

Inherited Turn:
I take a look around.
I do not want to become like GreyFox, but I need to correct a couple of things:
Units are massing one square outside our territory. This costs us gpt, so I move them inside, saving 2gpt (still the same distance from Justinian's city). One unit moves to scout instead.
Yep, I fail.
Our cities are too big. They need to be :whipped: more. London is size 9, yet it only has 3 really good tiles (seafood). The riverside cows are marginal, they add commerce, but there is no way we should be working unmined hills or forests. I expect to whip London 5 times this turnset.
That's interesting. I tried to be efficient with London's whips, since without a high pop to work those tiles it can't contribute to wonders. The whip-sads are also starting to last quite a long time...
I MMed York and London a bit, to try and finish York's half-finished unwhippable Catapult ASAP so I can start whipping stuff there.
A Cat is started in London so I can whip it for 2pop, so the overflow will finish the Elephant in progress.
As I recall, London has no rax, and York/Nottingham have no stables. Hence, always 'phant in London, always cats elsewhere.
For the next player:
I leave you a heavily whipped empire, which can only sustain a couple of whips per city in the next set. I am sorry about that.
However, I have left you a sizeable force of 8 War Elephants and 8 Catapults to play with.
I have left most of them unmoved so you can manage the war. Have fun!
Here is a parting screenshot of our future land:

civ4screenshot0025kg3.jpg


----------------------------------------------------------------------------------------------------------
Roster:

r_rolo1 UP NOW
Mystyfly
Ad Hoc
Stuge
ZPV - just played
pnaxighn

Looks good. Hopefully Justinian doesn't have too many annoying spears wandering around. Spear + Archer makes life hard on phant + cat. Or maybe I just suck at warring...
 
I like all the whipping.

I'd like to see some kind of war plan before ricardo plays, not just attacking random cities... I think we have a great opportunity.

I think we might've been better off with more phants than cats (and cats only remove defences) as phants really pwn archers (and spears)...


btw I still won't be able to play.
 
I like all the whipping.

I'd like to see some kind of war plan before ricardo plays, not just attacking random cities... I think we have a great opportunity.
I assumed we'd start on our eastern border, head towards the capital, then clean up other outlying cities. But that's *always* how I fight, so I'm probably doing it wrong...
I think we might've been better off with more phants than cats (and cats only remove defences) as phants really pwn archers (and spears)...
Maybe, but we had more barracks than stables. Also, cats are pretty effective attacking with city raider upgrades. Taking down a capital full of archers is much easier with some collateral damage available. As to spears -- they're 50/50 on 'phants, with the jumbos getting better bonuses from upgrades. I'm not sure that's really pwning...
btw I still won't be able to play.

Sadness.
 
I finally gave a good look to the map and and there are only 2 cities that we really want from Justinian: the cap and the holy city. Unfortunately the holy city is in the otherside of justinian empire.
Spoiler :
Civ4ScreenShot0267.jpg

Well, to add to our misery , Justinian looks to hate putting cities on rivers ( thanks Blake :mad: ) and has no coastal cities :(

My plan is simple: Thessalonica -> Constantinople-> Adrianople, in a straight line ( well, none of our stack units receives densive bonuses, so the hell with caution :p )

We don't have any incentive to kill Justinian, given the fact that the good boy will do roads for us after the war if we are careful enough to not piss him much .... not razing cities and stick with jewish faith should do the trick.

So, if no one disagrees , I play tomorrow.
 
Well, to add to our misery , Justinian looks to hate putting cities on rivers ( thanks Blake :mad: )
:lol:
My plan is simple: Thessalonica -> Constantinople-> Adrianople, in a straight line ( well, none of our stack units receives densive bonuses, so the hell with caution :p )

We don't have any incentive to kill Justinian, given the fact that the good boy will do roads for us after the war if we are careful enough to not piss him much .... not razing cities and stick with jewish faith should do the trick.

So, if no one disagrees , I play tomorrow.
Sounds good to me.
One thing to note: unless you plan to DoW straight away, move the scouting elephant one tile north, otherwise it will get booted out to the wrong square when you DoW, I think.
 
I finally gave a good look to the map and and there are only 2 cities that we really want from Justinian: the cap and the holy city.
That we *REALLY* want. Any city with improved resources is better than what we have, really.
Well, to add to our misery , Justinian looks to hate putting cities on rivers ( thanks Blake :mad: ) and has no coastal cities :(
I believe founding a (admittedly crap) city 2S 3E of Adrianople will connect his road network with our sea network.
My plan is simple: Thessalonica -> Constantinople-> Adrianople, in a straight line ( well, none of our stack units receives densive bonuses, so the hell with caution :p )
We're not going to defend cities at ALL? Maybe backfill with archers? They're quick to build ("whip").
We don't have any incentive to kill Justinian, given the fact that the good boy will do roads for us after the war if we are careful enough to not piss him much .... not razing cities and stick with jewish faith should do the trick.

So, if no one disagrees , I play tomorrow.

The only incentive is to avoid "we yearn to join our motherland". I guess we can whip that away, however.

Clearly, the lesson of this game is that whipping can solve *any* problem.
 
So, if no one disagrees , I play tomorrow.
I don't disagree, go ahead.

Better delay a set a bit but play properly and according to the team consensus...
 
Well, I decided to follow my plan...

A comic book:
Spoiler :
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Mission accomplished with minimal losses :p
 

Attachments

Things are looking fantastic rolo, except maybe that we're jules' worst enemy and that there's this decent (for noble AI) force of willem's. OTOH, if you look closely, there's only one spearman, so if these units aren't just there to enjoy the landside, we won't have much problems with them.

Anyone in WHEOOH?

I'd say keep on hitting the byzantine... Constantinople's academy is great news. Captured any workers BTW? :D
 
We were already jules worst enemy.... so, there was no diference ( no hands full from no one anyway )

Willem force... well, definitely we should keep a eye. But for now it is only a flip stopper.

And no workers were liberated in this turnset :p
 
As Mystyfly seems to have PC problems... got it!
Will play tomorrow... I will be waiting for input until then :scan:
Initial plan is to push on the Byzantine empire...

Cheers
 
So, step 1: invade Justinian is accomplished.

What's step 2? What's our long-term economy? Let's say we want to win the liberalism race (very easy on noble, normally...) -- how do we do that?
 
So, step 1: invade Justinian is accomplished.

What's step 2? What's our long-term economy? Let's say we want to win the liberalism race (very easy on noble, normally...) -- how do we do that?

Generally, you tech CS and grow some scientists... here with noble level, we might have to research a lot more techs (because fewer trades)... will post some thoughts when I am back from work :)

Cheers
 
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