RR2- No Worker Paradise

got it :) :goodjob::lol::crazyeye::p
 
Short turn, just played through to a natural stopping point

did some more exploring and noticed that the barb city was beginning to improve the land, perhaps we should leave it until the rice and cows are improved

BarbCity.jpg


HBR in, not sure on the next tech, IW or MC floated my boat but decided on alphabet in the end

HBR.jpg


GL built in london

HG.jpg


and a quick view of justinians lands.

JustiniansLands.jpg
 

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Short turn, just played through to a natural stopping point

did some more exploring and noticed that the barb city was beginning to improve the land, perhaps we should leave it until the rice and cows are improved
Doesn't it usually take forever for barbarian cities' culture to expand?
and a quick view of justinians lands.

Looks juicy. When do we take them?
 
I assume there's not much to do except gearing up for the conquest.
 
My bad luck seems to continue... Proper BtS is running again but now, the cable for my akku decided to be a b*** and stop loading it... I ordered a new one but will have to wait for it to arrive.. dunno how long it's gonna take.

BTW, nice that we got the GLH :goodjob:
 
I assume there's not much to do except gearing up for the conquest.

We have three major goals:

1) Conquer the barbarian city to the west.
2) Found fishing villages by the resources at the end of the north-western penninsula.
3) Conquer Justinian.

I suspect the order should be 3 1 2, but open to hearing otherwise.
 
Observation: There's a surprising amount of MM to be done when there are no improvements.

We now have one catapult and one war elephant. Their numbers should triple during the next set and then we can attack Byzantine. The catapult that is being built in York should be whipped in two turns for max overflow.

Research went alphabet-> currency. I traded HBR to Joao for agri and IW. Dunno if that was strictly necessary, but the other two guys already had HBR and I felt like backfilling. Justinian will has rice for us and now we can see iron in the grasslands east of York. Whoopty-do.
 

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Nicely played, stuge!
I'm having a small technical issue, so can I swap with the next player, please?
We don't want to take the barb city yet, but I would try to whip a Settler or two for the fishing villages
 
pnaxighn is UP in swap with ZPV, then.....

I'm having some doubts about keeping the barb city, especially if the city does not pop borders and allow them to improve the food resources....
 
IMO we should leave that peninsula alone until we have nothing better (i.e. war)
to do. Why should our sight linger in the west, when riches await us in the east?
 
I doubt the barbs will do much good to the land. They're low priority anyway, let's focus entirely on war vs justinian.

Small MM: You might redirect EP Spending to the other AIs, since, once just is dead, these EPs spent on him will be wasted...
 
I was hoping Justinian would build some cottages for us, but war is good too. I guess they are more Willem's sort of thing :evil: :mischief:
 
Got it.

I'll rally the troops at Justinian's borders, and stop as close to 10 turns as possible while leaving things set up so the next set begins with a declaration.
 
stuge said we have 1 cat and 1 phant atm, I doubt one set of buildup is enought... Else it'll be a quite long set...
 
Haven't been able to look at the save but unless iron has popped where we want to build a fishing village i wouldn't go anywhere near the peninsula.

more phants and cats and then onto Justinian :assimilate:
 
stuge said we have 1 cat and 1 phant atm, I doubt one set of buildup is enought... Else it'll be a quite long set...

Totally possible. Someone mentioned a target of tripling that army -- with a little well-timed whipping that's doable in one set.

I hope to play...soon? I'm really going to be stretching things, because I'm in MA, have a pile of company tomorrow, refugees here already...stupid storm.
 
I managed to squeeze in this set tonight, playing exactly 10 turns. Some hilights:

-Currency comes in. I go with metal casting.
-Professor Orange offers polytheism for the Low Low Price! of mathematics and most of our money. I pass.
-Our cities are pretty heavily populated. Most of these people are contributing little/nothing to the war effort...until I whip them into shape.
-Julius Caesar shows up. He owns the Hindu capital, and is first on the score chart. He made contact with a workboat scout, so he's far away...but on our continent, more than likely.
-The barbarians begin mining their iron. I'm excited. Then, I look again: no, the barbarians have begun *cottaging* their iron. I let out a primal scream.
-One elephant goes west instead of east. This is because Justinian has an axeman there, and all we have is a warrior. Wouldn't want anything inconvenient happening to our capital. The axeman doesn't seem to notice that he's being stalked by a giant elephant.
-Upon further examination, that axe may be heading for the barbs. They have a worker, a decent set of resources, etc. If J takes it, it will be defended by...an axe. And hey, we'll have an elephant there!
-Orange comes back, begging construction. It's a good tech, he's pleased, we're both Jews, and he's already #1 on the power charts. Turn him down. He remains pleased.
-Justinian takes out the first barbarian warrior in Harappan, while the worker hides behind the other one. That city's going down, unless we declare and take out the axe. I don't see any reason to, however.

...and that's where my set ends. We are exactly tied with Justinian in power, with Orange a fair jump ahead. Whipping is pretty marginal at this point, but I got good value (I think) from the ones I executed. Our cities are building cat/cat/phant, at 4/14/2 turns, respectively (that 14 is the silk city, which has just hit 3 population). MC comes in next turn, I suggest machinery next. We'll want a colosseum in London soon enough -- that's the whip I was most strongly considering. Justinian wants construction from us, but he won't trade metal casting or calendar. In fact, there's nothing useful available for trade at all, resource or tech, from anyone.

Our army on Just's border is 2 'phants and 3 cats strong, with another jumbo two steps away. Both of Justinian's cities (that we're aware of) are on hills.

In terms of set quality, I think I might have screwed up whip timing in Nottingham (silk city), but it shouldn't be too costly. Let me know if anyone thinks I made other mistakes (I'm pretty sure I'm the weakest player on this team).
 

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^ :D:D

Let Just capture that barb city + workers (let's hope he'll keep 'em) and take it later I say. Just is more likely to mine the iron and do some good to the land.

I guess barbs don't need to hook up iron as they already have every strategic resource or anything...

Without looking at the save (I have no idea of how strong just is) I'd say 1 more set of buildup probabely.
 
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