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Ruff04 - Anger Management

Discussion in 'Civ4 - Succession Games' started by ruff_hi, Jun 16, 2006.

  1. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    I've added you as an alternate. Please feel free to comment on the game as we go.
     
  2. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Are we going from the roster in the first post? If so I'm up and will play tonight (before watching the Aussies thump those Italians). How many turns (20 I assume)?

    Tech wise, pottery followed by animals/hunting/archery?

    Do we want a settler straight away after worker to settle the bronze, or get a barracks in Berlin first?

    With Fred being philisophical, Berlin is a pretty good GP farm location (would also suit cottage spamming). A city up near the copper would be a good production city.
     
  3. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    lost_civantares

    Yes - first round is 20 turns each. You ideas seem good - maybe get a settler out and use that city to build us some defense. We should add a religion so that people start not liking us.
     
  4. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    The later religions should be good for this, as the AI should have converted to an earlier religion by then. Confucianism would be nice for the side effects of court-houses.
     
  5. adiii

    adiii Chieftain

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    I don't think we want religions coz our people MUST be angry
     
  6. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    3200BC, the dawning of a new era, an angrier era than any gone before. The people looked up and shouted at each other and waved their fists in the air. Yes, all was good in the world.

    3120BC - Agriculture ---> The Wheel

    3040BC - Scout survives a lion/wolf double act.

    3000BC - Berlin ---> worker ---> barracks (to get size up to 3 then settler). Worker goes straight for the gold.

    2920BC - Hinduism FIADL

    2840BC - Warrior pops a hut. Get Mysticism. Nice one!

    2800BC - The Wheel ---> Pottery

    2600BC - Look everyone its Julius. Isn't he cautious? Pottery ---> Archery

    2560BC - Worker finishes corn and goes onto cottage the flood plain.

    2480BC - Gandhi appears.

    2440BC - Archery ---> Animal Husbandry

    2400BC - Here's trouble.



    Final thoughts. Settler due in 3. I would wait for an archer escort before moving. I think this is the spot for the second city.



    Animal Husbandry in 4, maybe iron or writing after this.

    And with this I sign off, make of this save what you will...

    View attachment 130946
     
  7. ruff_hi

    ruff_hi Live 4ever! Or die trying

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  8. SpriteSODA

    SpriteSODA Musketeer

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    Is there a river or a lake near that spot? if not that city will get hungry and not just angry=P
     
  9. lost_civantares

    lost_civantares [Insert Title]

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    It is nice that at least we have copper right off the bat. Maybe we might decide to force some of our courses manually? :spank:
     
  10. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    No, no water close. This might be a city that never needs anger management courses. We might consider settling else where and letting a border pop get us access to the copper.
     
  11. ULTIMATEGP

    ULTIMATEGP Blitzkrieg!!!

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    hmmmm I got it and will play soon so i do nothing to make my people happy ok.
     
  12. ruff_hi

    ruff_hi Live 4ever! Or die trying

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  13. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    With regard to the settler, if we don't want to settle the bronze, the entire area between us and Vicky to the east of us is completely blank, so go east young man.
     
  14. lost_civantares

    lost_civantares [Insert Title]

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    Xtream_Rockstar hasn't logged in since the 28th, do you want me to play?

    And do we want the warrior's spot for the city, or somewhere east?
     
  15. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Yes - I suggest finding another spot for the settler and letting the copper come to us. That site isn't that good.

    @adiii - are you there because it looks like we will need an alternate.
     
  16. lost_civantares

    lost_civantares [Insert Title]

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    Picture of the west:



    Do we want to put a city between Elizabeth and us? It would be nice blocking her off.
     
  17. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    I've got the save - I will have a look and get back to you.
     
  18. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    A water view with elephants seems like a nice summer retreat for the Germans. Remember there are barb archers about so take an escort.
     
  19. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Finally - I reply. I think the city should go 1 tile SW of the scout.
     
  20. lost_civantares

    lost_civantares [Insert Title]

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    Alright, I'll play the save sometime today (My first Turn Report! w00t!).
     

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