lost_civantares
[Insert Title]
- Joined
- Aug 30, 2005
- Messages
- 1,803
Turn 1
Nothing to mention
Turn 2
It's (sort of) interesting to note Rome and Gandhi haven't met yet.

I also notice that someone queued a baracks, is that really what we want to do? Wouldn't a granary be better since we're going to be growing a bunch?

Turn 3
Finish Settler, but notice that there's a barb archer wandering around, so I bring the warrior in the city with him and start another (there's time for one if the archer starts to make a bee-line for our city.

Turn 4
We research Animal Husbandry, and since Ozbenno said Writting or Iron Working I go for Writting (seemed to leed to the best techs for what our plans seem to be)


Turn 5
Just exploring the land
Turn 6
Just Searching out the land
Turn 7
We finish Warrior, and get to the settling spot (the barb archer is just west out of sight of settler FYI)

Turn 8
Build Hamburg, and start Archer there (everything except warrior and scout took much longer, and both of those didn't make much sense to me at this time).

Turn 9
There is a barb warrior floating around in the west.

Ozbenno played 11 turns (are we doing 10 per turn this early? If you want I'll do another 10), so I've done 9.
Berlin will grow to 4 in two turns, but according the rules we don't have to make a citizen angry until alphabet, right?
Hamburg's archer build can be switched if wanted, its just been started.
Also what do we want to research after this? What are our goals?
Our lands:
The Save
So how did I do for my first turn set? Did I drive you crazy enough with my choices?
Nothing to mention
Turn 2
It's (sort of) interesting to note Rome and Gandhi haven't met yet.

I also notice that someone queued a baracks, is that really what we want to do? Wouldn't a granary be better since we're going to be growing a bunch?

Turn 3
Finish Settler, but notice that there's a barb archer wandering around, so I bring the warrior in the city with him and start another (there's time for one if the archer starts to make a bee-line for our city.

Turn 4
We research Animal Husbandry, and since Ozbenno said Writting or Iron Working I go for Writting (seemed to leed to the best techs for what our plans seem to be)


Turn 5
Just exploring the land
Turn 6
Just Searching out the land
Turn 7
We finish Warrior, and get to the settling spot (the barb archer is just west out of sight of settler FYI)

Turn 8
Build Hamburg, and start Archer there (everything except warrior and scout took much longer, and both of those didn't make much sense to me at this time).

Turn 9
There is a barb warrior floating around in the west.

Ozbenno played 11 turns (are we doing 10 per turn this early? If you want I'll do another 10), so I've done 9.
Berlin will grow to 4 in two turns, but according the rules we don't have to make a citizen angry until alphabet, right?
Hamburg's archer build can be switched if wanted, its just been started.
Also what do we want to research after this? What are our goals?
Our lands:
The Save
So how did I do for my first turn set? Did I drive you crazy enough with my choices?
