S-04 HC's worst nightmare

I got banned too :cry:


Turn 0 : switch from maths to alphabet. By the time we'll be able to trade, maths would be known by all those immortal AI

Turn 1 : kill the barb warrior with the archer. Capital finished queshua and starts a lib. I configure it to slow growth and get more commerce since we hit our happiness cap. A russian archer tries to go for undefended StPet but a queshua is put there for defense. I will have to attack 8 vs 3 hoping that Cathy won't have another archer in between. Just to make sure the odds are on our side, I pillage a mine knowing that Cathy will have 1 turn using it freely

Turn 2 : I kill the archer near StPet before he pillages a farm.
Cathy has a fourth archer in Moscow :(
I try to bait her to attack with quesha surrounding the capital

Turn 3 :
dancing around Cathy capital, waiting for my 9th attacker.

Turn 4 :
Cathy 4th archer has disappeared somewhere ??? . I decide to attack with 8 guys

attack : 2.6/3
attack 2 : 1.3/3
attack 3 : 2.6/3
attack 4 : 2.6/3->2.2/3
attack 5 : 2.6/3->2.1/3
attack 6 : 2.2/3->1.3/3
attack 7 : 2.1/3->0 with 35%odds. A lucky strike here.
attack 8 : 1.3-> 0 with 80% odds.

Attacker 9 can't move this turn but we're down to 3 queshas to 1 archer

Turn 5 :
Cathy fourth archer is back from nowhere. Damn
Attack at 28% odds and loose. Archer wounded
Attack at 35 % odds and loose. Archer 2 down to 0.2
Attack at good odds and win.

Turn 6 : My quesha gets a promotion. Russian archer don't and remains at 0.2. I attack at 100% odds and win :)

01-TakeMoscow.jpg



That was a close call. Our queshua army was blown out
A cultural civ capital at a hill is a hard nut to crack. We lost 8 queshas just to take Moscow

That barb archer is annoying, he dosen't want to take what was a huge cost for us huh ? Please heal quickly my queshua

I also realize we have trade routes with Monty and Louis. I open trades with Louis, don't want to mess with that nut Monty on our door. Guess he'll have to die next.

Turn 7 : I send the worker in Moscow to road the gems before we get out of revolt and can mine them but he meets a barb archer. Oops, gladly he still has 1/2 movement point

The other archer is heading for undefended StPet. I whip the quesha there.

Turn 8 : barb archer attacks at St Pet and looses.
A barb axe appears :help:

02-FirstBarb.jpg



I send the archer to the hill, give him guerilla and fortify him. I think after that I should have put him in capital to benefit from the +40% defense and give him city garrison, but I hoped to defend the mine too. I'll see if it's a mistake.

Anyway, I don't like to take chances so I whip the capital lib for 2 pops. The overflow should give us an archer in time.
I could have switched to an archer and whipped him next turn for 1 pop, but I hate popping 1 guy and especially when at happiness cap


Turn 9 : barb closes in.
St Pet finishes another quesha and goes for a granary. I send the quesha to check on the situation of Novgorod, the last russian city
The archer in cpital needs 2 turns to complete, the time needed for the axe to get at the capital

Turn 10 :
The barb pillages road to capital ????? we have a river flowing from Moscow to our capit so all cities are still connected
The archer attacks moscow and don't even scratch the quesha defending there

Turn 11 : Capital finishes archer, goes for a buddhist temple. I just realize we already had a religion :crazyeye:
That open borders with Louis was not needed maybe. Your call to cancel it when we are able to, though we may not be able to pick any religion at the moment with the hindu monty and the jewish Izzy so close
The axe attacks our archer fortified on hill and looses. Ourrah
Moscow out of revolt. People there are bery pissed, city is starving. Whip an archer there, so anger is dissipated.

A barb warrior appears at Moscow

Turn 12 : Moving out troops. I want my queshas free to take a shot at NovGorod


Turn 13 :
Axe near Cuzco, Axe near Moscow. Maybe going after Novgorod isn't such a good idea. What are those immortal AIs doing ?

Turn 14 :
Eastern axe chases a spanish scout. Good for him, he'll probably go for an aztec city next
The western barb axe is at Moscow door. The archer there just killed a barb warrior last turn. He gets city garrison I and fortified in city. He has a quesha to help him in case of dire need

Turn 15 :
There was dire need. That damn RNG is back at work again

03-Poooh.jpg



I am sure that axe (now at 1.5) would get promoted and attack again and may take back Moscow. There is not enough pops to whip an archer so I whip a quesha knowing well that they don't hold against axes. But we don't have a better choice. Hopefully, next time the axe would be wounded enough that we can take him down in forest

Iron mine in Moscow is due in 2 turns

You can take a look at Novgorod. It has 2 archers, one of them with City garrison I. The city shares borders with Izzy.


04-NovGorod.jpg


Good luck sooooo
 
Here's a screenie of the page telling me those good news :

banned.png



If no other people are getting this problem, it may has something to do with our savefile who has an unfortunate sequence of bits confusing the robot checking uploaded files
 
That's exactly what I got too and it sounds like its related to the save from this SG like you say Blid.
 
AlanH thinks its the save too and is investigating. You should be unbanned now Blid. I played my turns and wiped out Catherine, keeping Novgorod. A barb town spawned on the river, so we have none of the northern resources in the capital until we reconnect the road. Had to whip the capital again for an archer because I chopped an axe here with 2 barb axes and a warrior in our territory, but the turn the axe was to appear the barb town popped, cutting off our iron. How unlucky, this game is cursed. On the brightside we have 4 cities now and our neighbours are closing in to seal us off from the barbs. On the downside we have 2 barb cities nearby and our neighbours are Monty and Izzy. I whipped an obelisk in Novgorod.
 


There are multiple buildings queued up in all cities but feel free to ignore them. I changed my mind a bit after the capital was starved of resources.

Things are going OK. If we can build some swords/axes and capture those 2 barb cities we should have a decent sized empire to consolidate. Alphabet is due in, er, some turns, depending on which tiles we work. Maybe Cosmichail should pause when it comes in to show us the options we have.

I got slightly lucky at Novgorod, but also pretty damn unlucky elsewhere, losing a combat 1 archer on a forested hill to another archer.

Here is the cursed file:
 
Oh, and about that barb axe blid left me with. He attacked, and our city raider 2, cover quechua defended instead of our combat 1 one. So we lost that guy. After one turn's healing, he attacked again and I had another C1 quechua there, thinking he would die but an archer would arrive next turn. But the C1 quechua won at only 19%.
 
I hafven't unbanned blid yet, as I hope Thunderfall can see the status before I change it all. Is there a difference between the players who can upload and those who can't? Are the ones that can using Manage Attachments, and the ones who get banned using Upload Files? If so, we have a workround.

PS. Maybe one of the upload systems doesn't like the apostrohe in your file name?
 
I used the manage attachments tab(which is something I always use) and never got banned. It definately looks like something is up with the save file here.
 
I see that I am up. This is I "got it". Will probably play tomorrow sometime.
 
I was thinking of making a dot map, but those barb towns are in pretty good spots! Possibly a couple future fishing villages: 1 north of the Fish and 1 NE of the Whales. There is one spot I like the looks of: in the west, southwest of the Sheep. Don't know if we'll beat Egypt to it, but it would be nice if we did.
 
I couldn't play tonight and won't get to it until tomorrow in the evening eastern daylight. If anybody wants to grab it before then please feel free.

(Plus I am paranoid of getting banned again. Are we going to rename the file without the apostrophe).
 
It wasn't the apostrophe, just a sequence of letters in your file name triggered an alarm bell in the forum software. It's been dealt with..
 
Yes Soooo it appears I have my hands full for a couple of days with work. Sorry about that I just got bogged down.
 
OK. I've got it. Looks like we finish Alphabet and trade techs around.

Anyone have any direction or strategy for me here?
 
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