[NFP] Secret Society Speculations

One small clue we have is that according to FXS, Secret Societies will require either R+F or GS. Since GS already has R+F mechanics, we can deduce it will deal with R+F mechanics. Maybe not entirely, but it will use them. So loyalty, governors, ages, etc.

So I could see things like being able to install a governor in another civ, a la Ottomans. Maybe he/she will decrease loyalty in enemy cities, or act as a spy where you have full visibility over what is going on in the city. Or even if you don't install them yourself, maybe the enemy governor is a part of your secret society and thus has more loyalty towards you then their own native civ.
 
How are we sure that Secret Societies will even be in regular gameplay and not just part of a scenario?
 
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How are we sure that Secret Societies will be in regular gameplay and not part of a scenario?
Because they said that game modes can be toggled in regular games and are not scenarios.
 
Sure, why not?

Although, to be clear, the real Freemasons mostly just build Hospitals and Libraries for people.

Those aren't the real Freemasons. ;)

Anyway, will stop there. Wait and see what this game mode has to offer.
 
I misinterpreted the feature. It was my hope that it will be an add-on to the game that can be toggled, or not, I'm fine with adding just a bit more here and there to spice things up.

I'm still working off the impressions I got from learning about the Second Italian War of Independence. The fact Louis Napoleon III was himself a member of one of these, I got the notion that being a member, or being discovered as one can carry severe consequences in diplomacy and foreign policy.
 
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