Build2Much
Chieftain
- Joined
- Jul 10, 2024
- Messages
- 73
Thanks for the criticism, need this to improve play, especially later! Fair questions and while I don’t think it’s game breaking there were in my opinion 3 general city sites at that point to choose from - east, south and north. My reasoning:@Build2Much
Spoiler :
I don't like your city#3 placement at all.
Why is it so far away? What does it bring to Carthage? Why not simply 3S of cap?
Spoiler :
In simplest terms, cottages. Once my monument pops there are 2 flood plains, 2 grassland riverside tiles and 2 forested grassland riverside tiles. My happy cap is coincidentally 6 unless I find happiness or go Monarchy. I’m leaning towards no monarchy for this run atm if I think I can get the scientists. So this city is straight commerce production and is connected via river already. Additionally it is a great base for fog busting which is why I already had a warrior there and the extra city hammer.
The sneaky good city is actually north settled on the desert tile that can take Carthage’s corn, plus has wheat and pig once the borders pop. I haven’t built a road in that direction yet though. Can run scientists early if i want, has the forests to chop for production, and is a workshop beast later. South was where I put city 2 the first time I think, but I always find it underwhelming and that it takes a long time to get going. Those are my 5 spots I like best though.
The sneaky good city is actually north settled on the desert tile that can take Carthage’s corn, plus has wheat and pig once the borders pop. I haven’t built a road in that direction yet though. Can run scientists early if i want, has the forests to chop for production, and is a workshop beast later. South was where I put city 2 the first time I think, but I always find it underwhelming and that it takes a long time to get going. Those are my 5 spots I like best though.
More comments/questions welcome!