WfoC
SVN 5863 VP 40X40
I cannot reproduce this WFoC (load and immediately end turn and it completes fine for me). Is it reproducible for you?
WfoC
SVN 5863 VP 40X40
Mushroom Gatherer doesn't consume the Gatherer that build it.
It seems strange that a ship can get defense bonuses if it in land terrains.
Well I downloaded the patch. Haven't played far enough into it to see if ambulances, village hall etc are fixed. But I still have no barbarians, no multi build in cities or research and no one city challenge. Is there somewhere I can redownload v30?
Also, something strange:
When I attack a Star Fort (Not sure if it happens on other buildings like it), after I lower it to 50%, I can attack, but the screen saying "You cannot attack x City, because of Star Fort. Either lower city defences under yadada yadayada" isn't disappearing, and because of that I can't really see the units inside of the city.
Thunderbrd said:It seems strange that Camoflauge is available to boats at all. I think we should remove that access yes. I'll do it later this weekend perhaps.
While hunting I discovered that:
Sometimes my units aren't allowed to go on specific tiles for absolutely NO reason. Not impassable terrain, not ZoC, just out in the wild. And even weirder, also on my own terrain. There are no units around there, I try to move my Hunter 1 field south: not possible. I tried it next round where nothing changed on the plots: it works.
Also, sometimes my Hunter 1 can't move from A to B, but Hunter 2 can do so, on the excact same route Hunter 1 would have taken!
It seems that all from discovering natural wonders first disappear after recalculation.
I have another unkillable unit: a German Dromon near Munich/Berlin. This time the unit has a star-sign promotion that gives him 20% chance of survive after battle. But (after many attacks) always survive, although now with minimal HP. Like the Warlord Chief, it cannot be deleted from WB.
SVN 5771, with SVN 5843 DLL. Save attached.
PD: What about this?
I don't know if it is a bug or a "feature" but it's a little bit annoying. I you capture a civilian unit the unit goes into sleep mode although it has movementpoints left.
I recently have notice this even with regular units also???
Multi-build and Multi-research were removed only because they are considered too critical to have on to go without. They are now permanently on and hidden.
@DH - how is this enacted? Is it an event or just a direct set of happiness from Python?
Multi build and research are most definitely not on. I just played a game on blitz and had to build each tiny little building one at a time, it got old very fast, as at that speed everything is cheap and fast, so the buildings to be built stacked up until it was a chore to find modern buildings to build rather than that stick collector etc that never seems to go away but still takes a turn to build.