Single Player bugs and crashes - After the 16th of May

...- did it already have the military instructor when you captured it ....

Currently all great people remain in a city you capture. You will often find a GG in the capital of an AI player when you conquer it. I am thinking/designing something else to do with those GP. EG If it is not the last city many will evacuate to another city with the Great Military instructors forming the basis of the combat units of the retreating army.

This is something I need to do for the settled slaves. The buildings don't survive the attack at the moment but if you aren't running slavery and capture a city with slaves then they should be freed.
 
Currently all great people remain in a city you capture. You will often find a GG in the capital of an AI player when you conquer it. I am thinking/designing something else to do with those GP. EG If it is not the last city many will evacuate to another city with the Great Military instructors forming the basis of the combat units of the retreating army.

This is something I need to do for the settled slaves. The buildings don't survive the attack at the moment but if you aren't running slavery and capture a city with slaves then they should be freed.

Ah thanks - that hint was all I needed to find the bug. Fix will be on SVN after a little testing (later this evening), though I agree we should consider handling them differently on conquest anyway.
 
I've got the Town Watchman being created without Policing I, which is indicated in the Civilopedia entry.

I can provide a save, if needed.
 
I've got the Town Watchman being created without Policing I, which is indicated in the Civilopedia entry.

I can provide a save, if needed.

Pls follow post # 1 thx.
 
Pls follow post # 1 thx.


Also i has a NON-repeatable CTD, with the SVN just before DH's now update,
minidump provided. plus a message it gave. when it CTD'ed again the second time.

Minidump shows a crash inside the main EXE (not DLL), so probably just the same cause as the message - you are running out of memory. Try with viewports.

BTW - after the NEXT batch of parallelization (which will probably occupy me most of the next release cycle) I am planning to spend a cycle working on reducing memory footprint (at least making some experimental attempts - I need to validate some approaches first off)
 
This is from SVN 5599. The last 3 SVN updates I've done I have the same problem. Everything appears to start fine, but as soon as I press enter to end the first turn, it crashes to desktop with no error message. I attached the dump and save.

Okay, I combined the save and minidump into 1 zip. 1st turn on gigantic map, playing as Olmec svn 5599

Okay, update to SVN 5607 and same thing is happening. Very first turn, I press enter to end turn and CTD, no error message or anything. Viewports are on, gigantic custom continents, Olmec civ.

Has anyone had a chance to look at any of these? I'd really like to use the SVN again but I've given up and just use v30.
 
Has anyone had a chance to look at any of these? I'd really like to use the SVN again but I've given up and just use v30.

SVN version 5552 is a stable version, export and use it.

JosEPh
 
Latest SVN WfoC at next turn

Is this reproducible for you? If I load and just hit end turn (don't bother trying to move any of your units), the turn is ending ok for me. If it is reproducible could you send me the BBAI log that you get from it please.
 
I'll look into this shortly. Do I just need to end the turn immediately upon loading?

Edit - Ok, reproduced it. Is this with Raging Barbarians on or something? The problem is that the barbarians have 8191 units, which is the limit the game can handle for any one player, so when it tries to spawn or upgrade one (upgrade works by creating a new unit before it destroys the old one) it fails, and the code following doesn't cope, resulting in the crash.

What I am going to do right now, is add code to the load that will cull some animals at load time if it detects the barbarian player is dangerously close to the limit. That should rescue your game.

What I think is really needed (which I'll have a go at sometime soon, but not today), is to separate the animals into their own 'player' separate from the barbarian player. This will have all sorts of other benefits also:

1) Will be able to turn barbarians off independently of animals

2) Barbarians will be able to hunt!

3) Creates a sufficient precedent that we will subsequently easily be able to split the animals into multiple sub-'players' so that predators can kill their prey and so on (if we wish to)

I think this is the bug that's happening in my game, version 30. All that needs to be done to reproduce the error is ending the turn. Wondering if there is a quick fix for it or something?
 

Attachments

Is this reproducible for you? If I load and just hit end turn (don't bother trying to move any of your units), the turn is ending ok for me. If it is reproducible could you send me the BBAI log that you get from it please.

OK i even put it with ViewPorts On 60X60, and it STILL WfoC, yes.

savedgame and logs in zip.

@DH

PINK slave action btn (see pic)


fixed
 
I think this is the bug that's happening in my game, version 30. All that needs to be done to reproduce the error is ending the turn. Wondering if there is a quick fix for it or something?

It was fixed some time ago, but there is no work-around apart from upgrading I'm afraid.
 
OK i even put it with ViewPorts On 60X60, and it STILL WfoC, yes.

savedgame and logs in zip.

@DH

PINK slave action btn (see pic)

The viewport comment was in relation to your CTDs (separate post) - it won't help with WFoCs (but did it help your CTDs?).

I'll have another go at trying to get your save to hang - maybe if I set it to autoplay 20 turns or something it will happen for me...

Edit - autoplay did the trick - I was able to reproduce it - will look into it later today...
 
The viewport comment was in relation to your CTDs (separate post) - it won't help with WFoCs (but did it help your CTDs?).

I'll have another go at trying to get your save to hang - maybe if I set it to autoplay 20 turns or something it will happen for me...

Edit - autoplay did the trick - I was able to reproduce it - will look into it later today...

:whew: I was sweatin it again, thought it was my PC again, and YES VP did help with that 35 civ game i had, thx, 1st time i really had to use it.

Thxx for your patience!!;)
 
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