Get your facts straight dude.... Fusion bombs were invented 70 years ago and even used (Nagasaki). Basically every country with nuclear warheads "uses" Fusion Bombs...
The Tsar Bomb explosion caused shockwaves measurable at the other side of the planet almost instandly and if you go much bigger than chances are very big that this will cause earthquakes, tsunamis - or worse.
Seems like some systems might be having more trouble with some improved prerequisite evaluations than others. I may be able to streamline some of it still. I can also pull back on some of the improved evaluatory accuracy.So after redownloading my game off svn, for some reason accesing my cities and pressing building buttons seems to take on average 30-40 seconds for each city/building, anyone know why?
Again, not sure what could be taking up time with the units. What do you mean by starting a unit from the minimap and jumping around exactly?I am not having troubles that much with mine in the building area, but since then it does take 1 minute extra per turn MORE now also, and then when you start a unit from the minimap and jump around they also take around a 30-45 sec hesitation
Also 2 more PINK units??
I'll be glad to look into this. Soon as I can.My 1st CTD since 26 Mar and i play like 6 times a day
I noticed this delay only when playing on the debug dll so figured it shouldn't make much of an impact on a non-debug dll run and for me it didn't but my computer's pretty good for C2C and I don't always experience some of the frustrations I did with previous systems so I can be a little blind to them until feedback rolls in. I'll try to see if I can improve on that portion and it might help with SO's turn time issues.
Do you have a SSD???
Again, not sure what could be taking up time with the units. What do you mean by starting a unit from the minimap and jumping around exactly?
OK go to a place on a minimap where one of YOUR units is located, try to move that unit, then go to the opposite side of the minimap to another of YOUR units and try to move that pone also, BIG delay when trying to move it.
I'll be glad to look into this. Soon as I can.
Also 2 more PINK units??
OK go to a place on a minimap where one of YOUR units is located, try to move that unit, then go to the opposite side of the minimap to another of YOUR units and try to move that pone also, BIG delay when trying to move it.
CTD or delay which would you prefer![]()
Ok I looked for these two units and couldn't find this bug. I presume you playing Zapotec civ yes? When I start playing this civ Arsonist and Agent have correct icons.
(oscillating gold)
I've monitored a bit more closely my income/commerce, I suspect it is in fact caused by trade route. Every few turns, it seems the destination cities (including foreign) are reallocated, maybe occasionnally suboptimally.
Here are some screenshots:
Spoiler :
Turn X :
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Turn X+2 :
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(I just completed a lobster trap which may have increasedbut can't explain the increase in
)
Turn X+3 :
![]()
The basewent from 117 to 122 then 118 while the trade routes appear to have changed.
Maybe that's the reason? (but then what triggers the reallocation of trade routes?)
Correct, but i am getting this on the NEW unit build not the screen pedia area, see attached/
Please attache yours Zapotec_CIV4ArtDefines_Unit.xml ok?
Theis due to global modifiers, not at all a bug.
Cheers
What's an SSD?SO said:Do you have a SSD???
Well that sounds like the normal delay you get when you switch your view on the minimap - the processing to graphically update every new element you see there takes time but it's how Koshling managed to keep our processing down. I can't think of any other particular reason that a unit would itself take more time except that it's probably waiting for the rest of that processing to catch up before it can be moved. (In translation: I don't think I can do anything about this.)SO said:OK go to a place on a minimap where one of YOUR units is located, try to move that unit, then go to the opposite side of the minimap to another of YOUR units and try to move that pone also, BIG delay when trying to move it.