JosEPh_II
TBS WarLord
The pathing issue has been around for awhile. I just thought it had been designed to follow the best defended path, so I never said anything.
So if you want a unit to follow a road inside your empire (any unit) you have to guide the unit(s) in short 1 tile per movement point increments. I've had units (workers in particular, but all do it) refuse to use a road across a river but will go sideways 1 tile to a hill and then move to a tile across the river and then next turn to the original destination. And this is without using the auto stuff. It's very obvious and can be seen in any game at anytime.
I micromanage all my units movements where the destination is more than a single turn away, especially in unclaimed territory.
JosEPh
So if you want a unit to follow a road inside your empire (any unit) you have to guide the unit(s) in short 1 tile per movement point increments. I've had units (workers in particular, but all do it) refuse to use a road across a river but will go sideways 1 tile to a hill and then move to a tile across the river and then next turn to the original destination. And this is without using the auto stuff. It's very obvious and can be seen in any game at anytime.
I micromanage all my units movements where the destination is more than a single turn away, especially in unclaimed territory.
JosEPh