I view it as a challenge![]()
Exactly

Also, additional info on 2: the same thing happens if unit is killed by terrain (ice/tundra/...). In that case there are no events about damage/death in any of in-game logs. That fact cost me 5 turns

I view it as a challenge![]()
Exactly
Also, additional info on 2: the same thing happens if unit is killed by terrain (ice/tundra/...). In that case there are no events about damage/death in any of in-game logs. That fact cost me 5 turns![]()
DANG, i applaud youand anyone else that can be so darn patient, heck i cant even play the GEM map, it takes too long for turns for me. If its over 1 minute, as they say "Forget About It!"
If you want to know if a specific game option exists, the easiest way is to check CIV4GameOptionInfos and there you will find, that the fixed borders option is named GAMEOPTION_NO_FIXED_BORDERS.Is the "fixed Borders" no longer an option??
I keep putting this in on maps and it keeps rejecting them as an option, well deleting them is more like it??
other very minor bugs:
./Assets/Modules/Custom_Civilizations/Pirates/SO_CIV4LeaderHeadInfos.xml - ERRORS: 1
Line: 10 - Column - 39 : also direct text instead of TXT_KEY...
./Assets/Modules/Custom Leaderheads/Sa/Sa_CIV4LeaderHeadInfos.xml - ERRORS: 1
Line: 13 - Column - 25 : <Description>Mem de Sá</Description> instead of TXT_KEY...
It prevents translation if you use text directly in tags.Reason these come back as errors is because of the writing in them, and not using TXT, but it works ok.
It prevents translation if you use text directly in tags.
V30:
I'm running on a 1920x1080 screen
Can someone tell me what these (circled in red) artifacts are? I presume they are not supposed to be where they are showing up.
v. 29 and at least some earlier versions: checking the option to freeze unit and tile animations on (at least with Medium and Low graphic settings) makes many units to display improperly - e.g. Rhinoceros looks like some armoured horse unit, Orangutan like Berseker etc. The display may change to a proper one e.g. when the unit is attacked or selected.
S.