Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

Perhaps the Walkabout should be converted to one of the religious buildings for Dreamtime. It would take some wikipedia reading to get more ideas as to what could be used for the other building roles. I'm sure it could be easily defined out though.
 
Is it WAD or bug that you are able to capture other civ's national wonders? I conquered a city that already had captured fire, now I'm missing out on my golden age :-(
I posted this last year, too, because then I also captured other national wonders like Heroic Epic, which I wanted to put into a specific city.
 
Is it WAD or bug that you are able to capture other civ's national wonders?

IMO, the fact that it is a National Wonder, it should not be captured. Otherwise it is not National to that Civ.
 
Is it WAD or bug that you are able to capture other civ's national wonders? I conquered a city that already had captured fire, now I'm missing out on my golden age :-(
I posted this last year, too, because then I also captured other national wonders like Heroic Epic, which I wanted to put into a specific city.

IMO, the fact that it is a National Wonder, it should not be captured. Otherwise it is not National to that Civ.

I think it is as was intended, but you make good points as to why it should not be so.
 
I think it is as was intended, but you make good points as to why it should not be so.
Very good points. Perhaps it should be a standard rule we should keep to that no National Wonder should be capturable.
 
Raft Building - Tech popup screen after researched has audio missing.

Also: No Wild Boars spawning in north america in my scenario, looks like they dont spawn at all or spawn in wrong locations.
 
thats ok with me, but can YOU add that in the definition so it shows up in the area when you click on what the stats are, thx . .

It is in the XML definition! That is the only way you can make them defend only. If you want the pedia page to be changed to say which units are defensive only then that will take longer.
 
It is in the XML definition! That is the only way you can make them defend only. If you want the pedia page to be changed to say which units are defensive only then that will take longer.

Its only this unit that isnt changed isnt it?? If these are defend only then WHY is it listed as -80 at defending??
 
Also: No Wild Boars spawning in north america in my scenario, looks like they dont spawn at all or spawn in wrong locations.

They need the Pig bonus.
 
There are some pig resources on map in north america, but never a wild boar spawned. Normal pig resources. Is there a wild boar resource/bonus for the map?
They also have this restriction:
<iMinLatitude>0</iMinLatitude>

<iMinLongitude>-60</iMinLongitude>
<iMaxLongitude>180</iMaxLongitude>

Which means from eastern Guiana/Canada in west to eastern Russia in east and from Malaysia in south and all the way north.

Other than that, bad luck I guess, they should spawn sooner or later at a different point in time every time you play the map.

Perhaps wild boar should be capable of spawning in ancient forest as well, to increase their spawn likelyhood due to more possible tiles to spawn in.
 
Ok i will look into it in WB worldwide and wait 500 turns more to check that. So makes that any difference because my map is 232x112?
 
Ok i will look into it in WB worldwide and wait 500 turns more to check that. So makes that any difference because my map is 232x112?
No matter the size of the map -180 degrees longitude is the far left of the minimap (MM) and +180 degrees is the far right of the MM.
latitude is from -90 degrees at the bottom of the MM and +90 at the top of the minimap equator is of course 0 latitude.

So the exact same as in the real life map coordinate system.
 
They also have this restriction:
<iMinLatitude>0</iMinLatitude>

<iMinLongitude>-60</iMinLongitude>
<iMaxLongitude>180</iMaxLongitude>

Which means from eastern Guiana/Canada in west to eastern Russia in east and from Malaysia in south and all the way north.

Other than that, bad luck I guess, they should spawn sooner or later at a different point in time every time you play the map.

Perhaps wild boar should be capable of spawning in ancient forest as well, to increase their spawn likelyhood due to more possible tiles to spawn in.

We have graphics for both pig and boar but they come from the same map bonus. Both spawn definitions should be the same and cover all the world except Oceania where they were introduced by man. This means there needs to be two spawn definitions for each, one for the northern hemisphere and one for the southern.

In Africa the Warthog also spawns from the pig resource.

No matter the size of the map -180 degrees longitude is the far left of the minimap (MM) and +180 degrees is the far right of the MM.
latitude is from -90 degrees at the bottom of the MM and +90 at the top of the minimap equator is of course 0 latitude.

So the exact same as in the real life map coordinate system.

Correct.

I will check the Pig and Boar spawn entries.

edit I will remove the latitude and longitude restriction from the Boar spawn to match the pig spawn. My upcoming work on the random maps to stop pig resources being placed in Oceania should be enough.
 
@TB: This tag for unitcombat is bugged.
Spoiler :
Code:
			<UnitCombatChangeModifiers>
				<UnitCombatChangeModifier>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iModifier>10</iModifier>
				</UnitCombatChangeModifier>
			</UnitCombatChangeModifiers>
I have several times observed that this tag goes on a fritz which leads to units who should only have 10% VS Melee ends up having 290% VS Melee.
So in some cases this tag keeps adding the +10% stat change over and over again until it becomes ridiculous. I have not figured out what event leads to it fritzing out... perhaps when surviving a battle where the tag had an impact.

Edit: I've seen deviations of smaller magnitudes as well like, 20% when they should only have 10%. Recalc is not the event that triggers this bug.
 
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