Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

Just updated to 8191 and Composite Bowmen no longer update to Bellybow or early crossbow. Last night, prior to 8191 update, my composite would upgrade to Belly. I just got early crossbow after the update.
Is this intentional that Composite can't upgrade to either belly or early crossbow now?

Which civ you playing?
 
V35

- Building geothermal factory and road upon the proper energy source does not add the thing into reserves.

- Can't build factories on map at all after refrigeration tech. It says the tech obsoletes them. Brilliant brain fart guys. Sevopedia is saying that factories built by workers are made obsolete by refrigeration AND assembly line/industrialism tech or WTH the other one was. Seriously WTH, there was nothing wrong in factory building in previous versions and now they are broken.

- Can't build geothermal factories anywhere anymore either, except over the resource but that does not give the resource as it has given before.

- Worker sometimes changes it's screen icon into medium Sherman tank.

- Planes circling cities sometimes show the wrong map icon, sometimes the right one.

- Small rival civs building masses of stupid tunnel systems.

- Still few pink blobs seen.

- At classic/medieval times, i had few identical ship units in city. Identical in type and size. Some had small transport capacity and some had not. Must be some kind of upgrade bug issue.

- Foreign advisor trade screen STILL merges into a mess around WWI - era.

- Disease levels act weird. For a long time from beginning of the game, they rise very realistically and feel fine. Gradually they rise more and more which is great and challenging but suddenly something very weird happened and they crash from around 200-400 to -2000 - -4000 levels in many cities and in few turns. This happened around renaissance times.

- When cities have turned to me from rival through cultural switch, the rival still keeps his units in them. Sometimes for thousands of years.


- Feels clearly the easiest version so far, playing as emperor. Sometimes around industrialization, the rival civs seemed to drop the scientific research entirely. Now i'm way past neural networks & such and most advanced rival still hovers around jet propulsion. Really does not feel like emperor game, up to industrialism or so, the top rival progressed much faster than that and mostly on my schedule. They have not lost cities, quite the opposite so very strange behavior.


At least the mod feels very stable plus size matters and unit merging seems to finally work reasonably but the factory issues are really annoying. Funny how they got broken when there were nothing wrong in them in previous versions. Maybe some modder broke them on his way out. :)

Still a lot to be done since this version is still broken. At least it is somewhat playable and was quite fun until refrigeration tech showed it's ugly obsolitenations.
 
V35

- Foreign advisor trade screen STILL merges into a mess around WWI - era.

Probably not going to be fixed any time soon. I never use that adviser. This means I don't know what it does or what is going wrong.

Your reporting of bugs is appreciated, however they would be better if there were saves that replicate the problem or screen shots showing the problem. They make it quicker for us to fix things.
 
Probably not going to be fixed any time soon. I never use that adviser. This means I don't know what it does or what is going wrong.

Your reporting of bugs is appreciated, however they would be better if there were saves that repluicate the problem or screen shots showing the problem. They make it quicker for us to fix things.

Why not disable this button?
 
- Disease levels act weird. For a long time from beginning of the game, they rise very realistically and feel fine. Gradually they rise more and more which is great and challenging but suddenly something very weird happened and they crash from around 200-400 to -2000 - -4000 levels in many cities and in few turns. This happened around renaissance times.

If you have a save a few turns before this happens could you please upload it somewhere? It could help to rule out integer overflows in that piece of code.
 
V35
- Worker sometimes changes it's screen icon into medium Sherman tank.

- Planes circling cities sometimes show the wrong map icon, sometimes the right one.

- Still few pink blobs seen.

Most of these bugs are easy to fix and most of them was fixed after v35, but if you see any of them please report here. I just need short info: unit name, and civ name.
 
After updating to 8191 today I can no longer attack Bandit Riders (see screenshot series). 2 Rangers chase 2 bandit riders over hill and dale without any combat happening. When you click on a unit you want to attack the HN unit you do not get combat odds pop up either.

I also can not attack Dragon Ships either. Same thing happens as with bandit riders, they just move to an adjacent open tile. Can chase them forever without any combat occurring, and no Combat odds pop up.

JosEPh
 
After updating to 8191 today I can no longer attack Bandit Riders (see screenshot series). 2 Rangers chase 2 bandit riders over hill and dale without any combat happening. When you click on a unit you want to attack the HN unit you do not get combat odds pop up either.

I also can not attack Dragon Ships either. Same thing happens as with bandit riders, they just move to an adjacent open tile. Can chase them forever without any combat occurring, and no Combat odds pop up.

JosEPh
As noted in the SVN thread I'd realized this problem earlier. I've been working on it this evening and I believe I've resolved the issues. New Update is on its way - just compiling it right now.
 
I just looked up some of the Wall buildings and I found that the Meta Material Wall for example only allows units to enter if the defense has fallen below 12% - yet gives a "25% minimum city defense" bonus.

Is there a way now to reduce this minimum defense further or is this just a bug?
 
I never use that adviser.

It's trade screen is a great way to quickly see what everyone is willing to trade back and forth at one glance plus if a desired good is found, player can immediately begin trade negotiations from that screen. Very very useful.


Your reporting of bugs is appreciated, however they would be better if there were saves that replicate the problem or screen shots showing the problem. They make it quicker for us to fix things.


Thank you kindly. As for the foreign advisor trade merge issue, the pic was delivered long ago, received and commented at the time of V33 or 34 with a quote of much like: " Gaah, thats one horrible merge. " I remember that in V34 this trade screen looked different but it still merged. In V35, it looks same as in V33 but i'm damn glad that it works in the beginning and way up in the medieval times when it is most useful.

Here is a save that includes almost all the mentioned current issues.
 

Attachments

Why not disable this button?

Oh no never ! It works for a long time, up until late renaissance/WWI-times and then it merges. Most important time for it is the beginning when the trading of benefical goods is most vital so even as broken it still serves a great use.
 
If you have a save a few turns before this happens could you please upload it somewhere? It could help to rule out integer overflows in that piece of code.

Sorry to state that saves of those times are long gone but the strange effect affected about half of my cities if not more and was very sudden. Very weird.

Possibly the same effect can be sometimes seen in individual cities too, they just enjoy about -3000 disease levels steadily for no apparent reason. Other values, crime etc. seem to be much more logical.
 
Started another game with Developing leaders on, No positive traits at start on.
About 200-300 turns passed since first AI researched tribalism (about half AI researched it by now) and not a single city have been founded - all AI have 1 city.

Can anyone tell me what options i should never use to play normal game?
 
Most of these bugs are easy to fix and most of them was fixed after v35, but if you see any of them please report here. I just need short info: unit name, and civ name.

Ok, so the workers in question were normal worker units and planes were stealth fighters that sometimes appear as modern jet fighters. Haven't noticed this occasional weirdness with other units and not in previous versions. Strangest thing about it is that it happens once in a while and if the unit is activated, it immediately changes to proper image... for a while.
 
Oh one more strangeness came to mind. Only weird, not even a bad one. When i built ornithopters in production rows of three in a same city, first two units were completed fine but the third one suddenly appeared in a city south of the proper city that produced it when it was complete. This happened several times.

Maybe because only 2 air units can fit into 1 city at that time ?

Also if it is not too much trouble, could some tell me exactly what are the power ratios and destructive ability differences between nuke units. Lets say tactical nuke, icbm, hydrogen bomb and tactical fusi for example. Return of the ground eating ability for the fusis would be great but current info also interests me. How much more destructive is tac fusi compared to tac nuke for example ?
 
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