V35
- Building geothermal factory and road upon the proper energy source does not add the thing into reserves.
- Can't build factories on map at all after refrigeration tech. It says the tech obsoletes them. Brilliant brain fart guys. Sevopedia is saying that factories built by workers are made obsolete by refrigeration AND assembly line/industrialism tech or WTH the other one was. Seriously WTH, there was nothing wrong in factory building in previous versions and now they are broken.
- Can't build geothermal factories anywhere anymore either, except over the resource but that does not give the resource as it has given before.
- Worker sometimes changes it's screen icon into medium Sherman tank.
- Planes circling cities sometimes show the wrong map icon, sometimes the right one.
- Small rival civs building masses of stupid tunnel systems.
- Still few pink blobs seen.
- At classic/medieval times, i had few identical ship units in city. Identical in type and size. Some had small transport capacity and some had not. Must be some kind of upgrade bug issue.
- Foreign advisor trade screen STILL merges into a mess around WWI - era.
- Disease levels act weird. For a long time from beginning of the game, they rise very realistically and feel fine. Gradually they rise more and more which is great and challenging but suddenly something very weird happened and they crash from around 200-400 to -2000 - -4000 levels in many cities and in few turns. This happened around renaissance times.
- When cities have turned to me from rival through cultural switch, the rival still keeps his units in them. Sometimes for thousands of years.
- Feels clearly the easiest version so far, playing as emperor. Sometimes around industrialization, the rival civs seemed to drop the scientific research entirely. Now i'm way past neural networks & such and most advanced rival still hovers around jet propulsion. Really does not feel like emperor game, up to industrialism or so, the top rival progressed much faster than that and mostly on my schedule. They have not lost cities, quite the opposite so very strange behavior.
At least the mod feels very stable plus size matters and unit merging seems to finally work reasonably but the factory issues are really annoying. Funny how they got broken when there were nothing wrong in them in previous versions. Maybe some modder broke them on his way out.
Still a lot to be done since this version is still broken. At least it is somewhat playable and was quite fun until refrigeration tech showed it's ugly obsolitenations.