From this file: CIV4UnitInfos.xml
Hydrogen
Cost: 5000
Range: entire map
Power: 40
Tactical nuke
Cost: 1500
Range: 4
Evasion Probability: 50
Power: 1000
ICBM
Cost: 2500
Range: entire map
Power: 1000
MRBM
Cost: 2000
Range: 8
Evasion Probability: 32
Power: 30
IRBM
Cost: 3000
Range: 16
Evasion Probability: 25
Power: 30
I have seen these numbers while viewing the file but that power really can't mean the actual destructive power of unit right ?!? Can it ??
I mean a little tac nuke strikes with power of 1000 and a more advanced and supposedly much much bigger hydrogen bomb with a tiny 40 ??? That can't be real. If it is, the nukes are a pure fkn joke and only tac nuke and icbm actually having ANY usability whatsoever. Please tell me that this isn't so.
If it is... these weapons have been totally fkd up as long as this mod has been available since as some of you stated, these weapons were "inherited". So they never were checked either if they hold reason, realism or even usage value at all. Again, this points straight to the fact that far too much is added into this mod with far too little testing and thought.
Also the modern armor that has far too little hammer value in it, i have reported multiple times during multiple versions. A bug that takes minute or two to fix, yet even that still remains on and on.
And then i'm told that my bug harvesting is appreciated. Really wonder how long i can chew this product. Likely not long since philosophies of makers between me+many other players seem to be fundamentally different. I like that things work as they are supposed to, makers just want to add more stuff and thus unavoidably more bugs. While at it, some old essential mechanics seem to break too. Most regrettable "progress".
One thing is for sure, a modder that wants to choke a mod that already has so very much stuff in it rather than take care that this stuff actually works as it is suppsed to, isn't doing it for the love of this mod. More and more until the end of time and to hell with the logic and functionality, quite sick actually. I know that many players agree with me on this and if the modders are really that childish that they threat to leave if quality work is expected from them, then they really should leave because they are not doing proper work properly if they really are so petty and care that little how the actual mod functions.