If you actually want things fixed the least you could do is file a proper bug report. To do this,
-update to latest SVN version
-set autosave to every turn before playing
If you encounter a bug,
-give a proper decription, preferably including screenshots
-add a save game so programmers have a test case to work on and to test afterwards if the bug is indeed fixed
-if necessary, instructions on how to trigger the bug.
I guarantee you that such reports will get a MUCH higher priority than posts of the type "(subject) is screwed up" followed by insults.
Learn to know the difference of insults and honest reality, you can use the picture as a first aid to your pain.

I don't know how many more broken versions i want to chew. Definitely i'm not going to report same bugs over and over again. Just keep adding more bugs and breaking more things and this could-have-been-one-of-it's-kind-mod will die at 100% certainty.
If you can't take feedback that is honest, true and not even close to insults, don't start your browser.


should have a combat odd, even if it is definetly 100%. Just try attacking it please.
The unit in question was a merged (1 time) Archer; they healt even in the field at a reasonably rate, but not at all in the city. There was no Healers Hut nor Healer Unit. But when I discovered it, a hover over over the Heal button said 2 or 3 turns, and so long it took. But it makes kinda sense, if they are still fortified at the walls etc, then they can't heal since they are "busy".