Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

The issue with the second tribe can be fixed but it still won't work if the AgressiveAI option is on. I can't see why but it looks that this option changes alot in the AI code.

Do we really need that option then?? If not, take it off of the option area. If someone really needs it, they can change it in the WB then . . right??
 
Repeatable CTD with mini dump and save. Current SVN only differences between mine and SVN is the text file fixes I am about to upload.
 
I got a IA auto hunt problem.

My rogue just don't attack anyone, just move around and no attacks.

Here a save in a turn before my rogue ignore a enemy unit.
Check your autohunt bug options.

The issue with the second tribe can be fixed but it still won't work if the AgressiveAI option is on. I can't see why but it looks that this option changes alot in the AI code.
Why don't we just remove the Aggressive AI option checks that are causing issues? I recall wondering what the intention for those could possibly be anyhow.
 
Check your autohunt bug options.


Why don't we just remove the Aggressive AI option checks that are causing issues? I recall wondering what the intention for those could possibly be anyhow.

I checked, attack with 75% odds. All fine.
 
I believe I've found the source of all the crashes reported today and it will be fixed on the SVN very soon - strange I hadn't run into it in the test playthrough rounds before this but it might have something to do with a situation that can take place if the game is already a bit more developed than the test I was running.
 
I checked, attack with 75% odds. All fine.

Odds is not all that's being looked at there so its possible its something deeper in the consideration given to whether its 'worth' attacking or not.

I ASSUME that the animals you're expecting your rogue to attack are giving him better than 75% odds right?
 
Hunting goes for enemies, danger to the nation. Animals are not considered a danger. When on Hunting Patrol the units, Hunters or not, ignore animals.
If it should be that way or not I can not answer.

Cheers
 
Odds is not all that's being looked at there so its possible its something deeper in the consideration given to whether its 'worth' attacking or not.

I ASSUME that the animals you're expecting your rogue to attack are giving him better than 75% odds right?

Yes, but i'm expecting the rogue attack a enemy unit, the odds are 99%. just pass the turn and you will see, the rogue ignores enemy and keep wandering around.
 
Hunting goes for enemies, danger to the nation. Animals are not considered a danger. When on Hunting Patrol the units, Hunters or not, ignore animals.
If it should be that way or not I can not answer.

Cheers

Yes, the rogue ignores a enemy, not a a animal. A war enemy.
 
It actually may be the other way around... hunting may only target animals for attack.

Yes, i think its working this way. Maybe the creation of a option to auto hunt animals only and auto hunt everything will be good.

The last update (8203) of svn vanish the fortify build up to storyteller provide more education.
 
The auto patrol for pirate units does not attack ships either. I thought I would have a couple patrolling in my waters hoping for them to pick off any recon ships belonging to other nations. It did not work that way.

The auto pirate and auto hunt both seem to do exploration as well. I would prefer them not to myself.
 
Those with crashes should update to 8104 - should fix things but there could be more lurking. Please forgive me for these - it's next to impossible to test and catch everything - sorta surprising I didn't catch a few of THESE but thanks to you we've got'r dun!
 
I revert to 8199 version and the storytellers who have a bad function "build up" just gone.

The new ones back to normal and can "build up" education. The revision 8200 mess up with this units and with the IA, after 8200 the Egypt just build a lot of healers and "attack" me with them. When i revert to 8199 the healers disappear too.
 
The AI now builds lot's of Healers and put's them on plots outside cities.
 

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