Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

The game just closes with no error message several times during the attached play. Mostly when I open WorldBuilder but also when I look at the map. The last time occurred when I centered the map at the Island inhabited by the Japanese

Game folder is at E:\Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Caveman2Cosmos
 

Attachments

Has there been any movement towards fixing the volcano bug? The one that results in some tiles having +60 food. I've been removing the event from the files myself but I have to do it again every SVN update. Thankfully my modified Barbarossa leader is untouched.

No. I fixed all those bugs but somehow they got unfixed. I am working on something different and taking a break from C2C for a couple of months. If I get some time I'll look into it.
 
Having updated my game to the SVN version, I can confirm that the below are still present in the SVN:

Arakhor said:
What is causing civilisation names to never revert back from the Provisional Authority name after a period of anarchy? I seem to recall Afforess saying something about this, but it's certainly affecting my game (D/L 17th August, rev. 7833).

When you upgrade captives, no gold cost is listed but you are still assessed a cost regardless. This is not user-friendly at all.

For some reason, you can upgrade clubmen (and others) outside of your own cultural borders and even in other people's city radii. I very much doubt you should be able to do this.

Tree hollow housing never goes away. It does not appear to be replaced by anything, so my coastal capital of 60,000 people is still blighted by some people apparently still living in dead trees in the Iron Age!

The 'Provisional Authority' bug is particularly irritating, as every nation ends up as one after a while. Can't someone add in a catch-all "<Adjective> Empire" for all the other civics, until such time as more fitting names are added?
 
CTD v35 with SVN At revision: 7907, it is repeatable, but there was no minidump for some odd reason.. :dunno:

Here is the save file just before the CTD..
 

Attachments

I think the team can stop of make new stuff and focus in stop the crashes and bugs. Just my opinion.
 
I think the team can stop of make new stuff and focus in stop the crashes and bugs. Just my opinion.

Most of those current CTD's come from errors in Art files or the game runs out of Memory.

Errors in Art files could be avoided if the modders who are creating new units and other new stuff would at least test them in Game. I removed the Maned Wolf now because it causes a CTD since it was added a few weeks ago.


If the game runs out of memory there is nothing we can do. We can only try to reduce the Memory usage but that takes alot time.
 
CTD v35 with SVN At revision: 7907, it is repeatable, but there was no minidump for some odd reason.. :dunno:

Here is the save file just before the CTD..

The game just closes with no error message several times during the attached play. Mostly when I open WorldBuilder but also when I look at the map. The last time occurred when I centered the map at the Island inhabited by the Japanese

Game folder is at E:\Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Caveman2Cosmos


Try it again with revision 7908 it looks like it fixes those CTD's.


Edit:

The same goes for all the other CTD's if this doesn't fix it please post it again.
 
There are a few ArtInfos missing at the moment.

Code:
[7641.630] info type 'ART_DEF_UNIT_GENERAL_MODERN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.677] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.677] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.677] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.677] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_FLAMETHROWER_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_FLAMETHROWER_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_FLAMETHROWER_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_MARINE_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_MARINE_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_MARINE_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.927] info type 'ART_DEF_UNIT_SOUTH_AMERICA_WORKER' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7641.927] info type 'ART_DEF_UNIT_SOUTH_AMERICA_WORKER' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7642.052] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7642.052] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7642.052] info type 'ART_DEF_UNIT_WORKERMODERN_MEAST' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7642.130] info type 'ART_DEF_UNIT_WORKERMODERN_MEAST' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml

EDIT:
Fixed them in revision 7909.
 
There are a few ArtInfos missing at the moment.

Code:
[7641.630] info type 'ART_DEF_UNIT_GENERAL_MODERN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.677] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.677] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.677] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.677] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_FLAMETHROWER_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_FLAMETHROWER_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_FLAMETHROWER_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_MARINE_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_MARINE_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.708] info type 'ART_DEF_UNIT_MODERN_MARINE_GERMAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xml
[7641.927] info type 'ART_DEF_UNIT_SOUTH_AMERICA_WORKER' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7641.927] info type 'ART_DEF_UNIT_SOUTH_AMERICA_WORKER' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7642.052] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7642.052] info type 'ART_DEF_UNIT_WORKER_INDIA' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7642.052] info type 'ART_DEF_UNIT_WORKERMODERN_MEAST' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml
[7642.130] info type 'ART_DEF_UNIT_WORKERMODERN_MEAST' not found, Current XML file is: modules\Alt_Timelines\Megafauna\Mammoths\Mammoth_CIV4UnitArtStyleTypeInfos.xml

EDIT:
Fixed them in revision 7909.

Good catch, thx ;)
 
Try it again with revision 7908 it looks like it fixes those CTD's.


Edit:

The same goes for all the other CTD's if this doesn't fix it please post it again.

Thx Albert you rock!
 
Think this might be a big - I have Divine Prophets on but when I reached Druidism I didn't get a Prophet to found a religion. I've checked the event log and there hasn't been a notification about anyone else founding it already.
 
Think this might be a big - I have Divine Prophets on but when I reached Druidism I didn't get a Prophet to found a religion. I've checked the event log and there hasn't been a notification about anyone else founding it already.

If it is not the favorite religion the ai will often keep the Great Prophet for other things rather than found the religion they just researched. Researching the religion tech is a good way to stop others getting the free Great prophet.
 
Posted first in wrong thread. Moved here.

Played game for 3 days, made it almost to Bronze Working. Deity start, immortal penalty on, eternity gamespeed, gigantic map (perfect world 2f), limited religions, divine prophets on, tech diffusion on.

here's short overview what is currently breaking balance toward player in my point of view:

1. AI builds way too many scouts/chasers/entertainers (stacks of 20-54 of them all around), and they keep sitting in stacks near or inside their cities. At the same time it expands way too slow.
2. Hidden nationality - i think im asking this 159th time - please make it an option, or maybe make ambushers/rogues to have -90% penalty with regular troops. In early game, where AI doesn't have strong units, player make highly promoted 1 or 2 rogues/ambushers very fast and they can abuse all they want out of neighbout AIs till medieval or so. I like idea of criminal troops but it need to have limitations, as it is now they are invincible. Same regards Warlord line of units.

3. With limited religions/divine prophets on AI tends to go after each and every religion, thus falling bad behind in other techs. Something needs to be done with them valueing those techs.

4. Very very game breaking - at end of prehistoric and till classical - barbarian cities spawning very fast, often without any defenders, and even with defenders - they are easy prey since by start of ancient player has 2-3 highly promoted troops vs generals. AI doesnt seem to go hunting after those cities. They give endless supply of captives, both civilian and military, giving huge boost on free cities growth in no time, and on finishing wonders. Not to mention free techs.

Those problems (except 1st point) are in game for last year or maybe two. They make every game very very easy.

p.s. lesser thing - Indian worker - red blob.
p.p.s. an idea - maybe make xp needed for promotions scale with gamespeed? On eternity my units (ones i use actively) seem to gain promotions way too fast related to eras change.
 
the game just immediately crashes when loading a save.

the AI definitely builds way to many units. and they just sit outside the city, like 20 units sitting there doing nothing including scouts and hunters who should be out walking around so they get way behind in buildings and that makes them behind in everything else. i can easily conquer all the surrounding civ with one super promoted general unit and have 20 citys before they have 2, half of those from settlers. they just don't build buildings. they have tons of useless units but no buildings even the basic ones. on the hardest difficulty i can have 3 times there score by the classical era and maxed out cites with 10+ pop when they have one with 6. they dot even build gatherers or production and research buildings just more crappy units.:dunno:
 
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