Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

That's the modularisation not working properly.
 
-Hint says: "Click Ctrl for advanced combat odds"; but that just removes the whole odds window?

-Setting "Attacker Health Bars" to alternate and "Defender Health Bars" to Never/normal will, in shift view, show both attacker and defender health bars.

-"Total Defence Modifier" mostly show insane numbers like -1200% (negative number?) and such.


Edit: Name of lizard is at the moment TXT_KEY_UNIT_LIZARD
 
Well, SO, I didn't get any errors last night when I tried.
 
Well, SO, I didn't get any errors last night when I tried.

Yeah its something to do with the Lizard new "French" translation that was made., if i take that out again, it works perfect again???
 
-Hint says: "Click Ctrl for advanced combat odds"; but that just removes the whole odds window?

-Setting "Attacker Health Bars" to alternate and "Defender Health Bars" to Never/normal will, in shift view, show both attacker and defender health bars.

-"Total Defence Modifier" mostly show insane numbers like -1200% (negative number?) and such.


Edit: Name of lizard is at the moment TXT_KEY_UNIT_LIZARD
With the exception of the lizard, I'd need saves showing these situations.
 
With the exception of the lizard, I'd need saves showing these situations.
All the issues are present and have been in the mod for over a year for any unit attacking any unit in all games I've played. I highly doubt any game option affect the advanced combat odds system.

I've described the bug options that need to be set to reproduce the issues.
 
When i am at 6000 b.c. the PC makes the hero KRUM 5x times. But the pre requisites to make the hero are to distant in timeline, they make the hero too early and 5 times. I think its something wrong.

I cant find the save, but the team can see the prerequisites and limits of units to this hero?
 
I cant find the save, but the team can see the prerequisites and limits of units to this hero?

Look here:

<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_MOUNTED_ARCHERY</PrereqTech>
<TechTypes/>
<BonusType>BONUS_BULGARIAN</BonusType>
 
This mesh bug on gatherer has persisted for quite some time now.

In seems to appear when a captive is made into a gatherer (in this particular case a Neanderthal captive; but I think it's there for military captive as well); it might also have something to do with them being hurt and can heal after the conversion.

Removed Image Showed a seriously stretched gatherer.

Edit: Definitely the healing that does it; the captive turns into only one model of gatherer (it's hurt) and the second model that appear after healing is the one that the glitch affects.

EditEdit: For the sake of completeness; it's the fortify until healed that causes the glitch; perhaps it's the attached animation that is missing or something. The glitch does not appear if the gatherer skip turns to heal.
 
Alberts, can you run yours script to check if there is any art_def misssing bugs?
 
Well, your latest XML & FPK changes have gone down fine on my end, Sparth.
 
All the issues are present and have been in the mod for over a year for any unit attacking any unit in all games I've played. I highly doubt any game option affect the advanced combat odds system.

I've described the bug options that need to be set to reproduce the issues.

Ok... I'll try to look into this by version release at least.
 
Alberts, can you run yours script to check if there is any art_def misssing bugs?

ART_DEF_UNIT_GENERAL_MODERN_AZTEC is missing.

Code:
Assert Failed

File:  CvGlobals.cpp
Line:  5288
SVN-Rev:  7946
Expression:  stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message:  info type 'ART_DEF_UNIT_GENERAL_MODERN_AZTEC' not found, Current XML file is: modules\Custom_Civilizations\Polynesia\Polynesia_CIV4UnitArtStyleTypeInfos.xml

----------------------------------------------------------

Edit:
Code:
RESMGR: Texture Art/Interface/Buttons/Units/Xebec_Icon.dds failed to load
RESMGR: Texture Art/Interface/Buttons/Units/Arabia_Marine.dds failed to load
RESMGR: Texture Art/Interface/Buttons/mvunits/T72Tan.dds failed to load
RESMGR: Texture Art/Interface/Buttons/Units/trenchcavalry.dds failed to load
RESMGR: Texture Art/Interface/Buttons/Units/warwheel.dds failed to load
RESMGR: Texture Art/Interface/Buttons/Units/OldSniper.dds failed to load
RESMGR: Scene file Art/Units/Greek_Sparth/warlord_ancient/ZuluWarlordMedieval.nif failed to load. Reason: (code:1) Cannot open file.
 
fixed missing Art_def
tomorrow ill try to fix other missing files (icons and nif)
 
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