JosEPh_II
TBS WarLord
One thing I would like to point out the earliest Anarchy periods have all been adjusted for No "real" Anarchy period ie no turns lost to anarchy.
And later Anarchy if set too high get crazy long for the time period when turns are still multiple years.
Imho Anarchy time is not a good modifier for a Leader. No Leaders should affect anarchy time.
Consider that you can have multiple Civic changes in one turn and if you don't have a GP(s) to go into a Golden age the anarchy length can be over a dozen or more turns even on the faster gamespeeds. And having anarchy for 40 to 60 or more turns on the longest GS is not Fun at all. Plus, and this one is a Very big consideration, the AI does Not cope with long anarchy times well at all. We've had periods of time were the AI goes in and out of anarchy multiple times because it does not know how to use a Golden age (player exploit). Nor does it know to Group it's Civic changes for a singular multiple Civic changes anarchy period. This cause many many player complaints, even calling it a bug problem when it's actually a design problem.
JosEPh
And later Anarchy if set too high get crazy long for the time period when turns are still multiple years.
Imho Anarchy time is not a good modifier for a Leader. No Leaders should affect anarchy time.
Consider that you can have multiple Civic changes in one turn and if you don't have a GP(s) to go into a Golden age the anarchy length can be over a dozen or more turns even on the faster gamespeeds. And having anarchy for 40 to 60 or more turns on the longest GS is not Fun at all. Plus, and this one is a Very big consideration, the AI does Not cope with long anarchy times well at all. We've had periods of time were the AI goes in and out of anarchy multiple times because it does not know how to use a Golden age (player exploit). Nor does it know to Group it's Civic changes for a singular multiple Civic changes anarchy period. This cause many many player complaints, even calling it a bug problem when it's actually a design problem.
JosEPh