Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

Status
Not open for further replies.
when I upgrade my Hunter to a Ranger it loses its hunter III and hunter IV promotions. This is no problem if you are using the unlimited exp option as you will still have the exp to spend but I don't.
 
when I upgrade my Hunter to a Ranger it loses its hunter III and hunter IV promotions. This is no problem if you are using the unlimited exp option as you will still have the exp to spend but I don't.

I also have noticed that (SVN from about two weeks ago). But I play with unlimited XP so I could promote them again.

And there is a bug with some naval units (I noticed that with the earliest Workboats and Decaremes). When I chose them, a menu of actions is displayed improperly - like for a previous unit. If I want to make them e.g. work a tile (Workboat) or heal (Decareme), I need to use a keyboard shortcut.

Some more observations after a-few-months-break (I guess they are not bugs):

- I am in early Classical era and I had no Anarchy yet - and I had some big civic changes (the last ones connected with Democracy, Aristocracy, Currency, Meditation, CoL); instead of waiting for a GP/GH I may change civics immediately

- GP and GG/GH requirements are much higher, so effectively their generation rate is much slower

- some (most?) of AI cities have a lot of Ruffians! When I razed AI cities at an island I invaded, I had to defeat forces like 40 Thiefs and 40 some other early Ruffians (Rogues?). Now my Stalkers autorazed some other AI city (it blocked their way) and now I have to defeat even more units, something like 2x60.

S.
 
- GP and GG/GH requirements are much higher, so effectively their generation rate is much slower

S.

Who ever knows how to fix this could u pls do it as soon as possible, , because right now it is taking waaaaay to long to get them, and the way it is now kinda makes it not worth it :sad:
 
when I upgrade my Hunter to a Ranger it loses its hunter III and hunter IV promotions. This is no problem if you are using the unlimited exp option as you will still have the exp to spend but I don't.
This was reported before and the question that needs to be answered is what promotion is required for Hunter III that's being lost in that upgrade and why that promotion is being lost for the Ranger when it was valid for the Hunter. Just a bit of research on that subject that anyone could do.

And there is a bug with some naval units (I noticed that with the earliest Workboats and Decaremes). When I chose them, a menu of actions is displayed improperly - like for a previous unit. If I want to make them e.g. work a tile (Workboat) or heal (Decareme), I need to use a keyboard shortcut.
We had this problem with Camel Riders last version. It proved then to be a graphics issue with the unit. I suspect if it's going to be looked into by the graphics guys then you'll need to let them know what cultural base your units are utilizing.

- I am in early Classical era and I had no Anarchy yet - and I had some big civic changes (the last ones connected with Democracy, Aristocracy, Currency, Meditation, CoL); instead of waiting for a GP/GH I may change civics immediately
No cost for anarchy was established on early civics.

- GP and GG/GH requirements are much higher, so effectively their generation rate is much slower
I don't know when or how this was adjusted.

- some (most?) of AI cities have a lot of Ruffians! When I razed AI cities at an island I invaded, I had to defeat forces like 40 Thiefs and 40 some other early Ruffians (Rogues?). Now my Stalkers autorazed some other AI city (it blocked their way) and now I have to defeat even more units, something like 2x60.
I'm just now beginning to hear that this system is flawed and that it's pumping out a lot more criminals than it was ever supposed to.

Who ever knows how to fix this could u pls do it as soon as possible, , because right now it is taking waaaaay to long to get them, and the way it is now kinda makes it not worth it :sad:
Again... no idea how and where this was somehow adjusted. The math itself has gone untouched unless a typo took place somewhere in the code.
 
Hi,

Maybe you can help me, how to fix missing UI.
I cannot see user/city interface (see screenshot)


I use Windows10.
Civ4 Complete.

Tried to change rootDir to
rootDir = "C:/Users/Albinos/Documents/My Games/Beyond the Sword"

But still no effect.
 

Attachments

  • Missing.jpg
    Missing.jpg
    286 KB · Views: 126
Hi,

Maybe you can help me, how to fix missing UI.
I cannot see user/city interface (see screenshot)


I use Windows10.
Civ4 Complete.

Tried to change rootDir to
rootDir = "C:/Users/Albinos/Documents/My Games/Beyond the Sword"

But still no effect.

U need to "manually" apply patch 3.19 to BtS, then try again , , ,
 
@TB

seems to be something wrong in the coding of when the enemy civ takes over ur capital (only remaining town) but then i hear alot of popping sounds and then looks like an endless loop, it cant decide what to do??
 

Attachments

The new animal system is good, makes it harder to hunt and to generate super generals as animals no onger attacking allways, so i cant kill a enemy civ easy now at start, but the animals can go into my borders, well thats realistic but can the AI guard its gatherer to improve the plots? Or better to turn on the option "animals always stay out"?
 
This was reported before and the question that needs to be answered is what promotion is required for Hunter III that's being lost in that upgrade and why that promotion is being lost for the Ranger when it was valid for the Hunter. Just a bit of research on that subject that anyone could do.

Not easy to do now that the order of the XML is not enforced.

The only differences are in the subcombat types while the Hunter has a not_unitai and is available to Neanderthals.

Hunter
Code:
			<Combat>UNITCOMBAT_HUNTER</Combat>
			<SubCombatTypes>
				<SubCombatType>UNITCOMBAT_EXPLORER</SubCombatType>
				<SubCombatType>UNITCOMBAT_SPECIES_HUMAN</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_METHOD_DISTANCE_SECONDARY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_H2H_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_SIDEARM_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_DIST_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_H2H_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_SIDEARM_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_DIST_JAVELIN</SubCombatType>
				<SubCombatType>UNITCOMBAT_ARMOR_LIGHT</SubCombatType>
				<SubCombatType>UNITCOMBAT_SPEED_FAST</SubCombatType>
				<SubCombatType>UNITCOMBAT_MOTILITY_FOOT</SubCombatType>
				<SubCombatType>UNITCOMBAT_QUALITY_EXCEPTIONAL</SubCombatType>
				<SubCombatType>UNITCOMBAT_GROUP_PARTY</SubCombatType>
				<SubCombatType>UNITCOMBAT_SIZE_MEDIUM</SubCombatType>
				<SubCombatType>UNITCOMBAT_HEALS_AS_PEOPLE</SubCombatType>
			</SubCombatTypes>

Ranger
Code:
			<Combat>UNITCOMBAT_HUNTER</Combat>
			<SubCombatTypes>
				<SubCombatType>UNITCOMBAT_EXPLORER</SubCombatType>
				<SubCombatType>UNITCOMBAT_SPECIES_HUMAN</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_METHOD_DISTANCE_SECONDARY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_H2H_PRIMARY_PLUS_SECONDARY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_SIDEARM_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_DIST_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_BACKUP_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_H2H_AXE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_H2H_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_SIDEARM_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_DIST_SHORTBOW</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_BACKUP_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_ARMOR_LIGHT</SubCombatType>
				<SubCombatType>UNITCOMBAT_SPEED_FAST</SubCombatType>
				<SubCombatType>UNITCOMBAT_MOTILITY_FOOT</SubCombatType>
				<SubCombatType>UNITCOMBAT_QUALITY_EXCEPTIONAL</SubCombatType>
				<SubCombatType>UNITCOMBAT_GROUP_PARTY</SubCombatType>
				<SubCombatType>UNITCOMBAT_SIZE_MEDIUM</SubCombatType>
				<SubCombatType>UNITCOMBAT_HEALS_AS_PEOPLE</SubCombatType>
			</SubCombatTypes>

Both Hunter 3 and hunter 4 promotions are available to unitcombat_hunter
 
9237

Just updated since Mid April (9214).

The game CTDs on the initial loading screen. Can only post a minidump.
 

Attachments

@TB

seems to be something wrong in the coding of when the enemy civ takes over ur capital (only remaining town) but then i hear alot of popping sounds and then looks like an endless loop, it cant decide what to do??
This problem has been with us for a while. You can save during that infi loop and then reload and it goes directly into the end of game sequence if it does what I've seen before. Will address in turn if I can do something about it.

The new animal system is good, makes it harder to hunt and to generate super generals as animals no onger attacking allways, so i cant kill a enemy civ easy now at start, but the animals can go into my borders, well thats realistic but can the AI guard its gatherer to improve the plots? Or better to turn on the option "animals always stay out"?
I think generally speaking they can react appropriately to animal incursions. I'm not 100% sure of this but there's some reasons to think they will. They understand what animals can and cannot enter borders better than a player would.

Not easy to do now that the order of the XML is not enforced.

The only differences are in the subcombat types while the Hunter has a not_unitai and is available to Neanderthals.

Hunter
Code:
			<Combat>UNITCOMBAT_HUNTER</Combat>
			<SubCombatTypes>
				<SubCombatType>UNITCOMBAT_EXPLORER</SubCombatType>
				<SubCombatType>UNITCOMBAT_SPECIES_HUMAN</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_METHOD_DISTANCE_SECONDARY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_H2H_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_SIDEARM_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_DIST_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_H2H_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_SIDEARM_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_DIST_JAVELIN</SubCombatType>
				<SubCombatType>UNITCOMBAT_ARMOR_LIGHT</SubCombatType>
				<SubCombatType>UNITCOMBAT_SPEED_FAST</SubCombatType>
				<SubCombatType>UNITCOMBAT_MOTILITY_FOOT</SubCombatType>
				<SubCombatType>UNITCOMBAT_QUALITY_EXCEPTIONAL</SubCombatType>
				<SubCombatType>UNITCOMBAT_GROUP_PARTY</SubCombatType>
				<SubCombatType>UNITCOMBAT_SIZE_MEDIUM</SubCombatType>
				<SubCombatType>UNITCOMBAT_HEALS_AS_PEOPLE</SubCombatType>
			</SubCombatTypes>

Ranger
Code:
			<Combat>UNITCOMBAT_HUNTER</Combat>
			<SubCombatTypes>
				<SubCombatType>UNITCOMBAT_EXPLORER</SubCombatType>
				<SubCombatType>UNITCOMBAT_SPECIES_HUMAN</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_METHOD_DISTANCE_SECONDARY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_H2H_PRIMARY_PLUS_SECONDARY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_SIDEARM_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_DIST_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_STYLE_BACKUP_SINGLE_HAND_ONLY</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_H2H_AXE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_H2H_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_SIDEARM_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_DIST_SHORTBOW</SubCombatType>
				<SubCombatType>UNITCOMBAT_WEAPON_BACKUP_KNIFE</SubCombatType>
				<SubCombatType>UNITCOMBAT_ARMOR_LIGHT</SubCombatType>
				<SubCombatType>UNITCOMBAT_SPEED_FAST</SubCombatType>
				<SubCombatType>UNITCOMBAT_MOTILITY_FOOT</SubCombatType>
				<SubCombatType>UNITCOMBAT_QUALITY_EXCEPTIONAL</SubCombatType>
				<SubCombatType>UNITCOMBAT_GROUP_PARTY</SubCombatType>
				<SubCombatType>UNITCOMBAT_SIZE_MEDIUM</SubCombatType>
				<SubCombatType>UNITCOMBAT_HEALS_AS_PEOPLE</SubCombatType>
			</SubCombatTypes>

Both Hunter 3 and hunter 4 promotions are available to unitcombat_hunter

9237

Just updated since Mid April (9214).

The game CTDs on the initial loading screen. Can only post a minidump.

Those aren't the only reasons for potential obsoletion of a given promotion that is being lost that Hunter III relied upon. The problem is that Hunter III is lost simply because it requires another promotion that becomes lost so we need to figure out what that promotion is. What promotions does Hunter III require?
 
I fixed the hot seat problem. - A game breaker.

There is one more tech vertically than it can fit at the resolution we use. Platyping says it all fits on a single page vertically automatically but it isn't. I need to get back to him.
- Not quite as important since it is just old men who have the problem:mischief:

Did Platyping get back to u yet, the tech tree is driving me (more) :crazyeye: :p
 
[ about improper mouse menu for some units ]
We had this problem with Camel Riders last version. It proved then to be a graphics issue with the unit. I suspect if it's going to be looked into by the graphics guys then you'll need to let them know what cultural base your units are utilizing.

I play Poland with Sparth's Polish modmod merged with Civ Megapack but I guess they are just European ones (I have noticed a difference only for some land units like Workers, Archers, Horsemen or Swordsmen). This is annoying especially if the unit may be promoted and I do not know how to do that.

[ about higher GP/GG/GH requirements ]
I don't know when or how this was adjusted.

IIRC GG/GH now require 4x more points and GP 2x or 4x more. I guess it would be enough to just to multiply gained points by 2 or 4 (or use SHL function - just shift all bits left and add one or two zeroes) - or to lower requirements.

[ lots of criminals in AI cities ]
I'm just now beginning to hear that this system is flawed and that it's pumping out a lot more criminals than it was ever supposed to.
Actually in the second case this was just 60+ Thiefs with no Rogues, but this is way too much anyway (however, thanks to that I have LOTS of slaves).

One more thing. Maybe this is due to the game speed (I love to play at Eternity) but before I visit them, AI lands are cluttered with animals, so it is enough to land my super-hunters and I have a lot of subdued animals. Hunters and military units set on autohunting are not very useful - they usually wait until animals attack them, so if I want to get rid of the animals, I must manually control my hunters.

It is even worse at water. With Size Matters, animals sometimes form super-units (the best ones I had noticed were 13.5 STR and perhaps 225 or 337 HP Orcas). Even 3 merged Triremes are eaten by them for a breakfast, I had to produce 9 Triremes and merge them to make the seas safer (3 merged Triremes with one Quality promotion is also enough). However, I have not noticed any superdupper anty-ship fish with deadly promotions. Anyway, sending Outriggers on autohunt is a suicide, even if they have one Quality promotion. It would be much safer for them if they could be merged but they cannot.

S.
 
That's a lot of stuff going on there stachnie, much of which shouldn't be. I'm a little confused by some of it but will take a look when I can.
 
When I upgraded my Hunter to a Ranger it lost the Hunter 3 and hunter 4 promotions.

I went into world builder and gave the unit enough exp for two upgrades and I was able to get them again. ie I had all the requirements for hunter 3 which was the last requirement for hunter 4.

I am not playing with unlimited exp so without going into world builder to fix the problem would have required killing 300+ animals.
 
When I upgraded my Hunter to a Ranger it lost the Hunter 3 and hunter 4 promotions.

I went into world builder and gave the unit enough exp for two upgrades and I was able to get them again. ie I had all the requirements for hunter 3 which was the last requirement for hunter 4.

I am not playing with unlimited exp so without going into world builder to fix the problem would have required killing 300+ animals.

Assigning the promotion probably gets around prereqs entirely. You could give any promotion to any unit in world builder and it would keep it because it's assigned as free. (usually this is enough to ignore many prereqs.)

Looking at the xml it shows that Hunter III has these lines (which Hunter II does not so I know all the more this is where the issue is):

<PromotionPrereqOr1>PROMOTION_WOODSMAN2</PromotionPrereqOr1>
<PromotionPrereqOr2>PROMOTION_GUERILLA2</PromotionPrereqOr2>

So one of the two promotions are forming the prerequisite for Hunter III and they are being lost upon upgrade. I don't see Woodsman1 or Woodsman2 or Guerilla1 or Guerilla2 being obsoleted for the Ranger for any reason so is it possible that the Hunter is getting a free promotion it doesn't get as a Ranger?
 
Assigning the promotion probably gets around prereqs entirely. You could give any promotion to any unit in world builder and it would keep it because it's assigned as free. (usually this is enough to ignore many prereqs.)

Looking at the xml it shows that Hunter III has these lines (which Hunter II does not so I know all the more this is where the issue is):

<PromotionPrereqOr1>PROMOTION_WOODSMAN2</PromotionPrereqOr1>
<PromotionPrereqOr2>PROMOTION_GUERILLA2</PromotionPrereqOr2>

So one of the two promotions are forming the prerequisite for Hunter III and they are being lost upon upgrade. I don't see Woodsman1 or Woodsman2 or Guerilla1 or Guerilla2 being obsoleted for the Ranger for any reason so is it possible that the Hunter is getting a free promotion it doesn't get as a Ranger?

I did not assign the promotion in WB. I gave the unit exp so it could get promotions. After upgrade it only had 25 before upgrade 457 or so so I just gave it 460 in WB. Then back in game I was able to give it hunter 3 then hunter 4. No other promotions were needed!

The free promotions are the same and not in the list of prerequisites for the hunter 3 and 4 promotions.
 
That's a lot of stuff going on there stachnie, much of which shouldn't be. I'm a little confused by some of it but will take a look when I can.

Well, I think a proper tactics for early naval units is really tricky, so a general rule of thumb is "if your unit is not strong enough, do not set it on autohunt". At land, stealth units set on autohunt behave as expected (they attack animals, Barbarians, Neanderthals etc.) so maybe this is a matter of a proper setting. Units on autohunt (even not the stealthy ones) should attack enemy units if the likelihood of a success is big enough.

At very early game (especially with Size Matters) any hunter units apart from the super-hunters upgraded from GH's are very weak, so sending them on autohunt would be a suicide. Later they are not so afraid of Barbarians and stronger animals, so the casualities should be minimal and the price for reduced micromanagement would be not very big.

S.

Edit: by accident I have found a workaround to the problem with wrong mouse menu for Decaremes (and perhaps the other units). When I had Decareme selected, i pressed the Sevopedia icon (perhaps any other icon from the upper menu would do). After closing Sevopedia, the menu for Decaremes was displayed, so I could promote it, unload etc. (for each action I had to select Sevopedia and close it). Maybe this is not very convenient, but it works.
 
Video display started having minor problems after *disabling* viewports (note I were using both paging and viewports, but recently I come an idea that viewports isn't must-have :P)

edit: after restarting game twice or thrice, problems disappeared suddenly

edit: it's back :( note that problem is 2d artifacts
 
I did not assign the promotion in WB. I gave the unit exp so it could get promotions. After upgrade it only had 25 before upgrade 457 or so so I just gave it 460 in WB. Then back in game I was able to give it hunter 3 then hunter 4. No other promotions were needed!

The free promotions are the same and not in the list of prerequisites for the hunter 3 and 4 promotions.

When you get the message explaining why the hunter 3 and 4 promotions were lost, what reason does it give for them being lost (when you upgrade)?
 
Status
Not open for further replies.
Back
Top Bottom