Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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Need to figure out why it is taking 10 minutes PER TURN?? This is ridiculous, IMPO. . .

I am ONLY on a standard size map, all civs are attacking really 1 civ (light blue, Greece) pic 1

My options are in pic 2

pic 3 is proof everyone is attacking Greece (Russia) also, but only 1 town.

I am in the Ren Era. and Tupi is my civ (Purple)*attached) and i only have Crime fighters and Healers in each city, nothing else.
 

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Need to figure out why it is taking 10 minutes PER TURN?? This is ridiculous, IMPO. . .

I am ONLY on a standard size map, all civs are attacking really 1 civ (light blue, Greece) pic 1

My options are in pic 2

pic 3 is proof everyone is attacking Greece (Russia) also, but only 1 town.

I am in the Ren Era. and Tupi is my civ (Purple)*attached) and i only have Crime fighters and Healers in each city, nothing else.

I've a pretty good idea why and it's on the list to address.
 
I did a clean install from the SVN and was not able to replicate this error. Can you provide any more details?

I'll try and attach the error messages.
 

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I've a pretty good idea why and it's on the list to address.

Anyway we could get to this a little sooner, i cant even make it to the 1/2 way point in the Ancient Era any longer without turn times going around 5 minutes . . . . :please:
 
Anyway we could get to this a little sooner, i cant even make it to the 1/2 way point in the Ancient Era any longer without turn times going around 5 minutes . . . . :please:

Is anyone else reporting these type times in Ancient? My GS test games are all still in Preh but close to Ancient and they are not having this severe a problem with turn times.

When is the last time you defragged or ran a Registry Cleaner SO?

JosEPh
 
Anyway we could get to this a little sooner, i cant even make it to the 1/2 way point in the Ancient Era any longer without turn times going around 5 minutes . . . . :please:

Not really. This is the kind of project that will take some time and focus and for those larger issues I have to wait a bit longer before I can free myself up for some real work on the modding - which is approaching but when that happens a lot of things will be fixed very quickly.

Like the bug regarding the criminal emergence which has been a highest priority as well but is still on a near shelf.
 
Is anyone else reporting these type times in Ancient? My GS test games are all still in Preh but close to Ancient and they are not having this severe a problem with turn times.

When is the last time you defragged or ran a Registry Cleaner SO?

JosEPh

Defraf is automatically done once a week, temp files every day, system analyzer once a week and optimizer.
 
Anyway we could get to this a little sooner, i cant even make it to the 1/2 way point in the Ancient Era any longer without turn times going around 5 minutes . . . . :please:

Playing Sem+ map (slightly larger than standard) with 7 civs.

In the mid Classical age, turns are taking just over 2 mins. (XP with 3.2 processor). Not to bad IMO.
 
Is anyone else reporting these type times in Ancient? My GS test games are all still in Preh but close to Ancient and they are not having this severe a problem with turn times.

When is the last time you defragged or ran a Registry Cleaner SO?

JosEPh

That's a good point. I usually manage to get to the Medieval/Renaissance era(s) before I start to get significant slowdown (around 30 to 45 second turn times, sometimes going a little over a minute). I've also noticed that, when the turn times start to get too long, it helps to save, exit the game, and restart - the problem will come back (no way around that, I think), but it gets pushed fifteen to fifty turns down the road.
 
Dont know if u addressed this yet or not, but when an enemy civ takes OVER ur last city (the Capital) it goes into a turn loop, and just stalls . . .still in Preh era . .
 

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Dont know if u addressed this yet or not, but when an enemy civ takes OVER ur last city (the Capital) it goes into a turn loop, and just stalls . . .still in Preh era . .

Did you have Mastery Victory Condition On?

JosEPh
 
Did you have Mastery Victory Condition On?

JosEPh

Nope NEVER ever play with that . .

I am trying to find out IF its some of the options i have that make turn times longer, so i am only playing with the necessity ones i need . . and i only play with "Conquest" ever . .
 
Well, if you only play with Conquest, the AI will spam armies and fight a lot.
 
No it is not. Perhaps the renaming of the tech prerequisite has caused something funny to take place here... Toffer? Are you able to take a look at this? You changed the tech name to TECH_DUMMY - did you allow the tech to be taken by any civs? Like if they use a start other than prehistoric perhaps or does it automatically now get assigned? The trick is that it should never be something the player can possess nor see.

Pretty sure that issue stems from something else, it should have been noticed a long time ago by now if I made a wild edit that broke that aspect of the tech. I can't really be of further help as I have no insight in the latest SVN at the moment.
 
Nope NEVER ever play with that . .

I am trying to find out IF its some of the options i have that make turn times longer, so i am only playing with the necessity ones i need . . and i only play with "Conquest" ever . .

As stated that Victory Condition alone will put the AI on war status and Unit build ups.

Perhaps Domination might work better for you for testing.

JosEPh
 
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