Getting everyone to do that sounds like a logistical impossibility...
@Alberts2: I get an assert when loading the mod with the debugger attached (this doesn't come up on a debug dll alone) and the stop happens here:
Code:
After DependenciesART_DEF_UNIT_MOBILE_TREBUCHET2 -> 4966
After DependenciesART_DEF_UNIT_BULAN -> 4967
After DependenciesART_DEF_UNIT_KHITAN_INFANTRY -> 4968
After DependenciesLoadCivXml (xml\Art\CIV4ArtDefines_Building.xml)
Mods\Caveman2Cosmos\Assets\xml\Art\CIV4ArtDefines_Building.xmlLoadCivXml: Read Mods\Caveman2Cosmos\Assets\xml\Art\CIV4ArtDefines_Building.xmlLoadCivXml: Read Mods\Caveman2Cosmos\Assets\xml\Art\CIV4ArtDefines_Building.xmlFirst-chance exception at 0x76cfc41f in Civ4BeyondSword.exe: Microsoft C++ exception: xercesc_3_1::InvalidDatatypeValueException at memory location 0x0018b0a8..
What I find curious about this is that we're loading art def's for units and then we end up with After DependenciesLoadCivXml (xml\Art\CIV4ArtDefines_Building.xml).
Building. Not unit. What do you figure the error is here?
EDIT:
It then pops up with an Error:
XML parsing SAX error:
Assets\xml\Art\CIV4ArtDefines_Building.xml:
error during schema scan at line 5385
Your advice on how to resolve?