JosEPh_II
TBS WarLord
Glad it helped. Now that game will be even more of a challenge once I lose my "bonus" research points.
↓ Something went wrong here, I guess. ↓Why do Units drop to 1/100th of their new strength after upgrading? See screenshot, Upgraded Musket men to Riflemen.
This happens to even LE and Healers as well as Mil units. Not sure about worker upgrades yet.
Hopefully this is Not intended.
9780
- Upgrading units should no longer be able to kill them when the unit is severely hurt. There could still be some odd places where it can happen but I'll need to follow the processing on that with a savegame.
Good thing I'm not at war. This would be devastatingly bad on the battlefield. And it's taking up to 4 turns to heal up even in a City with lots of Healers.↓ Something went wrong here, I guess. ↓
Did that.You want to put a warning up on the last commit notes in the SVN thread? I won't be able to repair it for some hours yet.
If it takes 40 turns to train 10 workers, you can save a lot of time by buying them. Though, IMO it should be close to: 1 : 1 (gold : hammer).I think that workers should be worth half their price in hammers. Why buy 2nd-hand if it is just as expensive or even cheaper to build one new (considering hammer production bonuses)? AI should only willing to buy a worker if it is a bargain.
This could also be influenced by the particular leader. And I'm not thinking that's too high unless we have made gold super challenging. There's a lot of ways to make extra gold too. Maybe we finally have good cause to make that a high priority for the player.Also if I wanted to buy Constitution from Asoka he will ask for ~17,xxx. I'm of the old school where I think this too is too high. the ratio is ~ 1.35
for 1
. A ratio of 1.2 to 1 is more palatable imho.
I agree with Toffer on this one.If it takes 40 turns to train 10 workers, you can save a lot of time by buying them. Though, IMO it should be close to: 1 : 1 (gold : hammer).
Why not? The AI should love to get such a deal if you're willing to do it. What they bid is not always the best deal they are willing to accept either. You can sometimes take some of what you're offering off the table and get them to agree to something more fair. Diplomacy status makes a difference. Are they friendly or do they just like you enough to be willing to negotiate? At least he knows what he's looking for. And the opportunity to catch up on tech is worth far more than units you might not need. Apparently he at least knows what you see is true, that he doesn't have as much of what he needs as he should.But there is no way an AI should want 89 units (and they are not low level units for the time frame and tech level of the game) for a 12501tech. Even if they are in an Open Borders agreement with you.
Why not? The AI should love to get such a deal if you're willing to do it. What they bid is not always the best deal they are willing to accept either. You can sometimes take some of what you're offering off the table and get them to agree to something more fair. Diplomacy status makes a difference. Are they friendly or do they just like you enough to be willing to negotiate? At least he knows what he's looking for. And the opportunity to catch up on tech is worth far more than units you might not need. Apparently he at least knows what you see is true, that he doesn't have as much of what he needs as he should.
When you don't have a tech, they are worth a lot more than their research cost because you don't have the benefits they bring and the launch points towards the techs beyond them. Any AI willing to trade a technology is selling off their edge, something that its very rare that units alone can contribute as much towards. Theoretically you'd think it should be that research compares the same as any other yield or commerce but the reality is that it doesn't. Research is strategically worth nearly twice as much as even a normal yield (as long as you've met your needs in other areas at least.) This is because it can often mean getting a better income OF all other yields and commerces.
In a competitive game against AI alone, with technologies, I strive to pull ahead and then NEVER trade a tech. In fact, the value of a tech is only barely based on its beaker cost for an AI. Far more important to them is the strategic value of the tech specifically to them and to you and to them to keep you from having it but then taking into account any other AI's and the likelihood that they would trade that tech to you and be the one to benefit from it.
All human games are much harder to negotiate where tech trading is concerned. If you don't let other human players get in on trading agreements, they will put you out in the cold and a group of them will form a trade conglomerate between them until you are left in the dust and have nothing to offer anyhow. And usually as a part of this kind of agreement, the value of the tech or who gives more or less is much less important than the value of the alliance.
So a truly intelligent AI doesn't only look at rates of one thing vs another. And our AI players do look at things quite deeply. Which is why its usually best to let them consider all they do and then have a dial we can twist to adjust final results. (Because sometimes math might look at the right ratios of concern, but not always be good at bringing it back to a good balanced result.)