These global defs:
<Define>
<DefineName>BASE_UNIT_UPGRADE_COST</DefineName>
<iDefineIntVal>5</iDefineIntVal>
</Define>
<Define>
<DefineName>UNIT_UPGRADE_COST_PER_PRODUCTION</DefineName>
<iDefineIntVal>150</iDefineIntVal>
</Define>
in globaldefines.xml sees to be connected to unit upgrade cost.
Divide them by lets say 5, and see if unit upgrade costs are more sane.
Normal setting means 8x less time between unit upgrades than Eternity.
Standard map is also much smaller than lets say Giant map meaning much less gold income.
<Define>
<DefineName>BASE_UNIT_UPGRADE_COST</DefineName>
<iDefineIntVal>5</iDefineIntVal>
</Define>
<Define>
<DefineName>UNIT_UPGRADE_COST_PER_PRODUCTION</DefineName>
<iDefineIntVal>150</iDefineIntVal>
</Define>
in globaldefines.xml sees to be connected to unit upgrade cost.
Divide them by lets say 5, and see if unit upgrade costs are more sane.
Normal setting means 8x less time between unit upgrades than Eternity.
Standard map is also much smaller than lets say Giant map meaning much less gold income.