fixed now.When hovering the Lumberjack icon I get "TXT_KEY_BUILD_LUMBERJACK".
And there is also missing text: "TXT_KEY_BUILD_PATH_SLAVE"
fixed now.When hovering the Lumberjack icon I get "TXT_KEY_BUILD_LUMBERJACK".
And there is also missing text: "TXT_KEY_BUILD_PATH_SLAVE"
In what manner? Syntax-wise, sure. But you're asking this from a perspective of suspecting something is wrong, I'm guessing?In file "CvPathGenerator.cpp", line 929, it reads: if ( m_adjacentCosts[iIndex].m_bValid = bValid )
Is that valid?
Yeah, these are definitely legitimate problems. I goofed a little while back on a move I shouldn't have made... it was a theoretical fix test and I left it as it was without reversing it after I found the real problem, thinking it was a good thing anyhow, and it was not. I'm glad this came up soon enough for memory to serve the debugging effort here.CTD on turn end strangely. May require a turn or two. This is really soon for this to happen. This is the latest SVN.
Edit: It may have been the map script that did it. - Nevermind, third one is a new map script. May have something to do with criminals?
Edit2: Resolved through a play now it seems.
Edit3: Clearly I've made it farther buuuuut... this happened.
http://puu.sh/uDz04/f0ebe0214d.jpg
Crap happens, glad you were able to figure it out quickly. (fyi, I am curious about what occured)Yeah, these are definitely legitimate problems. I goofed a little while back on a move I shouldn't have made... it was a theoretical fix test and I left it as it was without reversing it after I found the real problem, thinking it was a good thing anyhow, and it was not. I'm glad this came up soon enough for memory to serve the debugging effort here.
The next commit will include the fix to this.
I'll leave this for someone to evaluate the game itself first to see if there's a real bug here...I am having large issues with empire wide anger in my current save, and i cannot find the source for it. I think it started when i upgraded to 9478, with all the new techs.
I recalculated modifiers. I am not sure this was the issue, or if i just didnt realize i had the problem until after the svn update.
here is the savegame:
https://www.dropbox.com/s/xynwe7eyxap66nj/AutoSave_AD-2015.CivBeyondSwordSave?dl=0
I'll take a look see....
EDIT: Not really any bug found.
About a 1/2 dozen cities, out of 45, with anywhere form 10 to 30 angry citizens. In those cities it's a mixed bag of neglect to happiness or health Or in 1 letting crime hit +1709 level. In many of these cities a few turns of building some of the lower cost early buildings cleared up theor
. Ques had high end buildings or units that take multiple turn to finish in them. Multiple Production with many low cost early
and
buildings started clearing this up.
Added a few Crime fighting units like Crowbar guard or Guard dogs or even Police Helicopter if hammer levels were high enough and problems started to subside. Played 3 turns.
Monarch Difficulty on Normal Game Speed 488 turns out of 1064. Date 2015AD. I did find that I have a date range to large for Ind. Era in Normal GS.
Some options used have caused this game to be accelerated on the research rates. Hitting TH era a bit too soon. Forgot to check if tech diffusion is on or off. These will get adjusted when all the new Eras and tech tree is in place.
JosEPh
Ok, i just loaded the save up now, and i saw all cities have 115 empire wide unhappiness like picture shown, i have no idea where that comes from, and can find no indication to how to ameliorate that. which was the reason for posting the question in the first place. I was aware of high crime in a couple of cities i had recently "liberated" from the evil mayan empire
but this source was what made me wonder:
View attachment 466676
Many crimes cause unhappiness in every city, not just the one you're in. You can probably at this point look through the buildings that are in the city, and look particularly at the special buildings that have emerged because of crime. Hard to say why you can't build the police cars right now but you've lost a prereq somewhere. This is for the player to research. 99% of the time it's all legit.Ok, i just loaded the save up now, and i saw all cities have 115 empire wide unhappiness like picture shown, i have no idea where that comes from, and can find no indication to how to ameliorate that. which was the reason for posting the question in the first place. I was aware of high crime in a couple of cities i had recently "liberated" from the evil mayan empire
but this source was what made me wonder:
View attachment 466676
Not sure what you're pointing at being wrong.Uhhhhhhh.............. Something seems ... out ..of place...
http://puu.sh/uEVDp/47c05a9175.jpg
After investigation, it occured in the Sioux ( Pacal II ) capital.. and as a result of trying to get a great doctor?
What's teaching?Teaching is not properly teaching?
Many crimes cause unhappiness in every city, not just the one you're in. You can probably at this point look through the buildings that are in the city, and look particularly at the special buildings that have emerged because of crime. Hard to say why you can't build the police cars right now but you've lost a prereq somewhere. This is for the player to research. 99% of the time it's all legit.