Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

There is something wrong with a unit somewhere just go into the pedia and look at the units page - it does not work.

edit it is what Snofru1 says, I misspelt Wildebeest
 
Could someone upload a save where later eras have been reached (medieval or alter)
I'm looking at the tech cost issue and have no way of testing if my adjustments work for late game because I have no saves to load myself.
 
I had one in Medieval Era. But now I can't get any save game to load. Just wish T-brd would revert this when he can get to it.

I couldn't even get the loading screen up and no mini. Just a flash of a small blue rectangular box with letters inside. Went so fast I could not read what it said. Some major faux paux going on in the mod now.
 
I had one in Medieval Era. But now I can't get any save game to load. Just wish T-brd would revert this when he can get to it.

I couldn't even get the loading screen up and no mini. Just a flash of a small blue rectangular box with letters inside. Went so fast I could not read what it said. Some major faux paux going on in the mod now.
Could you send me any of the saves that won't load anymore?
 
I updated and I can now play. The Med Era game is on Normal GS though. Do you still want it? I'll upload it anyway.
 

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I updated and I can now play. The Med Era game is on Normal GS though. Do you still want it? I'll upload it anyway.
Sure, I need it for testing tech cost adjustments at different era points in the game.
Do you remember what difficulty and map size you used in that save?
 
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Did you add the new tags in this matter?
 
Well if T-brd and you have decided the new method is better (once the bugs are worked out) then that is all past history. My post about how and why the tech cost modifiers and the hierarchy of them used in different xml files should not be ignored though. T-brd still can't see into the core engine and what effects this new method will have in the long term. I supplied the info. You all do what you think is best.
 
The exe doesn't care how the final tech cost is calculated in the dll, it only get the end report on what the cost is. There won't be any strange exe conflict with this change.
 
The exe doesn't care how the final tech cost is calculated in the dll, it only get the end report on what the cost is. There won't be any strange exe conflict with this change.

Did you take into account the the GS_Alt's are for the Options Upscaled Costs? By making the research the same as the regular GS you just negated that Option.

I also see that the heirarchy and reasons I stated Normal had to be more than 100 (~250) was totally disregarded as well. Oh well.
 
Did you take into account the the GS_Alt's are for the Options Upscaled Costs? By making the research the same as the regular GS you just negated that Option.
No that is the point of the options, units and buildings cost more, not techs. It is an option for those that don't want cities to build all the available buildings and/or those who want less units on the map.
I also see that the heirarchy and reasons I stated Normal had to be more than 100 (~250) was totally disregarded as well. Oh well.
I did not ignore your stated reasons, I did not see any merit in them is all.
 
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Understood. It's all yours now. Also the setting of the iTurnIncrements for each GS is yours now too. :)
 
How long have you been playing C2C and you do not know that All the AI on Deity starts the game with 2 Bands of Homo Sapiens Plus 8 other units. That's why it's deity.

While I understand I said you no longer exist prior, I do need to address this post. I did not know that Deity had 2 starting settlers... and I do not know why they aren't using both of them most of the time ( IE, they -usually- only settle one city ). This said, how in the blazes am I meant to close the gap with these AI if they are able to blossom out into massive sprawling empires before I can even get a second city myself??
 
Understood. It's all yours now. Also the setting of the iTurnIncrements for each GS is yours now too. :)
I see, then I have a lot of work ahead of me.

@Team: Should I go ahead and set the mod to start at the year 200 000 BC, I'm going to have to change the callendar regardless of the starting year.
I'll of course adjust animal spawning to the new dates.
 
This said, how in the blazes am I meant to close the gap with these AI if they are able to blossom out into massive sprawling empires before I can even get a second city myself??
It's called "Deity" for a reason. The highest difficulty should be a challenge for everyone. For ages (almost literally) deity players have complained that it was too easy.
 
After having updated my nightmare eternity game to the most recent SVN I can say that tech feels to run as it should now. I got a couple of techs for a song, but after that it settled into the usual slow and punishing ways that I know and love so well. Considering that I'm playing in the mid 14th century and have just discovered iron working, I think it was fine with a bit of a jump ahead. Half of the AI haven't gotten as far yet.

In my opinion this has helped make tech progression run more smoothly, as there were some serious jumps in cost with the old system. Currently I'm headed for Naghualism - my OWN damn religion - which should take me about 30-40 turns. So business as usual seems to have returned.
 
@Septimius: thanks for the feedback, I will continue working on gamespeeds for a while and it is vital to get both positive and negative feedback while I'm at it.
It's impossible for me to test how my adjustments affect all the eras considering all the gameoptions that may affect the outcome.
 
Glad to be of help.


Another question - are Microsoft Visual C++ Runtime Error crashes unavoidable with this mod? Because I get them every couple of hours, almost like on a timer... I am running a ridiculously sized map with a good chunk of AI's, so maybe there isn't much to do about it, considering it's an old game.

Do any of you know of discussions out there about fixing or reducing this problem? Like if there's something you can do yourself...
 
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