I assumed that having that FeaturePassableTechs tag like that would make terrains that are impassable passable if they have a savanna feature on them.
I assumed this, because, why else set it up like that. ^^ (@DH: did you originally set those up?)
This would hopefully make all those terrain types passable if they have any of those three features on them.
Am I wrong in this assessment?
I assumed this, because, why else set it up like that. ^^ (@DH: did you originally set those up?)
Spoiler Example: :
Code:
<TerrainImpassableTypes>
<TerrainType>TERRAIN_BARREN</TerrainType>
<TerrainType>TERRAIN_DUNES</TerrainType>
<TerrainType>TERRAIN_ICE</TerrainType>
<TerrainType>TERRAIN_LUSH</TerrainType>
<TerrainType>TERRAIN_MARSH</TerrainType>
<TerrainType>TERRAIN_MUDDY</TerrainType>
<TerrainType>TERRAIN_PERMAFROST</TerrainType>
<TerrainType>TERRAIN_ROCKY_COLD</TerrainType>
<TerrainType>TERRAIN_SALT_FLATS</TerrainType>
<TerrainType>TERRAIN_TAIGA</TerrainType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
</TerrainImpassableTypes>
<FeatureImpassableTypes>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<FeatureType>FEATURE_SWAMP</FeatureType>
</FeatureImpassableTypes>
<FeaturePassableTechs>
<FeaturePassableTech>
<FeatureType>FEATURE_FOREST</FeatureType>
<PassableTech>NONE</PassableTech>
</FeaturePassableTech>
<FeaturePassableTech>
<FeatureType>FEATURE_FOREST_OLD</FeatureType>
<PassableTech>NONE</PassableTech>
</FeaturePassableTech>
<FeaturePassableTech>
<FeatureType>FEATURE_FOREST_NEW</FeatureType>
<PassableTech>NONE</PassableTech>
</FeaturePassableTech>
</FeaturePassableTechs>
Am I wrong in this assessment?
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