It seems that some changes i made to improve the turn times also fix that crash because i never had it with my modified dll. I was comparing my changes with the current svn in terms of turn times to see how well my changes work then i got that crash. I never had that one before.
I also found something that made units consume much more memory then they need to and that issue increased the turn times as well. After playing one of Joseph games a few turns the memory usage is ~600Mb lower as it is with the current svn dll.
But it might take a while before i commit these changes because i find more and more issues that i have to look into and i don't want to break anything else.
Cool, for my experiment base memory usage is around 1500 MB and it slowly creeps upwards, as turns pass by, but when I exit game and go back memory usage is back at 1500 MB like there was some memory leak. Now its at 2300 MB mark. Using latest SVN
I'm using space map - modified version of caveman2endless map with 7 civs, each containing unique continent-culture - peppers space mod required.
Map size is gigantic, speed - eternity and diffuculty - Noble. This is AI game - I'm on autoplay somewhere at 1120 turn.
Heres save if you want to try, but you must install peppers modmod so you can test it.
Turn times are at 15 secs now - I don't have "minimalize AI turns" bug option, as it prevents me from peeking into AI-run game.
I'm currently nearing Ancient.
Egypt is powerhouse and other six civs have similiar score - maybe thats because Egypt has caves nearby
So if you want to look into my save install peppers space mod.
Forgot to mention I have chipotle on and whole map revealed. Also playing on highest graphical settings.