Konrad Klar
Warlord
- Joined
- Oct 8, 2005
- Messages
- 123
Ok... try turning them on and see if you get past the turn.
The same CTD with Quick Combat options enabled.
Ok... try turning them on and see if you get past the turn.
I cant say I understand everything going on here but it appears that numeric integrity has completely collapsed due to hitting an integer overload. In short, you reached our current game limit. Some work needs to be done to resolve those soon.what the heck is going on??? I am in the Information Era, and like over 85% of the cities are at pop 1??? and my (green) and 9red) in the cities are crazy(pic 1), 90% of the buildings since last era add to every building being built(pic 2), kinda hard to get them to go DOWN and the red also, is there anyways to get buildings with a -50 green or red like in the pollution etc stuff??
The last time SO posted a game it was in Modern and already in that Era things were why out of hand. His Gold/Treasury was building at an astronomical rate and now he has 34 Million and making 91K a turn with research at 75% and Culture at 25%. I was afraid of this happening. And pepper still isn't done with his adding to the buildings for the late eras.I cant say I understand everything going on here but it appears that numeric integrity has completely collapsed due to hitting an integer overload. In short, you reached our current game limit. Some work needs to be done to resolve those soon.
I got a game to right before the Modern Era and I wasn't having those kinds of problems yet (Eternity GS, Prince Difficulty). I stop having to worry about gold at all sometime in the ancient era (in that game and the current one I'm playing with the same settings).
Also I have that repeatable infinite turn thing yall were talking about earlier, just hit end turn and it never gets the turn done. Its updated to 9621, I started it in 9619 or 9618 I can't remember which.
Might be a good idea for now.The last time SO posted a game it was in Modern and already in that Era things were why out of hand. His Gold/Treasury was building at an astronomical rate and now he has 34 Million and making 91K a turn with research at 75% and Culture at 25%. I was afraid of this happening. And pepper still isn't done with his adding to the buildings for the late eras.
@SO, your 2nd screenie of Osaka shows a pop of 108 in the city screen, does it show 1 on the main game screen? Like the cities in your 1st screeine? Please SO post a savegame Please!
@T-brd,
Do you think perhaps we need to cut off the later eras till these problems are under control? Temporarily stop game play at end of Modern or Information Era? And I put a hard restriction on the later Eras, Ren up thru Info for gold generation? Looks like SO's game is on Epic GS.
Not sure how post it here, it says its too big to upload even when I zip it.
You are using Pit' UEM map scenario aren't you.
With 7z you can zip it into two zip files. Half of the save file in one zip and the other half in another zip.Not sure how post it here, it says its too big to upload even when I zip it.
Might be a good idea for now.
I dont blame peppers buildings or his works. This potential has been here for a while. Mafs were previously what were keeping folks from hitting this wall.
It will take a long time to address though. Ill be looking at building stats firsr but we probably will need some extensive coding to enable yields and commerces to get a second int to expand what they can store.
Do you have a save from the turn before things started going wonky?ok here is the saved game . . .
sorry , never really paid attention to everything, was zoning in and out, and this one has taken about 2 months now . . .Do you have a save from the turn before things started going wonky?
This is an issue with an AI unit trying to merge into a group. It has some sort of problem with the group's head unit definition but to fix this I'd need to see a repeatable case as to how it became an issue to begin with.Dont know again if this is anything, but NOT a repeatable one, and i have moved on, its just a CTD . .
You'd think it would be pretty quickly obvious when you get all your cities suddenly dropping to 1 population... that's the strange effect I really want to see what happened with. I've not seen an int overload cause that so it's only pure theory that it could've had that effect. Without being able to see how this happened though, I could be dramatically mis-diagnosing a much more dangerous problem.