It gives you the button option to fix it if you zoom all the way out. It doesn't just fix it to zoom out though.It is a graphics glitch. If you zoom all the way out it is supposed to get fixed.
Revolution times and civ specific modifiers regarding those are totally broken in latest V37 patch, usualliy there is practically 0 anarchy turns regardless of civ modifiers.
I hate anarchy times (dead waste of playing time) so in my opinion that is a feature.
You can't zoom while giving multiple orders to workers.Zoom as far out as you can on the map, there should appear some options you can click on to change what is displayed.
I've never experienced this bug myself but it is repported quite often, might be a caching issue.
Only early Era civics give the "practically 0 anarchy" as the game progresses the anarchy turns for a New Civic grow.Revolution times and civ specific modifiers regarding those are totally broken in latest V37 patch, usualliy there is practically 0 anarchy turns regardless of civ modifiers.
You can't zoom while giving multiple orders to workers.
Also not hiding obsolete worker actions in BUG fixes this bug.
So you say space workers not showing their actions isn't bug, when "Hide obsolete worker action" option is on?It's actually Not a bug but a BUG Option choice players make. I never ever Check the box for Hide Obsolete Worker actions, nor the Hide Obsolete Buildings either.
This is more of an ongoing documentation problem than a bug problem. We just struggle with getting every aspect of this mod documented ( and when I say we I'm including past C2C modders as well as the current team).
No I'm not saying Anything about the New Content from pepper2000's additions. But all worker actions prior to his modmod's inclusion into the Main Mod is what I'm referring to. His additions need much testing and playing before I can include them into this type discussion over bug or not bug.So you say space workers not showing their actions isn't bug, when "Hide obsolete worker action" option is on?
Well then this option is incompatible with pepper workers and sea tunnels.No I'm not saying Anything about the New Content from pepper2000's additions. But all worker actions prior to his modmod's inclusion into the Main Mod is what I'm referring to. His additions need much testing and playing before I can include them into this type discussion over bug or not bug.
How far into the game are you finding this to be the case? This is probably best brought up on the civics thread. I'm not sure what they've been adjusted to. We also should probably come to some consensus as to what is optimal before calling anything a but. Practically 0 is not 0... does it depend on factors like gamespeed and so on? Too much to discuss on this for the bug thread but should be discussed thoroughly on the civics thread.Revolution times and civ specific modifiers regarding those are totally broken in latest V37 patch, usualliy there is practically 0 anarchy turns regardless of civ modifiers.
So zoom out before you give multiple orders to workers.You can't zoom while giving multiple orders to workers.
I highly doubt that that BUG option has any effect on the bug in question.Also not hiding obsolete worker actions in BUG fixes this bug.
I have started the game over a few times and it seems to me that sometimes randomly, the "Toggle Show All Resource Display" button (the one above your mini-map thats supposed to put a little floating icon above each resource on the map) doesn't work properly. Ie, I started a new game, researched to the "Gathering" tech, and some resources appeared. When I press the botton to show the floating icons for them, only resin is getting an icon in this game. Pomegranates, squash, and coconuts are not displaying the hovering icon in this example.
ooops then next time you quote someone you refer toSo zoom out before you give multiple orders to workers.
I highly doubt that that BUG option has any effect on the bug in question.
Bug in question:
base rate is 597, after modifiers its 3352For scientific porpuses Raxxo, how many Great Character points do you obtain every turn on your main city?