Unfortunately, this did not crash on the latest assets so the mini didn't work to show me where (either that or I've already started recompiling on the latest project which COULD be the case but I didn't think I had yet). Regardless, as usual, the mini was not too useful. But it did show that I should've been able to see where it crashed as it did happen in the dll. Strange that it wasn't repeatable. Unfortunate.Had a CTD here, but not repeatable, so only Mini attached.. . .felt like a graphics error / /
I had a similar non repeatable CTD yesterday. I updated to SVN 9423, I played two turns, and at the end of the second turn I had the CTD. After I reloaded the game I did the same moves as before and the game went through the second turn without problems. The combat animations are turned on.Unfortunately, this did not crash on the latest assets so the mini didn't work to show me where (either that or I've already started recompiling on the latest project which COULD be the case but I didn't think I had yet). Regardless, as usual, the mini was not too useful. But it did show that I should've been able to see where it crashed as it did happen in the dll. Strange that it wasn't repeatable. Unfortunate.
Did you save the game twice? Save game then save again Immediately. The 1st save clears the old the 2nd save locks in the new. Don't know why just know that it works.
JosEPh
I had a similar non repeatable CTD yesterday. I updated to SVN 9423, I played two turns, and at the end of the second turn I had the CTD. After I reloaded the game I did the same moves as before and the game went through the second turn without problems. The combat animations are turned on.
I will look into these soon.SVN version 9423
Click next turn and game crash every time.
And another one.
Press next turn for ctd.
Unfortunately didnt work for me
Did you had CTD when you just pressed end turn ?
That's what we'll need to try to figure out.EDIT : Worked for me when i deleted animal from world builder ( didnt work when i killed it with axeman ).
Why ? ( Thanks anyway )
That could be very helpful info actually that could provide a theory on how to debug this. I learned a few things about the 'can't see the unit graphic but can see the flag' status when I had a more aggressive issue with that recently. I may be able to create a fix based on a recalc but I have no idea what's causing it initially and that's the more disturbing part that hints at something maybe deeper. It's like some critical steps that shouldn't ever be circumventable are being avoided in the code somewhere. I've had a lot of problems with that sort of thing since introducing surprise defenses so it may have to do with that... as warned before I worked on it, it's a very nasty can of not so easy to define worms to make an invisible unit capable of defending a plot.When I looked at his game I noticed I could not see the Nile Monitor on that particular tile. Even zooming in and out did not reveal it. It's flag was the only real indication it was there. So I decide to use his axe to take it out.
This is a result of making the game harder on gold. The AI grows right into having a problem with income then sets these and from there it depends on if it's worsening or improving. It's hard to maintain a nation when you're stuck here addressing the symptoms rather than the disease. It's not ALWAYS going to happen to a player but it certainly can.After taking the Nile Monitor out I looked around, especially at some of his neighbors. One has every city on lesser Wealth. Something I noticed in my own game I started right after v37 was Officially released. Then I clicked on the Red EoT button and 20 seconds or less later next turn was ready to play.
Please reread my post. Have you Updated to Latest SVN? This is key. (I am using latest SVN you are not.)
Once you have updated to 9423. Then do the Re-Calc. Game played on when pressing EoT.
But before that when I loaded his game it asked for a Re-Clac which I did 1st thing.
JosEPh